mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-05-17 20:30:46 +01:00
89fb9871e0
* next set of admin verbs * invoke * . * a few more * few more * . * few more * some more * move thos * next * some debug verbs * axe the old mod loading * del * is local for some verbs * few more * . * . * . * Add local narrate. * Fixes this Needed to be user.mob, since user is the client and usr was the old user.mob * fixes * . * . * . * . --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
680 lines
22 KiB
Plaintext
680 lines
22 KiB
Plaintext
#define RESTART_COUNTER_PATH "data/round_counter.txt"
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/// Load byond-tracy. If USE_BYOND_TRACY is defined, then this is ignored and byond-tracy is always loaded.
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#define USE_TRACY_PARAMETER "tracy"
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/// Force the log directory to be something specific in the data/logs folder
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#define OVERRIDE_LOG_DIRECTORY_PARAMETER "log-directory"
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/// Prevent the master controller from starting automatically
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#define NO_INIT_PARAMETER "no-init"
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GLOBAL_VAR(restart_counter)
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/**
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* WORLD INITIALIZATION
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* THIS IS THE INIT ORDER:
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*
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* BYOND =>
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* - (secret init native) =>
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* - world.Genesis() =>
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* - world.init_byond_tracy()
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* - (Start native profiling)
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* - world.init_debugger()
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* - Master =>
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* - config *unloaded
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* - (all subsystems) PreInit()
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* - GLOB =>
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* - make_datum_reference_lists()
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* - (/static variable inits, reverse declaration order)
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* - (all pre-mapped atoms) /atom/New()
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* - world.New() =>
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* - config.Load()
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* - world.InitTgs() =>
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* - TgsNew() *may sleep
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* - GLOB.rev_data.load_tgs_info()
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* - world.ConfigLoaded() =>
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* - SSdbcore.InitializeRound()
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* - world.SetupLogs()
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* - load_admins()
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* - ...
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* - Master.Initialize() =>
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* - (all subsystems) Initialize()
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* - Master.StartProcessing() =>
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* - Master.Loop() =>
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* - Failsafe
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* - world.RunUnattendedFunctions()
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*
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* Now listen up because I want to make something clear:
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* If something is not in this list it should almost definitely be handled by a subsystem Initialize()ing
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* If whatever it is that needs doing doesn't fit in a subsystem you probably aren't trying hard enough tbhfam
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*
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* GOT IT MEMORIZED?
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* - Dominion/Cyberboss
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*
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* Where to put init shit quick guide:
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* If you need it to happen before the mc is created: world/Genesis.
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* If you need it to happen last: world/New(),
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* Otherwise, in a subsystem preinit or init. Subsystems can set an init priority.
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*/
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/**
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* THIS !!!SINGLE!!! PROC IS WHERE ANY FORM OF INIITIALIZATION THAT CAN'T BE PERFORMED IN SUBSYSTEMS OR WORLD/NEW IS DONE
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* NOWHERE THE FUCK ELSE
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* I DON'T CARE HOW MANY LAYERS OF DEBUG/PROFILE/TRACE WE HAVE, YOU JUST HAVE TO DEAL WITH THIS PROC EXISTING
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* I'M NOT EVEN GOING TO TELL YOU WHERE IT'S CALLED FROM BECAUSE I'M DECLARING THAT FORBIDDEN KNOWLEDGE
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* SO HELP ME GOD IF I FIND ABSTRACTION LAYERS OVER THIS!
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*/
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/world/proc/Genesis(tracy_initialized = FALSE)
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RETURN_TYPE(/datum/controller/master)
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if(!tracy_initialized)
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Tracy = new
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#ifdef USE_BYOND_TRACY
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if(Tracy.enable("USE_BYOND_TRACY defined"))
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Genesis(tracy_initialized = TRUE)
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return
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#else
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var/tracy_enable_reason
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if(USE_TRACY_PARAMETER in params)
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tracy_enable_reason = "world.params"
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if(fexists(TRACY_ENABLE_PATH))
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tracy_enable_reason ||= "enabled for round"
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SEND_TEXT(world.log, "[TRACY_ENABLE_PATH] exists, initializing byond-tracy!")
