Files
VOREStation/code/game/objects/structures/watercloset.dm
T
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00

791 lines
25 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//todo: toothbrushes, and some sort of "toilet-filthinator" for the hos
#define SHOWER_FREEZING "freezing"
#define SHOWER_TEMP_FREEZING T0C
#define SHOWER_NORMAL "normal"
#define SHOWER_TEMP_NORMAL 293
#define SHOWER_BOILING "boiling"
#define SHOWER_TEMP_BOILING T0C + 100
/obj/structure/toilet
name = "toilet"
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
icon = 'icons/obj/watercloset.dmi'
icon_state = "toilet"
density = FALSE
anchored = TRUE
var/open = 0 //if the lid is up
var/cistern = 0 //if the cistern bit is open
var/w_items = 0 //the combined w_class of all the items in the cistern
var/mob/living/swirlie = null //the mob being given a swirlie
/obj/structure/toilet/Initialize(mapload)
. = ..()
open = round(rand(0, 1))
update_icon()
AddComponent(/datum/component/hose_connector/endless_drain) // Cannot suck from toilet... for obvious reasons.
/obj/structure/toilet/attack_hand(mob/living/user as mob)
if(swirlie)
user.setClickCooldown(user.get_attack_speed())
user.visible_message(span_danger("[user] slams the toilet seat onto [swirlie.name]'s head!"), span_notice("You slam the toilet seat onto [swirlie.name]'s head!"), "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(5)
return
if(cistern && !open)
if(!contents.len)
to_chat(user, span_notice("The cistern is empty."))
return
else
var/obj/item/I = pick(contents)
if(ishuman(user))
user.put_in_hands(I)
else
I.loc = get_turf(src)
to_chat(user, span_notice("You find \an [I] in the cistern."))
w_items -= I.w_class
return
open = !open
update_icon()
/obj/structure/toilet/update_icon()
icon_state = "[initial(icon_state)][open][cistern]"
/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
if(I.has_tool_quality(TOOL_CROWBAR))
to_chat(user, span_notice("You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]."))
playsound(src, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
if(do_after(user, 3 SECONDS, target = src))
user.visible_message(span_notice("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!"), span_notice("You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!"), "You hear grinding porcelain.")
cistern = !cistern
update_icon()
return
if(istype(I, /obj/item/grab))
user.setClickCooldown(user.get_attack_speed(I))
var/obj/item/grab/G = I
if(isliving(G.affecting))
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
to_chat(user, span_notice("[GM.name] needs to be on the toilet."))
return
if(open && !swirlie)
user.visible_message(span_danger("[user] starts to give [GM.name] a swirlie!"), span_notice("You start to give [GM.name] a swirlie!"))
swirlie = GM
if(do_after(user, 3 SECONDS, target = GM))
user.visible_message(span_danger("[user] gives [GM.name] a swirlie!"), span_notice("You give [GM.name] a swirlie!"), "You hear a toilet flushing.")
if(!GM.internal)
GM.adjustOxyLoss(5)
swirlie = null
else
user.visible_message(span_danger("[user] slams [GM.name] into the [src]!"), span_notice("You slam [GM.name] into the [src]!"))
GM.adjustBruteLoss(5)
else
to_chat(user, span_notice("You need a tighter grip."))
if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
if(I.w_class > ITEMSIZE_NORMAL) //3
to_chat(user, span_notice("\The [I] does not fit."))
return
if(w_items + I.w_class > ITEMSIZE_HUGE) //5
to_chat(user, span_notice("The cistern is full."))
return
user.drop_item()
I.loc = src
w_items += I.w_class
to_chat(user, "You carefully place \the [I] into the cistern.")
return
/obj/structure/toilet/prison
name = "prison toilet"
icon_state = "toilet2"
/obj/structure/toilet/prison/attack_hand(mob/living/user)
return
/obj/structure/toilet/prison/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/grab))
user.setClickCooldown(user.get_attack_speed(I))
var/obj/item/grab/G = I
if(isliving(G.affecting))
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
to_chat(user, span_notice("[GM.name] needs to be on the toilet."))
