mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-05-20 13:47:12 +01:00
84dc5535dc
* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
103 lines
3.0 KiB
Plaintext
103 lines
3.0 KiB
Plaintext
GLOBAL_LIST_EMPTY(ashtray_cache)
|
|
|
|
/obj/item/material/ashtray
|
|
name = "ashtray"
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "ashtray"
|
|
randpixel = 5
|
|
force_divisor = 0.1
|
|
thrown_force_divisor = 0.1
|
|
w_class = ITEMSIZE_SMALL
|
|
var/image/base_image
|
|
var/max_butts = 10
|
|
|
|
/obj/item/material/ashtray/Initialize(mapload, material_key)
|
|
. = ..()
|
|
if(!material)
|
|
return INITIALIZE_HINT_QDEL
|
|
icon_state = "blank"
|
|
max_butts = round(material.hardness/5) //This is arbitrary but whatever.
|
|
randpixel_xy()
|
|
update_icon()
|
|
|
|
/obj/item/material/ashtray/update_icon()
|
|
color = null
|
|
cut_overlays()
|
|
var/cache_key = "base-[material.name]"
|
|
if(!GLOB.ashtray_cache[cache_key])
|
|
var/image/I = image('icons/obj/objects.dmi',"ashtray")
|
|
I.color = material.icon_colour
|
|
GLOB.ashtray_cache[cache_key] = I
|
|
add_overlay(GLOB.ashtray_cache[cache_key])
|
|
|
|
if (contents.len == max_butts)
|
|
if(!GLOB.ashtray_cache["full"])
|
|
GLOB.ashtray_cache["full"] = image('icons/obj/objects.dmi',"ashtray_full")
|
|
add_overlay(GLOB.ashtray_cache["full"])
|
|
desc = "It's stuffed full."
|
|
else if (contents.len > max_butts/2)
|
|
if(!GLOB.ashtray_cache["half"])
|
|
GLOB.ashtray_cache["half"] = image('icons/obj/objects.dmi',"ashtray_half")
|
|
add_overlay(GLOB.ashtray_cache["half"])
|
|
desc = "It's half-filled."
|
|
else
|
|
desc = "An ashtray made of [material.display_name]."
|
|
|
|
/obj/item/material/ashtray/attackby(obj/item/W as obj, mob/user as mob)
|
|
if (health <= 0)
|
|
return
|
|
if (istype(W,/obj/item/trash/cigbutt) || istype(W,/obj/item/clothing/mask/smokable/cigarette) || istype(W, /obj/item/flame/match))
|
|
if (contents.len >= max_butts)
|
|
to_chat(user, "\The [src] is full.")
|
|
return
|
|
user.remove_from_mob(W)
|
|
W.loc = src
|
|
|
|
if (istype(W,/obj/item/clothing/mask/smokable/cigarette))
|
|
var/obj/item/clothing/mask/smokable/cigarette/cig = W
|
|
if (cig.lit == 1)
|
|
src.visible_message("[user] crushes [cig] in \the [src], putting it out.")
|
|
STOP_PROCESSING(SSobj, cig)
|
|
var/obj/item/butt = new cig.type_butt(src)
|
|
cig.transfer_fingerprints_to(butt)
|
|
qdel(cig)
|
|
W = butt
|
|
//spawn(1)
|
|
// TemperatureAct(150)
|
|
else if (cig.lit == 0)
|
|
to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
|
|
|
|
src.visible_message("[user] places [W] in [src].")
|
|
user.update_inv_l_hand()
|
|
user.update_inv_r_hand()
|
|
add_fingerprint(user)
|
|
update_icon()
|
|
else
|
|
health = max(0,health - W.force)
|
|
to_chat(user, "You hit [src] with [W].")
|
|
if (health < 1)
|
|
shatter()
|
|
return
|
|
|
|
/obj/item/material/ashtray/throw_impact(atom/hit_atom)
|
|
if (health > 0)
|
|
health = max(0,health - 3)
|
|
if (contents.len)
|
|
src.visible_message(span_danger("\The [src] slams into [hit_atom], spilling its contents!"))
|
|
for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
|
|
O.loc = src.loc
|
|
if (health < 1)
|
|
shatter()
|
|
return
|
|
update_icon()
|
|
return ..()
|
|
|
|
/obj/item/material/ashtray/plastic/Initialize(mapload)
|
|
. = ..(mapload, MAT_PLASTIC)
|
|
|
|
/obj/item/material/ashtray/bronze/Initialize(mapload)
|
|
. = ..(mapload, MAT_BRONZE)
|
|
|
|
/obj/item/material/ashtray/glass/Initialize(mapload)
|
|
. = ..(mapload, MAT_GLASS)
|