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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
53 lines
1.8 KiB
Plaintext
53 lines
1.8 KiB
Plaintext
/obj/item/implant/integrated_circuit
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name = "electronic implant"
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desc = "It's a case, for building very tiny electronics with."
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icon = 'icons/obj/integrated_electronics/electronic_setups.dmi'
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icon_state = "setup_implant"
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var/obj/item/electronic_assembly/implant/IC = null
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/obj/item/implant/integrated_circuit/islegal()
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return TRUE
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/obj/item/implant/integrated_circuit/Initialize(mapload)
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. = ..()
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IC = new(src)
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IC.implant = src
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/obj/item/implant/integrated_circuit/Destroy()
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IC.implant = null
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qdel(IC)
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. = ..()
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/obj/item/implant/integrated_circuit/get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Modular Implant<BR>
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<b>Life:</b> 3 years.<BR>
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<b>Important Notes: EMP can cause malfunctions in the internal electronics of this implant.</B><BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains no innate functions until other components are added.<BR>
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<b>Special Features:</b>
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<i>Modular Circuitry</i>- Can be loaded with specific modular circuitry in order to fulfill a wide possibility of functions.<BR>
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<b>Integrity:</b> Implant is not shielded from electromagnetic interference, otherwise it is independent of subject's status."}
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return dat
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/obj/item/implant/integrated_circuit/emp_act(severity, recursive)
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IC.emp_act(severity, recursive)
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/obj/item/implant/integrated_circuit/examine(mob/user)
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. = ..()
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. += IC.examine(user)
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/obj/item/implant/integrated_circuit/attackby(var/obj/item/O, var/mob/user)
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if(O.has_tool_quality(TOOL_CROWBAR) || istype(O, /obj/item/integrated_electronics) || istype(O, /obj/item/integrated_circuit) || O.has_tool_quality(TOOL_SCREWDRIVER) || istype(O, /obj/item/cell/device) )
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IC.attackby(O, user)
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else
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..()
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/obj/item/implant/integrated_circuit/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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IC.attack_self(user)
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