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VOREStation/code/game/objects/items/weapons/gift_wrappaper.dm
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2026-03-11 14:58:33 +01:00

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/* Gifts and wrapping paper
* Contains:
* Gifts
* Wrapping Paper
*/
/*
* Gifts
*/
/obj/item/a_gift
name = "gift"
desc = "PRESENTS!!!! eek!"
icon = 'icons/obj/gifts.dmi'
icon_state = "gift"
item_state = "gift1"
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
///Var used for attack_hand chain.
var/special_handling = FALSE
/obj/item/a_gift/Initialize(mapload)
. = ..()
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
if(w_class > 0 && w_class < ITEMSIZE_LARGE)
icon_state = "gift[w_class]" + "_[pick("g","r","b","y","p")]"
else
icon_state = "gift[pick(1, 2, 3)]" + "_[pick("g","r","b","y","p")]"
/obj/item/gift/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
user.drop_item()
playsound(src, 'sound/items/package_unwrap.ogg', 50,1)
if(gift)
user.put_in_active_hand(gift)
gift.add_fingerprint(user)
else
to_chat(user, span_warning("The gift was empty!"))
qdel(src)
return
/obj/item/a_gift/ex_act()
qdel(src)
return
/obj/effect/spresent/relaymove(mob/user as mob)
if(user.stat)
return
to_chat(user, span_warning("You can't move."))
/obj/effect/spresent/attackby(obj/item/W as obj, mob/user as mob)
..()
if (!W.has_tool_quality(TOOL_WIRECUTTER))
to_chat(user, span_warning("I need wirecutters for that."))
return
to_chat(user, span_notice("You cut open the present."))
for(var/mob/M in src) //Should only be one but whatever.
M.forceMove(src.loc)
qdel(src)
/obj/item/a_gift/attack_self(mob/M)
. = ..(M)
if(.)
return TRUE
if(special_handling)
return FALSE
var/gift_type = pick(
/obj/item/storage/wallet,
/obj/item/storage/photo_album,
/obj/item/storage/box/snappops,
/obj/item/storage/fancy/crayons,
/obj/item/storage/backpack/holding,
/obj/item/storage/belt/champion,
/obj/item/soap/deluxe,
/obj/item/pickaxe/silver,
/obj/item/pen/invisible,
/obj/item/lipstick/random,
/obj/item/grenade/smokebomb,
/obj/item/corncob,
/obj/item/poster/custom,
/obj/item/book/manual/barman_recipes,
/obj/item/book/manual/chef_recipes,
/obj/item/bikehorn,
/obj/item/beach_ball,
/obj/item/beach_ball/holoball,
/obj/item/toy/balloon,
/obj/item/toy/blink,
/obj/item/gun/projectile/revolver/toy/crossbow,
/obj/item/storage/box/capguntoy,
/obj/item/toy/katana,
/obj/item/toy/mecha/deathripley,
/obj/item/toy/mecha/durand,
/obj/item/toy/mecha/fireripley,
/obj/item/toy/mecha/gygax,
/obj/item/toy/mecha/honk,
/obj/item/toy/mecha/marauder,
/obj/item/toy/mecha/mauler,
/obj/item/toy/mecha/odysseus,
/obj/item/toy/mecha/phazon,
/obj/item/toy/mecha/ripley,
/obj/item/toy/mecha/seraph,
/obj/item/toy/spinningtoy,
/obj/item/toy/sword,
/obj/item/reagent_containers/food/snacks/grown/ambrosiadeus,
/obj/item/reagent_containers/food/snacks/grown/ambrosiavulgaris,
/obj/item/paicard,
/obj/item/instrument/violin,
/obj/item/storage/belt/utility/full,
/obj/item/clothing/accessory/tie/horrible)
if(!ispath(gift_type,/obj/item)) return
var/obj/item/I = new gift_type(M)
M.remove_from_mob(src)
M.put_in_hands(I)
I.add_fingerprint(M)
qdel(src)
return
/*
* Wrapping Paper
*/
/obj/item/wrapping_paper
name = "wrapping paper"
desc = "You can use this to wrap items in."
icon = 'icons/obj/items.dmi'
icon_state = "wrap_paper"
var/amount = 20.0
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
/obj/item/wrapping_paper/attackby(obj/item/W as obj, mob/living/user as mob)
..()
if (!( locate(/obj/structure/table, src.loc) ))
to_chat(user, span_warning("You MUST put the paper on a table!"))
if (W.w_class >= ITEMSIZE_LARGE)
to_chat(user, span_warning("The object is FAR too large!"))
return
var/obj/item/I = user.get_inactive_hand()
if(!I?.has_tool_quality(TOOL_WIRECUTTER))
to_chat(user, span_warning("You need scissors!"))
return
var/a_used = 2 ** (src.w_class - 1)
if (src.amount < a_used)
to_chat(user, span_warning("You need more paper!"))
return
if(istype(W, /obj/item/smallDelivery) || istype(W, /obj/item/gift)) //No gift wrapping gifts!
to_chat(user, span_warning("You can't wrap something that's already wrapped!"))
return
src.amount -= a_used
user.drop_item()
var/obj/item/gift/G = new /obj/item/gift( src.loc )
G.size = W.w_class
G.w_class = G.size + 1
G.icon_state = text("gift[]", G.size)
G.gift = W
W.loc = G
G.add_fingerprint(user)
W.add_fingerprint(user)
src.add_fingerprint(user)
if(src.amount <= 0)
new /obj/item/c_tube(get_turf(src))
qdel(src)
/obj/item/wrapping_paper/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "There is about [src.amount] square units of paper left!"