return
if(open && !swirlie)
user.visible_message(span_danger("[user] starts to give [GM.name] a swirlie!"), span_notice("You start to give [GM.name] a swirlie!"))
swirlie = GM
if(do_after(user, 3 SECONDS, target = GM))
user.visible_message(span_danger("[user] gives [GM.name] a swirlie!"), span_notice("You give [GM.name] a swirlie!"), "You hear a toilet flushing.")
if(!GM.internal)
GM.adjustOxyLoss(5)
swirlie = null
else
user.visible_message(span_danger("[user] slams [GM.name] into the [src]!"), span_notice("You slam [GM.name] into the [src]!"))
GM.adjustBruteLoss(5)
else
to_chat(user, span_notice("You need a tighter grip."))
/obj/structure/urinal
name = "urinal"
desc = "The HU-452, an experimental urinal."
icon = 'icons/obj/watercloset.dmi'
icon_state = "urinal"
density = FALSE
anchored = TRUE
/obj/structure/urinal/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/grab))
var/obj/item/grab/G = I
if(isliving(G.affecting))
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
to_chat(user, span_notice("[GM.name] needs to be on the urinal."))
return
user.visible_message(span_danger("[user] slams [GM.name] into the [src]!"), span_notice("You slam [GM.name] into the [src]!"))
GM.adjustBruteLoss(8)
else
to_chat(user, span_notice("You need a tighter grip."))
/obj/machinery/shower
name = "shower"
desc = "The HS-451. Installed in the 2250s by the Hygiene Division."
icon = 'icons/obj/watercloset.dmi'
icon_state = "shower"
density = FALSE
anchored = TRUE
use_power = USE_POWER_OFF
var/on = 0
var/current_temperature = SHOWER_NORMAL //SHOWER_FREEZING, SHOWER_NORMAL, or SHOWER_BOILING
var/datum/looping_sound/showering/soundloop
var/reagent_id = REAGENT_ID_WATER
var/reaction_volume = 200
/obj/machinery/shower/Initialize(mapload)
. = ..()
create_reagents(reaction_volume)
reagents.add_reagent(reagent_id, reaction_volume)
soundloop = new(list(src), FALSE)
/obj/machinery/shower/Destroy()
QDEL_NULL(soundloop)
QDEL_NULL(reagents)
STOP_MACHINE_PROCESSING(src)
return ..()
//add heat controls? when emagged, you can freeze to death in it?
/obj/machinery/shower/attack_hand(mob/M as mob)
on = !on
update_icon()
handle_mist()
add_fingerprint(M)
if(on)
START_MACHINE_PROCESSING(src)
process()
soundloop.start()
else
soundloop.stop()
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/analyzer)) //Lol? Why...
to_chat(user, span_notice("The water temperature seems to be [current_temperature]."))
/obj/machinery/shower/allow_pai_interaction(mob/living/silicon/pai/user, proximity_flag)
return proximity_flag
/obj/machinery/shower/click_alt(mob/user)
..()
var/list/temperature_settings = list(SHOWER_NORMAL, SHOWER_BOILING, SHOWER_FREEZING)
var/newtemp = tgui_input_list(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve", temperature_settings)
to_chat(user, span_notice("You begin to adjust the temperature..."))
if(do_after(user, 5 SECONDS, src))
current_temperature = newtemp
user.visible_message(span_notice("[user] adjusts the shower."), span_notice("You adjust the shower to [current_temperature] temperature."))
add_fingerprint(user)
handle_mist()
/obj/machinery/shower/examine(mob/user)
. = ..()
. += span_notice("You can <b>alt-click</b> to change the temperature.")
