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VOREStation/code/game/objects/items/weapons/policetape.dm
T
Kashargul fdfb49012b some more globals (#19098)
* some more globals

* .
2026-01-29 09:21:58 -08:00

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//Define all tape types in policetape.dm
/obj/item/taperoll
name = "tape roll"
icon = 'icons/policetape.dmi'
icon_state = "tape"
w_class = ITEMSIZE_SMALL
toolspeed = 3 //You can use it in surgery. It's stupid, but you can.
var/turf/start
var/turf/end
var/tape_type = /obj/item/tape
var/icon_base = "tape"
var/apply_tape = FALSE
/obj/item/taperoll/Initialize(mapload)
. = ..()
if(apply_tape)
var/turf/T = get_turf(src)
if(!T)
return
var/obj/machinery/door/door = locate(/obj/machinery/door) in T
if((door == /obj/machinery/door/airlock) || (door == /obj/machinery/door/firedoor))
afterattack(door, null, TRUE)
return INITIALIZE_HINT_QDEL
GLOBAL_LIST_INIT_TYPED(hazard_overlays, /image, list(
"[NORTH]" = new/image('icons/effects/warning_stripes.dmi', icon_state = "N"),
"[EAST]" = new/image('icons/effects/warning_stripes.dmi', icon_state = "E"),
"[SOUTH]" = new/image('icons/effects/warning_stripes.dmi', icon_state = "S"),
"[WEST]" = new/image('icons/effects/warning_stripes.dmi', icon_state = "W")
))
GLOBAL_LIST_EMPTY(tape_roll_applications)
/obj/item/tape
name = "tape"
icon = 'icons/policetape.dmi'
icon_state = "tape"
anchored = TRUE
layer = WINDOW_LAYER
var/lifted = 0
var/crumpled = 0
var/tape_dir = 0
var/icon_base = "tape"
/obj/item/tape/update_icon()
//Possible directional bitflags: 0 (AIRLOCK), 1 (NORTH), 2 (SOUTH), 4 (EAST), 8 (WEST), 3 (VERTICAL), 12 (HORIZONTAL)
switch (tape_dir)
if(0) // AIRLOCK
icon_state = "[icon_base]_door_[crumpled]"
if(3) // VERTICAL
icon_state = "[icon_base]_v_[crumpled]"
if(12) // HORIZONTAL
icon_state = "[icon_base]_h_[crumpled]"
else // END POINT (1|2|4|8)
icon_state = "[icon_base]_dir_[crumpled]"
dir = tape_dir
/obj/item/tape/Initialize(mapload)
. = ..()
update_icon()
/obj/item/taperoll/medical
name = "medical tape"
desc = "A roll of medical tape used to block off patients from the public."
tape_type = /obj/item/tape/medical
color = COLOR_WHITE
/obj/item/tape/medical
name = "medical tape"
desc = "A length of medical tape. Do not cross."
req_access = list(ACCESS_MEDICAL)
color = COLOR_WHITE
/obj/item/taperoll/police
name = "police tape"
desc = "A roll of police tape used to block off crime scenes from the public."
tape_type = /obj/item/tape/police
color = COLOR_RED_LIGHT
/obj/item/tape/police
name = "police tape"
desc = "A length of police tape. Do not cross."
req_access = list(ACCESS_SECURITY)
color = COLOR_RED_LIGHT
/obj/item/taperoll/engineering
name = "engineering tape"
desc = "A roll of engineering tape used to block off working areas from the public."
tape_type = /obj/item/tape/engineering
color = COLOR_YELLOW
/obj/item/taperoll/engineering/applied
apply_tape = TRUE
/obj/item/tape/engineering
name = "engineering tape"
desc = "A length of engineering tape. Better not cross it."
req_one_access = list(ACCESS_ENGINE,ACCESS_ATMOSPHERICS)
color = COLOR_YELLOW
/obj/item/taperoll/atmos
name = "atmospherics tape"
desc = "A roll of atmospherics tape used to block off working areas from the public."
tape_type = /obj/item/tape/atmos
color = COLOR_DEEP_SKY_BLUE
/obj/item/tape/atmos
name = "atmospherics tape"
desc = "A length of atmospherics tape. Better not cross it."