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fdel(TRACY_ENABLE_PATH)
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if(!isnull(tracy_enable_reason) && Tracy.enable(tracy_enable_reason))
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Genesis(tracy_initialized = TRUE)
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return
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#endif
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Profile(PROFILE_RESTART)
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Profile(PROFILE_RESTART, type = "sendmaps")
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// Write everything to this log file until we get to SetupLogs() later
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_initialize_log_files("data/logs/config_error.[GUID()].log")
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// Init the debugger first so we can debug Master
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Debugger = new
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// Create the logger
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logger = new
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// THAT'S IT, WE'RE DONE, THE. FUCKING. END.
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Master = new
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/**
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* World creation
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*
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* Here is where a round itself is actually begun and setup.
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* * db connection setup
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* * config loaded from files
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* * loads admins
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* * Sets up the dynamic menu system
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* * and most importantly, calls initialize on the master subsystem, starting the game loop that causes the rest of the game to begin processing and setting up
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*
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*
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* Nothing happens until something moves. ~Albert Einstein
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*
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* For clarity, this proc gets triggered later in the initialization pipeline, it is not the first thing to happen, as it might seem.
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*
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* Initialization Pipeline:
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* Global vars are new()'ed, (including config, glob, and the master controller will also new and preinit all subsystems when it gets new()ed)
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* Compiled in maps are loaded (mainly centcom). all areas/turfs/objs/mobs(ATOMs) in these maps will be new()ed
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* world/New() (You are here)
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* Once world/New() returns, client's can connect.
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* 1 second sleep
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* Master Controller initialization.
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* Subsystem initialization.
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* Non-compiled-in maps are maploaded, all atoms are new()ed
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* All atoms in both compiled and uncompiled maps are initialized()
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*/
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/world/New()
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log_world("World loaded at [time_stamp()]!")
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GLOB.world_startup_time = world.timeofday
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GLOB.rollover_safety_date = world.realtime - world.timeofday // 00:00 today (ish, since floating point error with world.realtime) of today
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InitTgs()
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config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
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ConfigLoaded()
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if(NO_INIT_PARAMETER in params)
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return
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make_datum_reference_lists()
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var servername = CONFIG_GET(string/servername)
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if(config && servername != null && CONFIG_GET(flag/server_suffix) && world.port > 0)
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// dumb and hardcoded but I don't care~
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servername += " #[(world.port % 1000) / 100]"
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CONFIG_SET(string/servername, servername)
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// TODO - Figure out what this is. Can you assign to world.log?
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// if(config && CONFIG_FLAG(flag/log_runtime))
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// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
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GLOB.timezoneOffset = get_timezone_offset()
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callHook("startup")
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// This should probably moved somewhere else
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// Maybe even a comsig?
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if(CONFIG_GET(flag/usewhitelist))
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load_whitelist()
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if(CONFIG_GET(flag/usealienwhitelist))
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load_alienwhitelist()
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load_jobwhitelist()
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src.update_status()
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setup_season() //VOREStation Addition
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#ifdef UNIT_TESTS
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log_test("Unit Tests Enabled. This will destroy the world when testing is complete.")
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log_test("If you did not intend to enable this please check code/__defines/unit_testing.dm")
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#endif
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GLOB.master_controller = new /datum/controller/game_controller()
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Master.Initialize(10, FALSE, TRUE) // VOREStation Edit
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spawn(1)
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GLOB.master_controller.setup()
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RunUnattendedFunctions()
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spawn(3000) //so we aren't adding to the round-start lag
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if(CONFIG_GET(flag/ToRban))
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ToRban_autoupdate()
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return
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/// Initializes TGS and loads the returned revising info into GLOB.revdata
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/world/proc/InitTgs()
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TgsNew(new /datum/tgs_event_handler/impl, TGS_SECURITY_TRUSTED)
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GLOB.revdata.load_tgs_info()
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/// Runs after config is loaded but before Master is initialized
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/world/proc/ConfigLoaded()
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// Everything in here is prioritized in a very specific way.
