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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
100 lines
2.2 KiB
Plaintext
100 lines
2.2 KiB
Plaintext
/obj/machinery/holoplant
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name = "holoplant"
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desc = "One of those Ward-Takahashi holoplants! Give your space a bit of the comfort of being outdoors, by buying this blue buddy. A rugged case guarantees that your flower will outlive you, and variety of plant types won't let you to get bored along the way!"
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icon = 'icons/obj/holoplants.dmi'
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icon_state = "holopot"
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light_color = "#3C94C5"
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anchored = TRUE
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idle_power_usage = 0
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active_power_usage = 5
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var/interference = FALSE
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var/icon/plant = null
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/obj/machinery/holoplant/Initialize(mapload)
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. = ..()
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activate()
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/obj/machinery/holoplant/attack_hand(var/mob/living/user)
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if(!istype(user) || interference)
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return
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if(!anchored)
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to_chat(user,span_warning("\The [src] must be anchored before activation!"))
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return
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if(!plant)
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activate()
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else
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deactivate()
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/obj/machinery/holoplant/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_unfasten_wrench(user, O, 10))
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deactivate()
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return
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. = ..()
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/obj/machinery/holoplant/proc/activate()
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if(!anchored || stat & (NOPOWER|BROKEN))
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return
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plant = prepare_icon(emagged ? "emagged" : null)
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cut_overlays()
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add_overlay(plant)
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set_light(2)
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update_use_power(USE_POWER_ACTIVE)
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/obj/machinery/holoplant/proc/deactivate()
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cut_overlays()
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QDEL_NULL(plant)
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set_light(0)
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update_use_power(USE_POWER_OFF)
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/obj/machinery/holoplant/power_change()
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..()
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if(stat & NOPOWER)
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deactivate()
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else
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activate()
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/obj/machinery/holoplant/proc/flicker()
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interference = TRUE
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spawn(0)
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cut_overlays()
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set_light(0)
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sleep(rand(2,4))
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add_overlay(plant)
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set_light(2)
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sleep(rand(2,4))
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cut_overlays()
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set_light(0)
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sleep(rand(2,4))
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add_overlay(plant)
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set_light(2)
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interference = FALSE
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/obj/machinery/holoplant/proc/prepare_icon(var/state)
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if(!state)
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state = pick(GLOB.possible_plants)
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var/plant_icon = icon(icon, state)
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return getHologramIcon(plant_icon, 0)
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/obj/machinery/holoplant/emag_act()
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if(emagged)
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return
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emagged = TRUE
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if(plant)
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deactivate()
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activate()
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/obj/machinery/holoplant/Crossed(var/mob/living/L)
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if(!interference && plant && istype(L))
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flicker()
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/obj/machinery/holoplant/shipped
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anchored = FALSE
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/obj/machinery/holoplant/shipped/Initialize(mapload)
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. = ..()
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