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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
/datum/category_item/player_setup_item/general/candidacy
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name = "Candidacy"
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sort_order = 8
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/datum/category_item/player_setup_item/general/candidacy/load_character(list/save_data)
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pref.be_special = save_data["be_special"]
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/datum/category_item/player_setup_item/general/candidacy/save_character(list/save_data)
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save_data["be_special"] = pref.be_special
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/datum/category_item/player_setup_item/general/candidacy/sanitize_character()
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pref.be_special = sanitize_integer(pref.be_special, 0, 16777215, initial(pref.be_special)) //VOREStation Edit - 24 bits of support
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/datum/category_item/player_setup_item/general/candidacy/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("be_special")
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var/num = text2num(params["be_special"])
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pref.be_special ^= (1<<num)
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return TOPIC_REFRESH
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/datum/category_item/player_setup_item/general/candidacy/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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data["syndicate_ban"] = FALSE
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if(jobban_isbanned(user, JOB_SYNDICATE))
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data["syndicate_ban"] = TRUE
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return
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var/list/special_data = list()
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var/n = 0
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for(var/i in GLOB.special_roles)
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if(GLOB.special_roles[i])
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var/banned = FALSE
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if(jobban_isbanned(user, i) || (i == "positronic brain" && jobban_isbanned(user, JOB_AI) && jobban_isbanned(user, JOB_CYBORG)) || (i == "pAI candidate" && jobban_isbanned(user, JOB_PAI)))
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banned = TRUE
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UNTYPED_LIST_ADD(special_data, list(
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"idx" = n,
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"name" = "Be [i]",
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"selected" = pref.be_special & (1<<n),
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"banned" = banned
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))
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n++
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data["special_roles"] = special_data
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return data
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