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// If you need to add to it, ask yourself hard if what your adding is in the right spot
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// (i.e. basically nothing should be added before load_admins() in here)
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// Try to set round ID
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SSdbcore.InitializeRound()
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SetupLogs()
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load_admins(initial = TRUE)
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if(fexists(RESTART_COUNTER_PATH))
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GLOB.restart_counter = text2num(trim(file2text(RESTART_COUNTER_PATH)))
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fdel(RESTART_COUNTER_PATH)
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/// Runs after the call to Master.Initialize, but before the delay kicks in. Used to turn the world execution into some single function then exit
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/world/proc/RunUnattendedFunctions()
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#ifdef UNIT_TESTS
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HandleTestRun()
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#endif
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#ifdef AUTOWIKI
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setup_autowiki()
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#endif
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/world/proc/HandleTestRun()
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//trigger things to run the whole process
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Master.sleep_offline_after_initializations = FALSE
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SSticker.start_immediately = TRUE
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CONFIG_SET(number/round_end_countdown, 0)
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var/datum/callback/cb
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#ifdef UNIT_TESTS
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cb = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(RunUnitTests))
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#else
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cb = VARSET_CALLBACK(SSticker, force_ending, ADMIN_FORCE_END_ROUND)
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#endif
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_addtimer), cb, 10 SECONDS))
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/// Returns a list of data about the world state, don't clutter
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/world/proc/get_world_state_for_logging()
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var/data = list()
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data["tick_usage"] = world.tick_usage
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data["tick_lag"] = world.tick_lag
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data["time"] = world.time
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data["timestamp"] = rustg_unix_timestamp()
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return data
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/world/proc/SetupLogs()
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var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
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if(!override_dir)
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var/realtime = world.realtime
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var/texttime = time2text(realtime, "YYYY/MM/DD", TIMEZONE_UTC)
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GLOB.log_directory = "data/logs/[texttime]/round-"
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if(GLOB.round_id)
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GLOB.log_directory += "[GLOB.round_id]"
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//GLOB.picture_logging_prefix += "R_[GLOB.round_id]_"
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//GLOB.picture_log_directory += "[GLOB.round_id]"
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else
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var/timestamp = replacetext(time_stamp(), ":", ".")
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GLOB.log_directory += "[timestamp]"
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//GLOB.picture_log_directory += "[timestamp]"
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//GLOB.picture_logging_prefix += "T_[timestamp]_"
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else
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GLOB.log_directory = "data/logs/[override_dir]"
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//GLOB.picture_logging_prefix = "O_[override_dir]_"
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//GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
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logger.init_logging()
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var/latest_changelog = file("[global.config.directory]/../html/changelogs/archive/" + time2text(world.timeofday, "YYYY-MM", TIMEZONE_UTC) + ".yml")
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GLOB.changelog_hash = fexists(latest_changelog) ? md5(latest_changelog) : 0 //for telling if the changelog has changed recently
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if(GLOB.round_id)
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log_game("Round ID: [GLOB.round_id]")
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// This was printed early in startup to the world log and config_error.log,
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// but those are both private, so let's put the commit info in the runtime
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// log which is ultimately public.
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log_runtime(GLOB.revdata.get_log_message())
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#ifndef USE_CUSTOM_ERROR_HANDLER
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world.log = file("[GLOB.log_directory]/dd.log")
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#else
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if (TgsAvailable()) // why
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world.log = file("[GLOB.log_directory]/dd.log") //not all runtimes trigger world/Error, so this is the only way to ensure we can see all of them.
