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VOREStation/code/game/objects/items/weapons/implants/implant_vr.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/implant/vrlanguage
name = "language"
desc = "Allows the user to understand and speak almost all known languages.."
var/uses = 1
/obj/item/implant/vrlanguage/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Language Implant<BR>
<b>Life:</b> One day.<BR>
<b>Important Notes:</b> Personnel with this implant can speak almost all known languages.<BR>
<HR>
<b>Implant Details:</b> Subjects injected with implant can understand and speak almost all known languages.<BR>
<b>Function:</b> Contains specialized nanobots to stimulate the brain so the user can speak and understand previously unknown languages.<BR>
<b>Special Features:</b> Will allow the user to understand almost all languages.<BR>
<b>Integrity:</b> Implant can only be used once before the nanobots are depleted."}
return dat
/obj/item/implant/vrlanguage/trigger(emote, mob/source as mob)
if (src.uses < 1)
return 0
if (emote == "smile")
src.uses--
to_chat(source,span_notice("You suddenly feel as if you can understand other languages!"))
source.add_language(LANGUAGE_UNATHI)
source.add_language(LANGUAGE_SIIK)
source.add_language(LANGUAGE_SKRELLIAN)
source.add_language(LANGUAGE_ANIMAL)
source.add_language(LANGUAGE_SCHECHI)
source.add_language(LANGUAGE_BIRDSONG)
source.add_language(LANGUAGE_SAGARU)
source.add_language(LANGUAGE_CANILUNZT)
source.add_language(LANGUAGE_SOL_COMMON) //In case they're giving a xenomorph an implant or something.
source.add_language(LANGUAGE_TAVAN)
/obj/item/implant/vrlanguage/post_implant(mob/source)
source.mind.store_memory("A implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.", 0, 0)
to_chat(source,"The implanted language implant can be activated by using the smile emote, <B>say *smile</B> to attempt to activate.")
return 1
//////////////////////////////
// Size Control Implant
//////////////////////////////
/obj/item/implant/sizecontrol
name = "size control implant"
desc = "Implant which allows to control host size via voice commands."
icon_state = "implant_evil"
var/owner
var/active = TRUE
/obj/item/implant/sizecontrol/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b>L3-WD Size Controlling Implant<BR>
<b>Life:</b>1-2 weeks after implanting<BR>
<HR>
<b>Function:</b> Resizes the host whenever specific verbal command is received<BR>"}
return dat
/obj/item/implant/sizecontrol/hear_talk(mob/M, list/message_pieces)
if(M == imp_in)
return
if(owner)
if(M != owner)
return
var/msg = multilingual_to_message(message_pieces)
if(findtext(msg,"ignore"))
return
var/list/replacechars = list("&#39;" = "",">" = "","<" = "","(" = "",")" = "", "~" = "")
msg = replace_characters(msg, replacechars)
hear(msg)
return
/obj/item/implant/sizecontrol/see_emote(mob/living/M, message, m_type)
if(M == imp_in)
return
if(owner)
if(M != owner)
return
var/list/replacechars = list("&#39;" = "",">" = "","<" = "","(" = "",")" = "", "~" = "")
message = replace_characters(message, replacechars)
var/static/regex/say_in_me = new/regex("(&#34;)(.*?)(&#)", "g")
while(say_in_me.Find(message))
if(findtext(say_in_me.match,"ignore"))
return
hear(say_in_me.group[2])
/obj/item/implant/sizecontrol/hear(var/msg)
if (malfunction)
return
if(isliving(imp_in))
var/mob/living/H = imp_in
if(findtext(msg,"implant-toggle"))
active = !active
if(active)
if(findtext(msg,"grow"))
H.resize(min(H.size_multiplier*1.5, RESIZE_MAXIMUM))
else if(findtext(msg,"shrink"))
H.resize(max(H.size_multiplier*0.5, RESIZE_MINIMUM))
else if(findtext(msg, "resize"))
var/static/regex/size_mult = new/regex("\\d+")
if(size_mult.Find(msg))
var/resizing_value = text2num(size_mult.match)
H.resize(CLAMP(resizing_value/100 , RESIZE_MINIMUM, RESIZE_MAXIMUM))
/obj/item/implant/sizecontrol/post_implant(mob/source, mob/living/user = usr)
if(source != user)
owner = user
/obj/item/implant/sizecontrol/emp_act(severity, recursive)
if(isliving(imp_in))
var/newsize = pick(RESIZE_HUGE,RESIZE_BIG,RESIZE_NORMAL,RESIZE_SMALL,RESIZE_TINY,RESIZE_A_HUGEBIG,RESIZE_A_BIGNORMAL,RESIZE_A_NORMALSMALL,RESIZE_A_SMALLTINY)
var/mob/living/H = imp_in
H.resize(newsize)
/obj/item/implanter/sizecontrol
name = "size control implant"
desc = "Implant which allows to control host size via voice commands."
description_info = {"Only accessible by those who implanted the victim. Self-implanting allows everyone to change host size. The following special commands are available:
'Shrink' - host size decreases.
