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VOREStation/code/modules/admin/verbs/get_player_status.dm
T
Kashargul a40cae874f some more admin verbs (#19235)
* some more admin verbs

* some more

* next

* migrate fun verbs

* .
2026-03-02 22:57:27 +01:00

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#define INACTIVITY_CAP 15 MINUTES //Creating a define for this for more straight forward finagling.
//TGUI functionality planned for easier readability, so creating a new file for this
//TGUI functionality will call a datum to handle things separately
ADMIN_VERB(getPlayerStatus, R_FUN, "Report Player Status", "Get information on all active players in-game.", ADMIN_CATEGORY_FUN_EVENT_KIT)
var/list/area_list = list() //An associative list, where key is area name, value is a list of mob references
var/inactives = 0
var/players = 0
//Initializing our working list
for(var/mob/living/player in GLOB.player_list)
players += 1
if(player.client.inactivity > INACTIVITY_CAP)
inactives += 1
continue //Anyone who hasn't done anything in 15 minutes is likely too busy
var/area_name = get_area_name(player)
if(area_name in area_list)
area_list[area_name] += player // area_name:list(A,B,C); we add player to (A,B,C)
else
area_list[area_name] = list(player)
var/message = "#### The Following Players Are Likely Available #### \n"
for(var/cur_area in area_list)
var/area_players = area_list[cur_area]
message += "**** There are currently [LAZYLEN(area_players)] in [cur_area] **** \n"
for(var/mob/living/player in area_players)
message += "[player.name] ([player.key]) at ([player.x];[player.y]) has been inactive for [round(player.client.inactivity / (60 SECONDS))] minutes. \n"
message += "#### Over all, there are [players] eligible players, of which [inactives] were hidden due to inactivity. ####"
to_chat(user, span_notice(message))
#undef INACTIVITY_CAP