req_one_access = list(ACCESS_ENGINE,ACCESS_ATMOSPHERICS)
color = COLOR_DEEP_SKY_BLUE
/obj/item/taperoll/update_icon()
cut_overlays()
var/image/overlay = image(icon = src.icon)
overlay.appearance_flags = RESET_COLOR
if(ismob(loc))
if(!start)
overlay.icon_state = "start"
else
overlay.icon_state = "stop"
add_overlay(overlay)
/obj/item/taperoll/dropped(mob/user)
update_icon()
return ..()
/obj/item/taperoll/pickup(mob/user)
update_icon()
return ..()
/obj/item/taperoll/attack_hand()
update_icon()
return ..()
/obj/item/taperoll/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(!start)
start = get_turf(src)
to_chat(user, span_notice("You place the first end of \the [src]."))
update_icon()
else
end = get_turf(src)
if(start.y != end.y && start.x != end.x || start.z != end.z)
start = null
update_icon()
to_chat(user, span_notice("\The [src] can only be laid horizontally or vertically."))
return
if(start == end)
// spread tape in all directions, provided there is a wall/window
var/turf/T
var/possible_dirs = 0
for(var/dir in GLOB.cardinal)
T = get_step(start, dir)
if(T && T.density)
possible_dirs |= dir
else
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == GLOB.reverse_dir[dir])
possible_dirs |= dir
for(var/obj/structure/window/window in start)
if(istype(window) && !window.is_fulltile())
possible_dirs |= window.dir
if(!possible_dirs)
start = null
update_icon()
to_chat(user, span_notice("You can't place \the [src] here."))
return
if(possible_dirs & (NORTH|SOUTH))
var/obj/item/tape/TP = new tape_type(start)
for(var/dir in list(NORTH, SOUTH))
if (possible_dirs & dir)
TP.tape_dir += dir
TP.update_icon()
if(possible_dirs & (EAST|WEST))
var/obj/item/tape/TP = new tape_type(start)
for(var/dir in list(EAST, WEST))
if (possible_dirs & dir)
TP.tape_dir += dir
TP.update_icon()
start = null
update_icon()
to_chat(user, span_notice("You finish placing \the [src]."))
return
var/turf/cur = start
var/orientation = get_dir(start, end)
var/dir = 0
switch(orientation)
if(NORTH, SOUTH) dir = NORTH|SOUTH // North-South taping
if(EAST, WEST) dir = EAST|WEST // East-West taping
var/can_place = 1
while (can_place)
if(cur.density == 1)
can_place = 0
else if (istype(cur, /turf/space))
can_place = 0
else
for(var/obj/O in cur)
if(istype(O, /obj/structure/window))
var/obj/structure/window/window = O
if(window.is_fulltile())
can_place = 0
break
if(cur == start)
if(window.dir == orientation)
can_place = 0
break
else
continue
else if(cur == end)
if(window.dir == GLOB.reverse_dir[orientation])
can_place = 0
break
else
continue
else if (window.dir == GLOB.reverse_dir[orientation] || window.dir == orientation)
can_place = 0
break
else
continue
if(O.density)
can_place = 0
break
if(cur == end)
break
cur = get_step_towards(cur,end)
if (!can_place)
start = null
update_icon()
to_chat(user, span_warning("You can't run \the [src] through that!"))
return
cur = start
var/tapetest
var/tape_dir
while (1)
tapetest = 0
tape_dir = dir
if(cur == start)
var/turf/T = get_step(start, GLOB.reverse_dir[orientation])
if(T && !T.density)
tape_dir = orientation
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == orientation)
tape_dir = dir
for(var/obj/structure/window/window in cur)
if(istype(window) && !window.is_fulltile() && window.dir == GLOB.reverse_dir[orientation])
tape_dir = dir
else if(cur == end)
var/turf/T = get_step(end, orientation)
if(T && !T.density)
tape_dir = GLOB.reverse_dir[orientation]
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == GLOB.reverse_dir[orientation])
tape_dir = dir
for(var/obj/structure/window/window in cur)
if(istype(window) && !window.is_fulltile() && window.dir == orientation)
tape_dir = dir
for(var/obj/item/tape/T in cur)
if((T.tape_dir == tape_dir) && (T.icon_base == icon_base))
tapetest = 1
break
if(!tapetest)
var/obj/item/tape/T = new tape_type(cur)
T.tape_dir = tape_dir
T.update_icon()
if(tape_dir & SOUTH)
T.layer += 0.1 // Must always show above other tapes
if(cur == end)
break
cur = get_step_towards(cur,end)
start = null
update_icon()
to_chat(user, span_notice("You finish placing \the [src]."))