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#endif
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GLOBAL_VAR_INIT(world_topic_spam_protect_ip, "0.0.0.0")
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GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday)
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/world/Topic(T, addr, master, key)
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TGS_TOPIC
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log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
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if (T == "ping")
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var/x = 1
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for (var/client/C)
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x++
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return x
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else if(T == "players")
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var/n = 0
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for(var/mob/M in GLOB.player_list)
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if(M.client)
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n++
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return n
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else if (copytext(T,1,7) == "status")
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var/input[] = params2list(T)
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var/list/s = list()
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s["version"] = GLOB.game_version
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s["mode"] = GLOB.master_mode
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s["respawn"] = CONFIG_GET(flag/abandon_allowed)
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s["persistance"] = CONFIG_GET(flag/persistence_disabled)
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s["enter"] = CONFIG_GET(flag/enter_allowed)
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s["vote"] = CONFIG_GET(flag/allow_vote_mode)
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s["ai"] = CONFIG_GET(flag/allow_ai)
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s["host"] = host ? host : null
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// This is dumb, but spacestation13.com's banners break if player count isn't the 8th field of the reply, so... this has to go here.
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s["players"] = 0
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s["stationtime"] = stationtime2text()
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s["roundduration"] = roundduration2text()
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s["map"] = strip_improper(using_map.full_name) //Done to remove the non-UTF-8 text macros
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if(input["status"] == "2") // Shiny new hip status.
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var/active = 0
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var/list/players = list()
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var/list/admins = list()
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for(var/client/C in GLOB.clients)
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if(C.holder)
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if(C.holder.fakekey)
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continue
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admins[C.key] = C.holder.rank_names()
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players += C.key
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if(isliving(C.mob))
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active++
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s["players"] = players.len
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//s["playerlist"] = list2params(players)
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s["active_players"] = active
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var/list/adm = get_admin_counts()
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var/list/presentmins = adm["present"]
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var/list/afkmins = adm["afk"]
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s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
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//s["adminlist"] = list2params(admins)
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else // Legacy.
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var/n = 0
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var/admins = 0
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for(var/client/C in GLOB.clients)
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if(C.holder)
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if(C.holder.fakekey)
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continue //so stealthmins aren't revealed by the hub
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admins++
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s["player[n]"] = C.key
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n++
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s["players"] = n
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s["admins"] = admins
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return list2params(s)
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else if(T == "manifest")
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if(!SSjob.initialized)
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return null
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var/list/positions = list()
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var/list/set_names = list(
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"heads" = SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND),
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"sec" = SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY),
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"eng" = SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING),
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"med" = SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL),
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"sci" = SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH),
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"car" = SSjob.get_job_titles_in_department(DEPARTMENT_CARGO),
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"pla" = SSjob.get_job_titles_in_department(DEPARTMENT_PLANET), //VOREStation Add,
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"civ" = SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN),
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"bot" = SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC)
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)
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for(var/datum/data/record/t in GLOB.data_core.general)
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var/name = t.fields["name"]
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var/rank = t.fields["rank"]
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var/real_rank = make_list_rank(t.fields["real_rank"])
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var/department = 0
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for(var/k in set_names)
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if(real_rank in set_names[k])
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if(!positions[k])
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positions[k] = list()
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positions[k][name] = rank
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department = 1
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if(!department)
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if(!positions["misc"])
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positions["misc"] = list()
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positions["misc"][name] = rank
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for(var/datum/data/record/t in GLOB.data_core.hidden_general)
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var/name = t.fields["name"]
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var/rank = t.fields["rank"]
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var/real_rank = make_list_rank(t.fields["real_rank"])
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var/datum/job/J = SSjob.get_job(real_rank)
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if(J?.offmap_spawn)
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if(!positions["off"])
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positions["off"] = list()
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positions["off"][name] = rank
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// Synthetics don't have actual records, so we will pull them from here.