/obj/machinery/shower/update_icon()
cut_overlays()
if(on)
if(reagent_id == REAGENT_ID_WATER)
add_overlay(image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir))
else
var/mutable_appearance/colorful_shower = image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
colorful_shower.color = reagents.get_color() //Whatever the fuck happens to be spewing out of here.
add_overlay(colorful_shower)
/obj/machinery/shower/proc/handle_mist()
// If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
// If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
var/obj/effect/mist/mist = locate() in loc
if(!mist && on && current_temperature != SHOWER_FREEZING)
addtimer(CALLBACK(src, PROC_REF(make_mist)), 5 SECONDS, TIMER_DELETE_ME)
if(mist && (!on || current_temperature == SHOWER_FREEZING))
addtimer(CALLBACK(src, PROC_REF(clear_mist)), 25 SECONDS, TIMER_DELETE_ME)
/obj/machinery/shower/proc/make_mist()
PRIVATE_PROC(TRUE)
SHOULD_NOT_OVERRIDE(TRUE)
var/obj/effect/mist/mist = locate() in loc
if(!mist && on && current_temperature != SHOWER_FREEZING)
new /obj/effect/mist(loc)
/obj/machinery/shower/proc/clear_mist()
PRIVATE_PROC(TRUE)
SHOULD_NOT_OVERRIDE(TRUE)
var/obj/effect/mist/mist = locate() in loc
if(mist && (!on || current_temperature == SHOWER_FREEZING))
qdel(mist)
/obj/machinery/shower/Crossed(atom/movable/AM)
..()
if(on)
wash_atom(AM)
//Yes, showers are super powerful as far as washing goes.
/obj/machinery/shower/proc/wash_atom(atom/A)
A.wash(CLEAN_RAD | CLEAN_TYPE_WEAK) // Clean radiation non-instantly
A.wash(CLEAN_WASH)
A.wash(CLEAN_SCRUB)
reagents.splash(A, reaction_volume / 20, 1, TRUE, min_spill = 0, max_spill = 0) //Reaction volume needs to be divided by 20 due to a larger internal volume
if(!isliving(A))
return
var/mob/living/L = A
check_heat(L)
L.extinguish_mob()
L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily
L.radiation = CLAMP(L.radiation - 5, 0, RADIATION_CAP)
if(!iscarbon(A))
return
//flush away reagents on the skin
var/mob/living/carbon/C = A
if(C.touching)
var/remove_amount = C.touching.maximum_volume * C.reagent_permeability() //take off your suit first
C.touching.remove_any(remove_amount)
/obj/machinery/shower/process()
if(on)
if(isturf(loc)) //Wash the turf.
wash_atom(loc)
for(var/AM in loc) //Wash everything in the same loc (technically doesnt need to be a turf.)
wash_atom(AM)
else
return PROCESS_KILL
/obj/machinery/shower/proc/check_heat(mob/living/L)
var/list/temperature_settings = list(SHOWER_FREEZING = SHOWER_TEMP_FREEZING, SHOWER_NORMAL = SHOWER_TEMP_NORMAL, SHOWER_BOILING = SHOWER_TEMP_BOILING)
var/temperature = temperature_settings[current_temperature]
switch(current_temperature)
if(SHOWER_FREEZING)
/* // We dont have adjust_bodytemperature()
if(iscarbon(L))
L.adjust_bodytemperature(-80, temperature)
*/
L.bodytemperature = max(L.bodytemperature - 80, temperature)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(temperature <= H.species.cold_level_1)
to_chat(L, span_warning("The water is freezing cold!"))
else
to_chat(L, span_warning("The water is freezing cold!"))
if(SHOWER_BOILING)
/* // We dont have adjust_bodytemperature()
if(iscarbon(L))
L.adjust_bodytemperature(35, 0, temperature)
*/
L.bodytemperature = min(L.bodytemperature + 35, temperature)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(temperature >= H.species.heat_level_1)
to_chat(L, span_danger("The water is searing hot!"))
L.adjustFireLoss(5)
else //Sorry, simplemobs just get Burnt
to_chat(L, span_danger("The water is searing hot!"))