/obj/item/wrapping_paper/attack(mob/target as mob, mob/user as mob)
if(!ishuman(target)) return
var/mob/living/carbon/human/H = target
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket) || istype(H.wear_suit, /obj/item/clothing/suit/shibari) || H.stat)
if (src.amount >= 2)
var/obj/effect/spresent/present = new /obj/effect/spresent (H.loc)
src.amount -= 2
H.forceMove(present)
add_attack_logs(user,H,"Wrapped with [src]")
else
to_chat(user, span_warning("You need more paper."))
else
to_chat(user, "They are moving around too much. A straightjacket would help.")
/obj/item/a_gift/advanced
name = "present"
desc = "Its a Christmas present! It has a tag on it that says: 'Chomp staff thank you all for the year that has passed and wish you a merry Christmas and a happy new year. May the new year be good and well for you with many achievements and happy times!'"
icon_state = "chomp_present"
item_state = "chomp_present"
plane = ABOVE_MOB_PLANE
var/chaos
special_handling = TRUE
/obj/item/a_gift/advanced/Initialize(mapload)
. = ..()
if(prob(1))
icon_state = "chomp_present_chaos"
chaos = TRUE
name = "chaotic present"
desc = "The casino dev messed up and gave you the wrong present! This one pulses with potential for good or evil!"
/obj/item/a_gift/advanced/attack_self(mob/M) //WIP - ALWAYS add more items to list! - Jack
. = ..(M)
if(.)
return TRUE
var/gift_type_advanced = pick(
/obj/item/binoculars/spyglass,
/obj/item/bodysnatcher,
/obj/item/cataloguer/advanced,
/obj/item/flashlight/slime,
/obj/item/lightreplacer,
/obj/item/book/tome,
/obj/item/cell/device/weapon/recharge/alien/hybrid,
/obj/item/disk/nifsoft/compliance,
/obj/item/implanter/adrenalin,
/obj/item/moneybag,
/obj/item/pickaxe/diamonddrill,
/obj/item/rcd/advanced/loaded,
/obj/item/bluespace_harpoon,
/obj/item/storage/backpack/dufflebag/syndie,
/obj/item/storage/belt/medical/alien,
/obj/item/storage/toolbox/syndicate/powertools,
/obj/item/surgical/FixOVein/alien,
/obj/item/surgical/bone_clamp/alien,
/obj/item/surgical/cautery/alien,
/obj/item/surgical/circular_saw/alien,
/obj/item/surgical/hemostat/alien,
/obj/item/surgical/retractor/alien,
/obj/item/surgical/scalpel/alien,
/obj/item/surgical/surgicaldrill/alien,
/obj/item/sword/fluff/joanaria/scisword,
/obj/item/tool/wrench/alien,
/obj/item/tool/wirecutters/alien,
/obj/item/tool/screwdriver/alien,
/obj/item/tool/crowbar/alien,
/obj/item/weldingtool/alien,
/obj/item/twohanded/fireaxe/fluff/mjollnir,
/obj/item/gun/launcher/confetti_cannon/overdrive,
/obj/item/gun/energy/sizegun,
/obj/item/gun/energy/netgun,
/obj/item/storage/belt/utility/alien,
/obj/item/clothing/suit/armor/alien,
/obj/item/reagent_containers/spray/chemsprayer,
/obj/item/reagent_containers/glass/beaker/bluespace,
/obj/item/reagent_containers/glass/beaker/noreact,
/obj/item/storage/box/casino/costume_wizard,
/obj/item/storage/box/casino/costume_pirate,
/obj/item/storage/box/casino/costume_commie,
/obj/item/storage/box/casino/costume_plaguedoctor,
/obj/item/grenade/spawnergrenade/casino,
/obj/item/grenade/spawnergrenade/casino/chicken,
/obj/item/grenade/spawnergrenade/casino/cow,
/obj/item/grenade/spawnergrenade/casino/corgi,
/obj/item/grenade/spawnergrenade/casino/fox,
/obj/item/grenade/spawnergrenade/casino/penguin,
/obj/item/grenade/spawnergrenade/casino/snake,
/obj/item/grenade/spawnergrenade/casino/fennec,
/obj/item/grenade/spawnergrenade/casino/redpanda,
/obj/item/grenade/spawnergrenade/casino/otie,
/obj/item/dnainjector/set_trait/nobreathe,
/obj/item/dnainjector/set_trait/regenerate,
/obj/item/dnainjector/set_trait/remoteview,
/obj/item/dnainjector/set_trait/haste,
/obj/item/dnainjector/set_trait/tk,