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for(var/mob/living/silicon/ai/ai in GLOB.mob_list)
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if(!positions["bot"])
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positions["bot"] = list()
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positions["bot"][ai.name] = "Artificial Intelligence"
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for(var/mob/living/silicon/robot/robot in GLOB.mob_list)
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// No combat/syndicate cyborgs, no drones, and no AI shells.
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if(robot.shell)
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continue
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if(robot.module && robot.module.hide_on_manifest())
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continue
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if(!positions["bot"])
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positions["bot"] = list()
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positions["bot"][robot.name] = "[robot.modtype] [robot.braintype]"
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for(var/k in positions)
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positions[k] = list2params(positions[k]) // converts positions["heads"] = list("Bob"="Captain", "Bill"="CMO") into positions["heads"] = "Bob=Captain&Bill=CMO"
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return list2params(positions)
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else if(T == "revision")
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if(GLOB.revdata.commit)
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return list2params(list(testmerge = GLOB.revdata.testmerge, date = GLOB.revdata.date, commit = GLOB.revdata.commit, originmastercommit = GLOB.revdata.originmastercommit))
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else
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return "unknown"
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/// Returns TRUE if the world should do a TGS hard reboot.
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/world/proc/check_hard_reboot()
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if(!TgsAvailable())
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return FALSE
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// byond-tracy can't clean up itself, and thus we should always hard reboot if its enabled, to avoid an infinitely growing trace.
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//if(Tracy?.enabled)
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// return TRUE
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var/ruhr = CONFIG_GET(number/rounds_until_hard_restart)
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switch(ruhr)
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if(-1)
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return FALSE
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if(0)
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return TRUE
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else
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if(GLOB.restart_counter >= ruhr)
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return TRUE
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else
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text2file("[++GLOB.restart_counter]", RESTART_COUNTER_PATH)
|
|
return FALSE
|
|
|
|
/world/proc/FinishTestRun()
|
|
set waitfor = FALSE
|
|
var/list/fail_reasons
|
|
if(GLOB)
|
|
if(GLOB.total_runtimes != 0)
|
|
fail_reasons = list("Total runtimes: [GLOB.total_runtimes]")
|
|
#ifdef UNIT_TESTS
|
|
if(GLOB.failed_any_test)
|
|
LAZYADD(fail_reasons, "Unit Tests failed!")
|
|
#endif
|
|
if(!GLOB.log_directory)
|
|
LAZYADD(fail_reasons, "Missing GLOB.log_directory!")
|
|
else
|
|
fail_reasons = list("Missing GLOB!")
|
|
if(!fail_reasons)
|
|
text2file("Success!", "[GLOB.log_directory]/clean_run.lk")
|
|
else
|
|
log_world("Test run failed!\n[fail_reasons.Join("\n")]")
|
|
sleep(0) //yes, 0, this'll let Reboot finish and prevent byond memes
|
|
qdel(src) //shut it down
|
|
|
|
/world/Reboot(reason = 0, fast_track = FALSE)
|
|
if (reason || fast_track) //special reboot, do none of the normal stuff
|
|
if (usr)
|
|
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
|
|
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
|
|
to_chat(world, span_boldannounce("[key_name_admin(usr)] has requested an immediate world restart via client side debugging tools"))
|
|
|
|
else
|
|
to_chat(world, span_boldannounce("Rebooting world immediately due to host request"))
|
|
else
|
|
Master.Shutdown() //run SS shutdowns
|
|
for(var/client/C in GLOB.clients)
|
|
if(CONFIG_GET(string/server)) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
|
|
C << link("byond://[CONFIG_GET(string/server)]")
|
|
|
|
#ifdef UNIT_TESTS
|
|
FinishTestRun()
|
|
return
|
|
#else
|
|
if(check_hard_reboot())
|
|
log_world("World hard rebooted at [time_stamp()]")
|
|
shutdown_logging() // See comment below.