L.adjustFireLoss(5)
else
if(L.bodytemperature < 288) // 15C
L.bodytemperature = min(L.bodytemperature + 10, SHOWER_TEMP_NORMAL)
//L.adjust_bodytemperature(10)
if(L.bodytemperature > 298) // 25C
L.bodytemperature = max(L.bodytemperature - 10, SHOWER_TEMP_NORMAL)
//L.adjust_bodytemperature(-10)
/obj/effect/mist
name = "mist"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mist"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
anchored = TRUE
mouse_opacity = 0
////////////////////////RUBBER DUCKIES//////////////////////////////
/obj/item/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
item_state = "rubberducky"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand.dmi',
slot_r_hand_str = 'icons/mob/items/righthand.dmi',
)
honk_sound = 'sound/voice/quack.ogg'
//Admin spawn duckies
/obj/item/bikehorn/rubberducky/red
name = "rubber ducky"
desc = "From the depths of hell it arose, feathers glistening with crimson, a honk that struck fear into all men." //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_red"
item_state = "rubberducky_red"
honk_sound = 'sound/effects/adminhelp.ogg'
var/honk_count = 0
special_handling = TRUE
/obj/item/bikehorn/rubberducky/red/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(honk_count >= 3)
var/turf/epicenter = get_turf(src)
explosion(epicenter, 0, 0, 1, 3)
qdel(src)
return
else if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
honk_count++
return
/obj/item/bikehorn/rubberducky/blue
name = "rubber ducky"
desc = "The see me rollin', they hatin'." //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_blue"
item_state = "rubberducky_blue"
honk_sound = 'sound/effects/bubbles.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/blue/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
var/turf/simulated/whereweare = get_turf(src)
whereweare.wet_floor(2)
return
/obj/item/bikehorn/rubberducky/pink
name = "rubber ducky"
desc = "It's extra squishy!"
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_pink"
item_state = "rubberducky_pink"
honk_sound = 'sound/vore/sunesound/pred/insertion_01.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/pink/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
if(!user.devourable)
to_chat(user, span_vnotice("You can't bring yourself to squeeze it..."))
return
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
user.drop_item()
user.forceMove(src)
to_chat(user, span_vnotice("You have been swallowed alive by the rubber ducky. Your entire body compacted up and squeezed into the tiny space that makes up the oddly realistic and not at all rubbery stomach. The walls themselves are kneading over you, grinding some sort of fluids into your trapped body. You can even hear the sound of bodily functions echoing around you..."))
/obj/item/bikehorn/rubberducky/pink/container_resist(var/mob/living/escapee)
if(isdisposalpacket(loc))
escapee.forceMove(loc)
else
escapee.forceMove(get_turf(src))
to_chat(escapee, span_vnotice("You managed to crawl out of the rubber ducky!"))
