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VOREStation/code/game/objects/items/weapons/flamethrower.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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#define THROWER_MIN 50
#define THROWER_MAX 1000
/obj/item/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
)
item_state = "flamethrower_0"
force = 3.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 1, TECH_PHORON = 1)
matter = list(MAT_STEEL = 500)
var/status = FALSE
var/throw_amount = THROWER_MIN
var/lit = FALSE //on or off
var/operating = FALSE //cooldown
var/turf/previousturf = null
var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/phoron/ptank = null
var/volume_per_max_burn = 20 // gets divided by the intended burn ratio
/obj/item/flamethrower/Initialize(mapload)
weldtool = new /obj/item/weldingtool(src)
weldtool.status = 0 // for disassembly
update_icon()
. = ..()
/obj/item/flamethrower/full/Initialize(mapload)
igniter = new /obj/item/assembly/igniter(src)
igniter.secured = 0 // for disassembly
. = ..()
status = TRUE
/obj/item/flamethrower/Destroy()
QDEL_NULL(weldtool)
QDEL_NULL(igniter)
QDEL_NULL(ptank)
. = ..()
/obj/item/flamethrower/process()
if(!lit)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(istype(location, /mob/))
var/mob/living/M = location
if(M.item_is_in_hands(src))
location = M.loc
if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2)
return
/obj/item/flamethrower/update_icon()
cut_overlays()
if(igniter)
add_overlay("+igniter[status]")
if(ptank)
add_overlay("+ptank")
if(lit)
add_overlay("+lit")
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
return
/obj/item/flamethrower/afterattack(atom/target, mob/user, proximity)
if(!lit || operating)
return
if(user && user.get_active_hand() == src)
if(user.a_intent == I_HELP && user.client?.prefs?.read_preference(/datum/preference/toggle/safefiring))
to_chat(user, span_warning("You refrain from firing \the [src] as your intent is set to help."))
return
if(check_fuel())
// spawn projectile
var/obj/item/projectile/P = new /obj/item/projectile/bullet/dragon/flamethrower(get_turf(src))
P.submunition_spread_max = 90 + round(80*thrower_spew_percent())
P.submunition_spread_min = 5 + round(50*thrower_spew_percent())
P.submunitions = list(/obj/item/projectile/bullet/incendiary/dragonflame/flamethrower = 1 + round(thrower_spew_percent()*2))
P.launch_projectile( target, BP_TORSO, user)
// suck out fuel and burn it
var/datum/gas_mixture/used_gas = ptank.air_contents.remove_ratio(volume_per_max_burn * thrower_spew_percent() / ptank.air_contents.volume)
qdel(used_gas)
if(!check_fuel())
lit = FALSE
update_icon()
else
to_chat(user, span_notice("There is not enough pressure in [src]'s tank!"))
lit = FALSE
update_icon()
// prevent spam
operating = TRUE
addtimer(VARSET_CALLBACK(src, operating, FALSE), 15)
return
/obj/item/flamethrower/proc/thrower_spew_percent()
return throw_amount / THROWER_MAX
/obj/item/flamethrower/proc/check_fuel()
return ptank != null && ptank.air_contents.total_moles > 5 // minimum fuel usage is five moles, for EXTREMELY hot mix or super low pressure
/obj/item/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
if(user.stat || user.restrained() || user.lying)
return
if(W.has_tool_quality(TOOL_WRENCH) && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
return
if(W.has_tool_quality(TOOL_SCREWDRIVER) && igniter && !lit)
status = !status
to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
update_icon()
return
if(isigniter(W))
var/obj/item/assembly/igniter/I = W
if(I.secured) return
if(igniter) return
user.drop_item()
I.forceMove(src)
igniter = I
update_icon()
return
if(istype(W,/obj/item/tank/phoron))
if(ptank)
to_chat(user, span_notice("There appears to already be a phoron tank loaded in [src]!"))
return
user.drop_item()
ptank = W
W.forceMove(src)
update_icon()
return
..()
/obj/item/flamethrower/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(user.stat || user.restrained() || user.lying)
return
tgui_interact(user)
/obj/item/flamethrower/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Flamethrower", name)
ui.open()
/obj/item/flamethrower/tgui_data(mob/user)
var/list/dat = list()
dat["lit"] = lit
dat["constructed"] = status
dat["throw_amount"] = throw_amount
// Tank
dat["has_tank"] = !isnull(ptank)
dat["throw_min"] = THROWER_MIN
dat["throw_max"] = THROWER_MAX
dat["fuel_kpa"] = check_fuel() ? ptank.air_contents.return_pressure() : 0
return dat
/obj/item/flamethrower/tgui_act(action, params, datum/tgui/ui)
if(usr.stat || usr.restrained() || usr.lying)
return FALSE
if(..())
return FALSE
switch(action)
if("light")
if(!check_fuel() || ptank.air_contents.gas[GAS_PHORON] < 1 || !status)
return FALSE
lit = !lit
if(lit)
START_PROCESSING(SSobj, src)
playsound(src, 'sound/items/welderactivate.ogg', 50, 1)
else
playsound(src, 'sound/items/welderdeactivate.ogg', 50, 1)
update_icon()
return TRUE
if("amount")
throw_amount = text2num(params["amount"])
throw_amount = clamp(throw_amount,THROWER_MIN,THROWER_MAX)
return TRUE
if("remove")
if(!ptank)
return FALSE
usr.put_in_hands(ptank)
ptank = null
lit = 0
update_icon()
return TRUE
// Projectile
/obj/item/projectile/bullet/dragon/flamethrower
name = "flames"
icon_state = "fireball2"
submunitions = list(/obj/item/projectile/bullet/incendiary/dragonflame/flamethrower = 2)
damage = 0
hitsound_wall = null
/obj/item/projectile/bullet/incendiary/dragonflame/flamethrower
name = "flames"
icon_state = "fireball2"
damage = 2
hitsound_wall = null
#undef THROWER_MIN
#undef THROWER_MAX