|
|
//QDEL_NULL(Tracy)
|
|
//QDEL_NULL(Debugger)
|
|
TgsEndProcess()
|
|
return ..()
|
|
|
|
log_world("World rebooted at [time_stamp()]")
|
|
|
|
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
|
|
QDEL_NULL(Tracy)
|
|
QDEL_NULL(Debugger)
|
|
|
|
TgsReboot() // TGS can decide to kill us right here, so it's important to do it last
|
|
|
|
..()
|
|
#endif
|
|
|
|
/world/Del()
|
|
QDEL_NULL(Tracy)
|
|
QDEL_NULL(Debugger)
|
|
. = ..()
|
|
|
|
/hook/startup/proc/loadMode()
|
|
world.load_mode()
|
|
return 1
|
|
|
|
/world/proc/load_mode()
|
|
if(!fexists("data/mode.txt"))
|
|
return
|
|
|
|
|
|
var/list/Lines = file2list("data/mode.txt")
|
|
if(Lines.len)
|
|
if(Lines[1])
|
|
GLOB.master_mode = Lines[1]
|
|
log_world("## MISC Saved mode is '[GLOB.master_mode]'")
|
|
|
|
/world/proc/save_mode(var/the_mode)
|
|
var/F = file("data/mode.txt")
|
|
fdel(F)
|
|
F << the_mode
|
|
|
|
/world/proc/update_status()
|
|
var/s = ""
|
|
|
|
if (config && CONFIG_GET(string/servername))
|
|
s += span_bold("[CONFIG_GET(string/servername)]") + " — "
|
|
|
|
s += span_bold("[station_name()]");
|
|
s += " ("
|
|
s += "<a href=\"https://\">" //Change this to wherever you want the hub to link to.
|
|
// s += "[GLOB.game_version]"
|
|
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
|
|
s += "</a>"
|
|
s += ")"
|
|
|
|
var/list/features = list()
|
|
|
|
if(SSticker)
|
|
if(GLOB.master_mode)
|
|
features += GLOB.master_mode
|
|
else
|
|
features += span_bold("STARTING")
|
|
|
|
if (!CONFIG_GET(flag/enter_allowed))
|
|
features += "closed"
|
|
|
|
features += CONFIG_GET(flag/abandon_allowed) ? "respawn" : "no respawn"
|
|
|
|
features += CONFIG_GET(flag/persistence_disabled) ? "persistence disabled" : "persistence enabled"
|
|
|
|
features += CONFIG_GET(flag/persistence_ignore_mapload) ? "persistence mapload disabled" : "persistence mapload enabled"
|
|
|
|
if (config && CONFIG_GET(flag/allow_vote_mode))
|
|
features += "vote"
|
|
|
|
if (config && CONFIG_GET(flag/allow_ai))
|
|
features += "AI allowed"
|
|
|
|
var/n = 0
|
|
for (var/mob/M in GLOB.player_list)
|
|
if (M.client)
|
|
n++
|
|
|
|
if (n > 1)
|
|
features += "~[n] players"
|
|
else if (n > 0)
|
|
features += "~[n] player"
|
|
|
|
|
|
if (config && CONFIG_GET(string/hostedby))
|
|
features += "hosted by <b>[CONFIG_GET(string/hostedby)]</b>"
|
|
|
|
if (features)
|
|
s += ": [jointext(features, ", ")]"
|
|
|
|
/* does this help? I do not know */
|
|
if (src.status != s)
|
|
src.status = s
|
|
|
|
// Things to do when a new z-level was just made.
