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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
231 lines
6.2 KiB
Plaintext
231 lines
6.2 KiB
Plaintext
#define THROWER_MIN 50
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#define THROWER_MAX 1000
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/obj/item/flamethrower
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name = "flamethrower"
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desc = "You are a firestarter!"
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icon = 'icons/obj/flamethrower.dmi'
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icon_state = "flamethrowerbase"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
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)
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item_state = "flamethrower_0"
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force = 3.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 1, TECH_PHORON = 1)
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matter = list(MAT_STEEL = 500)
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var/status = FALSE
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var/throw_amount = THROWER_MIN
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var/lit = FALSE //on or off
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var/operating = FALSE //cooldown
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var/turf/previousturf = null
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var/obj/item/weldingtool/weldtool = null
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var/obj/item/assembly/igniter/igniter = null
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var/obj/item/tank/phoron/ptank = null
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var/volume_per_max_burn = 20 // gets divided by the intended burn ratio
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/obj/item/flamethrower/Initialize(mapload)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = 0 // for disassembly
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update_icon()
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. = ..()
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/obj/item/flamethrower/full/Initialize(mapload)
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igniter = new /obj/item/assembly/igniter(src)
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igniter.secured = 0 // for disassembly
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. = ..()
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status = TRUE
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/obj/item/flamethrower/Destroy()
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QDEL_NULL(weldtool)
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QDEL_NULL(igniter)
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QDEL_NULL(ptank)
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. = ..()
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/obj/item/flamethrower/process()
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if(!lit)
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STOP_PROCESSING(SSobj, src)
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return null
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var/turf/location = loc
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if(istype(location, /mob/))
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var/mob/living/M = location
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if(M.item_is_in_hands(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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location.hotspot_expose(700, 2)
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return
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/obj/item/flamethrower/update_icon()
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cut_overlays()
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if(igniter)
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add_overlay("+igniter[status]")
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if(ptank)
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add_overlay("+ptank")
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if(lit)
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add_overlay("+lit")
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item_state = "flamethrower_1"
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else
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item_state = "flamethrower_0"
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return
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/obj/item/flamethrower/afterattack(atom/target, mob/user, proximity)
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if(!lit || operating)
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return
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if(user && user.get_active_hand() == src)
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if(user.a_intent == I_HELP && user.client?.prefs?.read_preference(/datum/preference/toggle/safefiring))
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to_chat(user, span_warning("You refrain from firing \the [src] as your intent is set to help."))
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return
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if(check_fuel())
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// spawn projectile
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var/obj/item/projectile/P = new /obj/item/projectile/bullet/dragon/flamethrower(get_turf(src))
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P.submunition_spread_max = 90 + round(80*thrower_spew_percent())
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P.submunition_spread_min = 5 + round(50*thrower_spew_percent())
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P.submunitions = list(/obj/item/projectile/bullet/incendiary/dragonflame/flamethrower = 1 + round(thrower_spew_percent()*2))
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P.launch_projectile( target, BP_TORSO, user)
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// suck out fuel and burn it
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var/datum/gas_mixture/used_gas = ptank.air_contents.remove_ratio(volume_per_max_burn * thrower_spew_percent() / ptank.air_contents.volume)
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qdel(used_gas)
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if(!check_fuel())
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lit = FALSE
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update_icon()
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else
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to_chat(user, span_notice("There is not enough pressure in [src]'s tank!"))
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lit = FALSE
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update_icon()
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// prevent spam
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operating = TRUE
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addtimer(VARSET_CALLBACK(src, operating, FALSE), 15)
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return
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/obj/item/flamethrower/proc/thrower_spew_percent()
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return throw_amount / THROWER_MAX
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/obj/item/flamethrower/proc/check_fuel()
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return ptank != null && ptank.air_contents.total_moles > 5 // minimum fuel usage is five moles, for EXTREMELY hot mix or super low pressure
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/obj/item/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
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if(user.stat || user.restrained() || user.lying)
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return
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if(W.has_tool_quality(TOOL_WRENCH) && !status)//Taking this apart
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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return
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if(W.has_tool_quality(TOOL_SCREWDRIVER) && igniter && !lit)
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status = !status
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to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
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update_icon()
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return
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if(isigniter(W))
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var/obj/item/assembly/igniter/I = W
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if(I.secured) return
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if(igniter) return
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user.drop_item()
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I.forceMove(src)
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igniter = I
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update_icon()
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return
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if(istype(W,/obj/item/tank/phoron))
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if(ptank)
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to_chat(user, span_notice("There appears to already be a phoron tank loaded in [src]!"))
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return
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user.drop_item()
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ptank = W
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W.forceMove(src)
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update_icon()
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return
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..()
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/obj/item/flamethrower/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(user.stat || user.restrained() || user.lying)
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return
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tgui_interact(user)
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/obj/item/flamethrower/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Flamethrower", name)
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ui.open()
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/obj/item/flamethrower/tgui_data(mob/user)
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var/list/dat = list()
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dat["lit"] = lit
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dat["constructed"] = status
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dat["throw_amount"] = throw_amount
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// Tank
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dat["has_tank"] = !isnull(ptank)
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dat["throw_min"] = THROWER_MIN
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dat["throw_max"] = THROWER_MAX
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dat["fuel_kpa"] = check_fuel() ? ptank.air_contents.return_pressure() : 0
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return dat
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/obj/item/flamethrower/tgui_act(action, params, datum/tgui/ui)
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if(usr.stat || usr.restrained() || usr.lying)
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return FALSE
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if(..())
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return FALSE
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switch(action)
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if("light")
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if(!check_fuel() || ptank.air_contents.gas[GAS_PHORON] < 1 || !status)
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return FALSE
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lit = !lit
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if(lit)
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START_PROCESSING(SSobj, src)
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playsound(src, 'sound/items/welderactivate.ogg', 50, 1)
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else
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playsound(src, 'sound/items/welderdeactivate.ogg', 50, 1)
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update_icon()
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return TRUE
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if("amount")
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throw_amount = text2num(params["amount"])
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throw_amount = clamp(throw_amount,THROWER_MIN,THROWER_MAX)
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return TRUE
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if("remove")
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if(!ptank)
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return FALSE
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usr.put_in_hands(ptank)
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ptank = null
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lit = 0
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update_icon()
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return TRUE
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// Projectile
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/obj/item/projectile/bullet/dragon/flamethrower
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name = "flames"
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icon_state = "fireball2"
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submunitions = list(/obj/item/projectile/bullet/incendiary/dragonflame/flamethrower = 2)
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damage = 0
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hitsound_wall = null
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/obj/item/projectile/bullet/incendiary/dragonflame/flamethrower
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name = "flames"
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icon_state = "fireball2"
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damage = 2
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hitsound_wall = null
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#undef THROWER_MIN
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#undef THROWER_MAX
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