'Grow' - host size increases.
'Resize (NUMBER)' - for accurate size control.
'Ignore' - keywords in the speech won't have any effect.
'Implant-toggle' - toggles implant."}
/obj/item/implanter/sizecontrol/Initialize(mapload)
. = ..()
src.imp = new /obj/item/implant/sizecontrol( src )
update()
//////////////////////////////
// Compliance Implant
//////////////////////////////
/obj/item/implanter/compliance
name = "compliance implant"
desc = "Implant which allows for implanting 'laws' or 'commands' in the host. Has a miniature keyboard for typing laws into."
description_info = {"An implant that allows for a 'law' or 'command' to be uploaded in the implanted host.
In un-modified organics, this is performed through manipulation of the nervous system and release of chemicals to ensure continued compliance.
In synthetics or modified organics, this implant uploads a virus to any compatible hardware.
Due to the small chemical capacity of the implant, the life of the implant is relatively small, wearing off within 24 hours or sooner."}
description_fluff = "Due to the illegality of these types of implants, they are often made in clandestine facilities with a complete lack of quality control \
and as such, may malfunction or simply not work whatsoever. After loyalty implants were outlawed in many civilized areas of space, an abundance of readily \
available implanters and implants became available for purchase on the black market, with some deciding to modify them. Now, they are often used by illegal \
entities to perform espionage and in some parts of space are used off the books for interrogation. Most of the makers of these modified implants have put in \
safeties to prevent lethal or actively harmful commands from being input to lessen the severity of the crime if they are caught. This one has a golden stamp \
with the shape of a star on it, the letters 'KE' in black text on it."
special_handling = TRUE
/obj/item/implanter/compliance/Initialize(mapload)
. = ..()
imp = new /obj/item/implant/compliance(src)
update()
/obj/item/implanter/compliance/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(istype(imp,/obj/item/implant/compliance))
var/obj/item/implant/compliance/implant = imp
var/newlaws = tgui_input_text(user, "Please Input Laws", "Compliance Laws", "", multiline = TRUE, prevent_enter = TRUE)
newlaws = sanitize(newlaws,2048)
if(newlaws)
to_chat(user,"You set the laws to: <br>" + span_notice("[newlaws]"))
implant.laws = newlaws //Organic
else //No using other implants.
to_chat(user,span_notice("A red warning pops up on the implanter's micro-screen: 'INVALID IMPLANT DETECTED.'"))
/obj/item/implant/compliance
name = "compliance implant"
desc = "Implant which allows for forcing obedience in the host."
icon_state = "implant_evil"
var/active = TRUE
var/laws = "CHANGE BEFORE IMPLANTATION"
var/nif_payload = /datum/nifsoft/compliance
/obj/item/implant/compliance/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b>Compliance Implant<BR>
<b>Life:</b>24 Hours<BR>
<HR>
<b>Function:</b> Forces a subject to follow a set of laws.<BR>
<HR>
<b>Set Laws:</b>[laws]"}
return dat
/obj/item/implant/compliance/post_implant(mob/source, mob/living/user = usr)
if(!ishuman(source)) //No compliance implanting non-humans.
return
var/mob/living/carbon/human/target = source
if(!target.nif || target.nif.stat != NIF_WORKING) //No nif or their NIF is broken.
to_chat(target, span_notice("You suddenly feel compelled to follow the following commands: [laws]"))
to_chat(target, span_notice("((OOC NOTE: Commands that go against server rules should be disregarded and ahelped.))"))
to_chat(target, span_notice("((OOC NOTE: Your new commands can be checked at any time by using the 'notes' command in chat. Additionally, if you did not agree to this, you are not compelled to follow the implant.))"))
target.add_memory(laws)
return
else //You got a nif...Upload time.
new nif_payload(target.nif,laws)
to_chat(target, span_notice("((OOC NOTE: Commands that go against server rules should be disregarded and ahelped.))"))
to_chat(target, span_notice("((OOC NOTE: If you did not agree to this, you are not compelled to follow the laws.))"))