/obj/item/bikehorn/rubberducky/grey
name = "rubber ducky"
desc = "There's something otherworldly about this particular duck..."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_grey"
item_state = "rubberducky_grey"
honk_sound = 'sound/effects/ghost.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/grey/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
for(var/obj/machinery/light/L in GLOB.machines)
if(L.z != user.z || get_dist(user,L) > 10)
continue
else
L.flicker(10)
user.drop_item()
var/turf/T = locate(rand(1, 140), rand(1, 140), user.z)
forceMove(T)
return
/obj/item/bikehorn/rubberducky/green
name = "rubber ducky"
desc = "Like a true Natures child, we were born, born to be wild."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_green"
item_state = "rubberducky_green"
honk_sound = 'sound/arcade/mana.ogg'
var/list/flora = list(/obj/structure/flora/ausbushes,
/obj/structure/flora/ausbushes/reedbush,
/obj/structure/flora/ausbushes/leafybush,
/obj/structure/flora/ausbushes/palebush,
/obj/structure/flora/ausbushes/stalkybush,
/obj/structure/flora/ausbushes/grassybush,
/obj/structure/flora/ausbushes/fernybush,
/obj/structure/flora/ausbushes/sunnybush,
/obj/structure/flora/ausbushes/genericbush,
/obj/structure/flora/ausbushes/pointybush,
/obj/structure/flora/ausbushes/lavendergrass,
/obj/structure/flora/ausbushes/ywflowers,
/obj/structure/flora/ausbushes/brflowers,
/obj/structure/flora/ausbushes/ppflowers,
/obj/structure/flora/ausbushes/sparsegrass,
/obj/structure/flora/ausbushes/fullgrass)
special_handling = TRUE
/obj/item/bikehorn/rubberducky/green/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
var/turf/simulated/whereweare = get_turf(src)
var/obj/P = pick(flora)
new P(whereweare)
return
/obj/item/bikehorn/rubberducky/white
name = "rubber ducky"
desc = "It's so full of energy, such a happy little guy, I just wanna give him a squeeze." //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_white"
item_state = "rubberducky_white"
honk_sound = 'sound/effects/lightningshock.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/white/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
lightning_strike(get_turf(src), 1)
qdel(src)
return
/obj/item/grenade/anti_photon/rubberducky/black
desc = "Good work NanoTrasen Employee, you struck fear within the Syndicate."
name = "rubber ducky"
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_black"
item_state = "rubberducky_black"
light_sound = 'sound/voice/quack.ogg'
blast_sound = 'sound/voice/quack.ogg'
/obj/item/bikehorn/rubberducky/gold
name = "rubber ducky"
desc = "You could give your very life for this duck."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_gold"
item_state = "rubberducky_gold"
honk_sound = 'sound/voice/quack_reverb.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/gold/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
if(isliving(user))
var/mob/living/U = user
U.dust()
user.drop_item()
qdel(src)
return
/obj/item/bikehorn/rubberducky/viking
name = "rubber ducky"
desc = "Honking is a duckie exclusive power."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_viking"
item_state = "rubberducky_viking"
honk_sound = 'sound/voice/scream_jelly_m1.ogg'
honk_text = "DUK ROH DAH!"
special_handling = TRUE
/obj/item/bikehorn/rubberducky/viking/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
user.drop_item()
user.throw_at_random(FALSE,9,2)
return
/obj/item/bikehorn/rubberducky/galaxy
name = "rubber ducky"
desc = "In the vastness of space all things center around thing, somewhere, a core."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_galaxy"
item_state = "rubberducky_galaxy"
honk_sound = 'sound/effects/teleport.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/galaxy/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
var/list/possible_orbiters = list()
for(var/obj/item/I in oview(7,user))
possible_orbiters += I
for(var/mob/living/M in oview(7,user))
possible_orbiters += M
var/atom/movable/selected_orbiter = pick(possible_orbiters)
selected_orbiter.orbit(user,32,TRUE,20,36)
return
//////////////////////////////SINKS//////////////////////////////
/obj/structure/sink
name = "sink"
icon = 'icons/obj/watercloset.dmi'
icon_state = "sink"
desc = "A sink used for washing one's hands and face."
anchored = TRUE
var/busy = 0 //Something's being washed at the moment
/obj/structure/sink/Initialize(mapload)
. = ..()
AddComponent(/datum/component/hose_connector/endless_source/water)
AddComponent(/datum/component/hose_connector/endless_drain)
/obj/structure/sink/MouseDrop_T(var/obj/item/thing, var/mob/user)
..()
if(!istype(thing) || !thing.is_open_container())
return ..()
if(!user.Adjacent(src))
return ..()
if(!thing.reagents || thing.reagents.total_volume == 0)
to_chat(user, span_warning("\The [thing] is empty."))
return
// Clear the vessel.
visible_message(span_infoplain(span_bold("\The [user]") + " tips the contents of \the [thing] into \the [src]."))