|
|
/world/proc/max_z_changed()
|
|
if(!istype(GLOB.players_by_zlevel, /list))
|
|
GLOB.players_by_zlevel = new /list(world.maxz, 0)
|
|
GLOB.living_players_by_zlevel = new /list(world.maxz, 0)
|
|
|
|
while(GLOB.players_by_zlevel.len < world.maxz)
|
|
GLOB.players_by_zlevel.len++
|
|
GLOB.players_by_zlevel[GLOB.players_by_zlevel.len] = list()
|
|
|
|
GLOB.living_players_by_zlevel.len++
|
|
GLOB.living_players_by_zlevel[GLOB.living_players_by_zlevel.len] = list()
|
|
|
|
/**
|
|
* Handles increasing the world's maxx var and initializing the new turfs and assigning them to the global area.
|
|
* If map_load_z_cutoff is passed in, it will only load turfs up to that z level, inclusive.
|
|
* This is because maploading will handle the turfs it loads itself.
|
|
*/
|
|
/world/proc/increase_max_x(new_maxx, map_load_z_cutoff = maxz)
|
|
if(new_maxx <= maxx)
|
|
return
|
|
// var/old_max = world.maxx
|
|
maxx = new_maxx
|
|
// if(!map_load_z_cutoff)
|
|
// return
|
|
// var/area/global_area = GLOB.areas_by_type[world.area] // We're guaranteed to be touching the global area, so we'll just do this
|
|
// LISTASSERTLEN(global_area.turfs_by_zlevel, map_load_z_cutoff, list())
|
|
// for (var/zlevel in 1 to map_load_z_cutoff)
|
|
// var/list/to_add = block(
|
|
// old_max + 1, 1, zlevel,
|
|
// maxx, maxy, zlevel
|
|
// )
|
|
|
|
// global_area.turfs_by_zlevel[zlevel] += to_add
|
|
|
|
/world/proc/increase_max_y(new_maxy, map_load_z_cutoff = maxz)
|
|
if(new_maxy <= maxy)
|
|
return
|
|
// var/old_maxy = maxy
|
|
maxy = new_maxy
|
|
// if(!map_load_z_cutoff)
|
|
// return
|
|
// var/area/global_area = GLOB.areas_by_type[world.area] // We're guaranteed to be touching the global area, so we'll just do this
|
|
// LISTASSERTLEN(global_area.turfs_by_zlevel, map_load_z_cutoff, list())
|
|
// for (var/zlevel in 1 to map_load_z_cutoff)
|
|
// var/list/to_add = block(
|
|
// 1, old_maxy + 1, 1,
|
|
// maxx, maxy, map_load_z_cutoff
|
|
// )
|
|
// global_area.turfs_by_zlevel[zlevel] += to_add
|
|
|
|
// Call this to make a new blank z-level, don't modify maxz directly.
|
|
/world/proc/increment_max_z()
|
|
maxz++
|
|
max_z_changed()
|
|
|
|
// Call this to change world.fps, don't modify it directly.
|
|
/world/proc/change_fps(new_value = 20)
|
|
if(new_value <= 0)
|
|
CRASH("change_fps() called with [new_value] new_value.")
|
|
if(fps == new_value)
|
|
return //No change required.
|
|
|
|
fps = new_value
|
|
on_tickrate_change()
|
|
|
|
// Called whenver world.tick_lag or world.fps are changed.
|
|
/world/proc/on_tickrate_change()
|
|
SStimer?.reset_buckets()
|
|
|
|
/proc/auxtools_stack_trace(msg)
|
|
CRASH(msg)
|
|
|
|
/proc/auxtools_expr_stub()
|
|
CRASH("auxtools not loaded")
|
|
|
|
/proc/enable_debugging(mode, port)
|
|
CRASH("auxtools not loaded")
|
|
|
|
/world/Profile(command, type, format)
|
|
if((command & PROFILE_STOP) || !global.config?.loaded || !CONFIG_GET(flag/forbid_all_profiling))
|
|
. = ..()
|
|
|
|
#undef NO_INIT_PARAMETER
|
|
#undef OVERRIDE_LOG_DIRECTORY_PARAMETER
|
|
#undef USE_TRACY_PARAMETER
|
|
#undef RESTART_COUNTER_PATH
|