Files
VOREStation/code/modules/admin/verbs/list_exposer.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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// All the procs that admins can use to view something like a global list in a cleaner manner than just View Variables are contained in this file.
/datum/admins/proc/list_bombers()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "<b>Bombing List</b><hr>"
for(var/entry in GLOB.bombers)
data += "[entry]<br>"
usr << browse(data, "window=bombers;size=800x500")
/datum/admins/proc/list_signalers()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "<b>Showing last [length(GLOB.lastsignalers)] signalers.</b><hr>"
for(var/entry in GLOB.lastsignalers)
data += "[entry]<BR>"
usr << browse(data, "window=lastsignalers;size=800x500")
/datum/admins/proc/list_law_changes()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "<b>Showing last [length(GLOB.lawchanges)] law changes.</b><hr>"
for(var/entry in GLOB.lawchanges)
data += "[entry]<BR>"
var/datum/browser/browser = new(usr, "lawchanges", "Law Changes", 800, 500)
browser.set_content(data)
browser.open()
/datum/admins/proc/list_dna()
var/data = "<b>Showing DNA from blood.</b><hr>"
data += "<table cellspacing=5 border=1><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/entry in GLOB.mob_list)
var/mob/living/carbon/human/subject = entry
if(subject.ckey)
data += "<tr><td>[subject]</td><td>[subject.dna?.unique_enzymes]</td><td>[subject.dna ? subject.dna.b_type : DEFAULT_BLOOD_TYPE]</td></tr>"
data += "</table>"
var/datum/browser/browser = new(usr, "DNA", "DNA Log", 440, 410)
browser.set_content(data)
browser.open()
/datum/admins/proc/list_fingerprints() //kid named fingerprints
var/data = "<b>Showing Fingerprints.</b><hr>"
data += "<table cellspacing=5 border=1><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/entry in GLOB.mob_list)
var/mob/living/carbon/human/subject = entry
if(subject.ckey)
data += "<tr><td>[subject]</td><td>[md5(subject.dna?.uni_identity)]</td></tr>"
data += "</table>"
var/datum/browser/browser = new(usr, "fingerprints", "Fingerprint Log", 440, 410)
browser.set_content(data)
browser.open()
/datum/admins/proc/show_manifest()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
//GLOB.manifest.ui_interact(usr)
var/dat
dat += "<h4>Crew Manifest</h4>"
dat += GLOB.data_core.get_manifest()
var/datum/browser/popup = new(usr, "manifest", "Manifest", 370, 420)
popup.set_content(dat)
popup.open()
/datum/admins/proc/output_ai_laws()
var/ai_number = 0
for(var/mob/living/silicon/S in GLOB.mob_list)
ai_number++
if(isAI(S))
to_chat(usr, span_bold("AI [key_name(S, usr)]'s laws:"))
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
to_chat(usr, span_bold("CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independent)"]: laws:"))
else if (ispAI(S))
to_chat(usr, span_bold("pAI [key_name(S, usr)]'s laws:"))
else
to_chat(usr, span_bold("SOMETHING SILICON [key_name(S, usr)]'s laws:"))
if (S.laws == null)
to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.")
else
S.laws.show_laws(usr)
if(!ai_number)
to_chat(usr, span_bold("No AIs located")) //Just so you know the thing is actually working and not just ignoring you.
/* This part would require an update of the ai laws datum, but is replacing the above if implemented
var/law_bound_entities = 0
for(var/mob/living/silicon/subject as anything in mob_list)
law_bound_entities++
var/message = ""
if(isAI(subject))
message += "<b>AI [key_name(subject, usr)]'s laws:</b>"
else if(isrobot(subject))
var/mob/living/silicon/robot/borg = subject
message += "<b>CYBORG [key_name(subject, usr)] [borg.connected_ai?"(Slaved to: [key_name(borg.connected_ai)])":"(Independent)"]: laws:</b>"
else if (ispAI(subject))
message += "<b>pAI [key_name(subject, usr)]'s laws:</b>"
else
message += "<b>SOMETHING SILICON [key_name(subject, usr)]'s laws:</b>"
message += "<br>"
if (!subject.laws)
message += "[key_name(subject, usr)]'s laws are null?? Contact a coder."
else
message += jointext(subject.laws.get_law_list(include_zeroth = TRUE), "<br>")
to_chat(usr, message, confidential = TRUE)
if(!law_bound_entities)
to_chat(usr, "<b>No law bound entities located</b>", confidential = TRUE)
*/