thing.reagents.clear_reagents()
thing.update_icon()
/obj/structure/sink/attack_hand(mob/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
return
if(isrobot(user) || isAI(user))
return
if(!Adjacent(user))
return
if(busy)
to_chat(user, span_warning("Someone's already washing here."))
return
to_chat(user, span_notice("You start washing your hands."))
playsound(src, 'sound/effects/sink_long.ogg', 75, 1)
busy = 1
if(!do_after(user, 4 SECONDS, target = src))
busy = 0
to_chat(user, span_notice("You stop washing your hands."))
return
busy = 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.gloves)
H.gloves.wash(CLEAN_SCRUB)
H.update_inv_gloves()
H.gloves.germ_level = 0
else
if(H.r_hand)
H.r_hand.wash(CLEAN_SCRUB)
if(H.l_hand)
H.l_hand.wash(CLEAN_SCRUB)
H.bloody_hands = 0
H.germ_level = 0
H.hand_blood_color = null
H.forensic_data?.wash(CLEAN_SCRUB)
H.update_bloodied()
else
user.wash(CLEAN_SCRUB)
for(var/mob/V in viewers(src, null))
V.show_message(span_notice("[user] washes their hands using \the [src]."))
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
to_chat(user, span_warning("Someone's already washing here."))
return
var/obj/item/reagent_containers/RG = O
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent(REAGENT_ID_WATER, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message(span_notice("[user] fills \the [RG] using \the [src]."),span_notice("You fill \the [RG] using \the [src]."))
playsound(src, 'sound/effects/sink.ogg', 75, 1)
return 1
else if (istype(O, /obj/item/melee/baton))
var/obj/item/melee/baton/B = O
if(B.bcell)
if(B.bcell.charge > 0 && B.status == 1)
flick("baton_active", src)
user.Stun(10)
user.stuttering = 10
user.Weaken(10)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 20
else
B.deductcharge(B.hitcost)
user.visible_message( \
span_danger("[user] was stunned by [user.p_their()] wet [O]!"), \
span_userdanger("[user] was stunned by [user.p_their()] wet [O]!"))
return 1
else if(istype(O, /obj/item/mop))
O.reagents.add_reagent(REAGENT_ID_WATER, 5)
to_chat(user, span_notice("You wet \the [O] in \the [src]."))
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
return
else if(istype(O, /obj/item/soap))
var/obj/item/soap/soap = O
to_chat(user, span_notice("You wet \the [O] in \the [src]"))
soap.wet()
O.wash(CLEAN_SCRUB)
return
var/turf/location = user.loc
if(!isturf(location)) return
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
to_chat(user, span_notice("You start washing \the [I]."))
busy = 1
if(!do_after(user, 4 SECONDS, target = src))
busy = 0
to_chat(user, span_notice("You stop washing \the [I]."))
return
busy = 0
O.wash(CLEAN_SCRUB)
O.water_act(rand(1,10))
user.visible_message( \
span_notice("[user] washes \a [I] using \the [src]."), \
span_notice("You wash \a [I] using \the [src]."))
/obj/structure/sink/kitchen
name = "kitchen sink"
icon_state = "sink2"
/obj/structure/sink/countertop
name = "countertop sink"
icon_state = "sink3"
/obj/structure/sink/puddle //splishy splashy ^_^
name = "puddle"
icon_state = "puddle"
desc = "A small pool of some liquid, ostensibly water."
/obj/structure/sink/puddle/attack_hand(mob/M as mob)
icon_state = "puddle-splash"
..()
icon_state = "puddle"
/obj/structure/sink/puddle/attackby(obj/item/O as obj, mob/user as mob)
icon_state = "puddle-splash"
..()
icon_state = "puddle"
#undef SHOWER_FREEZING
#undef SHOWER_TEMP_FREEZING
#undef SHOWER_NORMAL
#undef SHOWER_TEMP_NORMAL
#undef SHOWER_BOILING
#undef SHOWER_TEMP_BOILING