return
/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
if(!proximity)
return
if (istype(A, /obj/machinery/door))
var/turf/T = get_turf(A)
if(locate(/obj/item/tape, A.loc))
to_chat(user, "There's already tape over that door!")
else
var/obj/item/tape/P = new tape_type(T)
P.update_icon()
P.layer = WINDOW_LAYER
to_chat(user, span_notice("You finish placing \the [src]."))
if (istype(A, /turf/simulated/floor) ||istype(A, /turf/unsimulated/floor))
var/turf/F = A
var/direction = user.loc == F ? user.dir : turn(user.dir, 180)
var/icon/hazard_overlay = GLOB.hazard_overlays["[direction]"]
if(GLOB.tape_roll_applications[F] == null)
GLOB.tape_roll_applications[F] = 0
if(GLOB.tape_roll_applications[F] & direction) // hazard_overlay in F.overlays wouldn't work.
user.visible_message("\The [user] uses the adhesive of \the [src] to remove area markings from \the [F].", "You use the adhesive of \the [src] to remove area markings from \the [F].")
F.cut_overlay(hazard_overlay)
GLOB.tape_roll_applications[F] &= ~direction
else
user.visible_message("\The [user] applied \the [src] on \the [F] to create area markings.", "You apply \the [src] on \the [F] to create area markings.")
F.add_overlay(hazard_overlay)
GLOB.tape_roll_applications[F] |= direction
return
/obj/item/tape/proc/crumple()
if(!crumpled)
crumpled = 1
update_icon()
name = "crumpled [name]"
/obj/item/tape/CanPass(atom/movable/mover, turf/target)
if(!lifted && ismob(mover))
var/mob/M = mover
add_fingerprint(M)
if(!allowed(M)) //only select few learn art of not crumpling the tape
to_chat(M, span_warning("You are not supposed to go past \the [src]..."))
if(M.a_intent == I_HELP && !(isanimal(M)))
return FALSE
crumple()
return ..()
/obj/item/tape/attackby(obj/item/W as obj, mob/user as mob)
breaktape(user)
/obj/item/tape/attack_hand(mob/user as mob)
if (user.a_intent == I_HELP && src.allowed(user))
user.show_viewers(span_infoplain(span_bold("\The [user]") + " lifts \the [src], allowing passage."))
for(var/obj/item/tape/T in gettapeline())
T.lift(100) //~10 seconds
else
breaktape(user)
/obj/item/tape/proc/lift(time)
lifted = 1
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
spawn(time)
lifted = 0
reset_plane_and_layer()
// Returns a list of all tape objects connected to src, including itself.
/obj/item/tape/proc/gettapeline()
var/list/dirs = list()
if(tape_dir & NORTH)
dirs += NORTH
if(tape_dir & SOUTH)
dirs += SOUTH
if(tape_dir & WEST)
dirs += WEST
if(tape_dir & EAST)
dirs += EAST
var/list/obj/item/tape/tapeline = list()
for (var/obj/item/tape/T in get_turf(src))
tapeline += T
for(var/dir in dirs)
var/turf/cur = get_step(src, dir)
var/not_found = 0
while (!not_found)
not_found = 1
for (var/obj/item/tape/T in cur)
tapeline += T
not_found = 0
cur = get_step(cur, dir)
return tapeline
/obj/item/tape/proc/breaktape(mob/user)
if(user.a_intent == I_HELP)
to_chat(user, span_warning("You refrain from breaking \the [src]."))
return
user.visible_message(span_bold("\The [user]") + " breaks \the [src]!",span_notice("You break \the [src]."))
for (var/obj/item/tape/T in gettapeline())
if(T == src)
continue
if(T.tape_dir & get_dir(T, src))
qdel(T)
qdel(src) //TODO: Dropping a trash item holding fibers/fingerprints of all broken tape parts
return