/obj/item/instrument/accordion,
/obj/item/instrument/banjo,
/obj/item/instrument/bikehorn,
/obj/item/instrument/eguitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/guitar,
/obj/item/instrument/harmonica,
/obj/item/instrument/musicalmoth,
/obj/item/instrument/piano_synth,
/obj/item/instrument/recorder,
/obj/item/instrument/saxophone,
/obj/item/instrument/saxophone/spectral,
/obj/item/instrument/trombone,
/obj/item/instrument/trombone/spectral,
/obj/item/instrument/trumpet,
/obj/item/instrument/trumpet/spectral,
/obj/item/instrument/violin,
/obj/item/instrument/violin/golden,
/obj/item/instrument/xylophone,
/obj/item/implantcase/adrenalin,
/obj/item/implantcase/analyzer,
/obj/item/implantcase/armblade,
/obj/item/implantcase/dart,
/obj/item/implantcase/freedom,
/obj/item/implantcase/handblade,
/obj/item/implantcase/language/eal,
/obj/item/implantcase/laser,
/obj/item/implantcase/loyalty,
/obj/item/implantcase/medkit,
/obj/item/implantcase/restrainingbolt,
/obj/item/implantcase/shades,
/obj/item/implantcase/sprinter,
/obj/item/implantcase/surge,
/obj/item/implantcase/sword,
/obj/item/implantcase/taser,
/obj/item/implantcase/toolkit,
/obj/item/implantcase/vrlanguage,
/obj/item/implanter/sizecontrol,
/obj/item/grenade/spawnergrenade/casino/gygax/mining,
/obj/item/grenade/spawnergrenade/casino/gygax/firefighter,
/obj/item/grenade/spawnergrenade/casino/gygax/Odysseus,
/obj/item/rig/bayeng,
/obj/item/rig/baymed,
/obj/item/rig/ce,
/obj/item/rig/combat,
/obj/item/rig/ert/janitor,
/obj/item/rig/industrial,
/obj/item/rig/internalaffairs,
/obj/item/rig/medical) //Below here is items that need to be upported.
/*
/obj/item/lego,
/obj/item/clothing/glasses/monocoole,
/obj/item/rig/ch/pursuit,
/obj/item/instrument/keytar,
/obj/item/grenade/spawnergrenade/casino/gygax/shuttlecraft,
/obj/item/grenade/spawnergrenade/casino/gygax/scree,
/obj/item/grenade/spawnergrenade/casino/gygax/janus,
/obj/item/grenade/spawnergrenade/casino/gygax/scarab,
/obj/item/grenade/spawnergrenade/casino/gygax/shuttlepod,
/obj/item/grenade/spawnergrenade/casino/gygax/serenity,
/obj/item/dnainjector/set_trait/xray,
/obj/item/lego,
/obj/item/grenade/spawnergrenade/casino/otie/chubby,
/obj/item/grenade/spawnergrenade/casino/zorgoia,
/obj/item/grenade/spawnergrenade/casino/gygax,
/obj/item/grenade/spawnergrenade/casino/horse,
/obj/item/grenade/spawnergrenade/casino/yithian,
/obj/item/grenade/spawnergrenade/casino/tindalos,
/obj/item/grenade/spawnergrenade/casino/lizard,
/obj/item/grenade/spawnergrenade/casino/goat,
/obj/item/grenade/spawnergrenade/casino/armadillo,
/obj/item/grenade/spawnergrenade/casino/cat,
/obj/item/storage/box/casino/costume_cutewitch,
/obj/item/storage/box/casino/costume_imperiummonk,
/obj/item/storage/box/casino/costume_chicken,
/obj/item/storage/box/casino/costume_gladiator,
/obj/item/storage/box/casino/costume_whitebunny,
/obj/item/storage/box/casino/costume_blackbunny,
/obj/item/storage/box/casino/costume_sexymime,
/obj/item/storage/box/casino/costume_sexyclown,
/obj/item/storage/box/casino/costume_nyangirl)
*/
var/gift_type_chaos = pick(
/obj/item/dnainjector/set_trait/hulk,
/obj/item/spellbook,
/obj/item/book/tome/imbued) //Below here is items that need to be upported.
/*
/obj/item/grenade/spawnergrenade/casino/infinitycake,
/obj/item/grenade/spawnergrenade/casino/universal_technomancer,
/obj/item/grenade/spawnergrenade/casino/gygax/gorilla,
*/
var/obj/item/I = null
if(chaos)
if(!ispath(gift_type_chaos,/obj/item)) return
I = new gift_type_chaos(M)
else
if(!ispath(gift_type_advanced,/obj/item)) return
I = new gift_type_advanced(M)
M.remove_from_mob(src)
M.put_in_hands(I)
I.add_fingerprint(M)
qdel(src)
return