mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-05-20 13:47:12 +01:00
31e8e009db
* Character Setup Rework Little tweaks Species selection done~ Merk randomize body button Body color and eye color Merk more replaced code Convert robolimbs to tgui Add a warning if flavor text/ooc notes are too short Custom preview icons for species selector! A sidequest that only took 8 hours. Also add digitigrade and blood type. Remove unused body_descriptor system completely Finish the general tab~ Reorganization to prepare for loadout page creation * Start of work on the loadout screen * Only send the data that's actually selected * Get rid of these ugly ../../../.. * Retype this to avoid conflicts * Holy shit why did this work this way * Finish loadout screen * Add copy loadout function * Finish occupation page * Move Special Roles into general tab * Fix path conflict * Move size prefs to general tab * Convert jukebox and volume settings to datum/preference * Fix a little mergery fuckery in loadout * Migrate jukebox to new range * Fix TabbedMenu tabs * Fix wordwrap for loadout screen * Kill the vore tab, just traits left to convert * Convert custom messages * Convert custom species name * Convert blood color and reagents * Move icobase to tgui * Finished * This can fuck off too * Fix a few bugs * Update index.tsx * initial for emote sound mode switch * Make show_roles actually work, hide fluff items * Fix not being able to select species * Add emote_sound_mode to body tab * Fix runtime when no active gear list is present * Add a save notification to character setup * Switch to floating * Add more search bars * Whoops forgot to add this --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
91 lines
3.1 KiB
Plaintext
91 lines
3.1 KiB
Plaintext
/datum/preference_middleware/bay_adapter
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key = "legacy"
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/datum/preference_middleware/bay_adapter/get_ui_data(mob/user)
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var/list/data = ..()
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if(preferences.current_window != PREFERENCE_TAB_CHARACTER_PREFERENCES)
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return data
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var/list/legacy = list()
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if(preferences.player_setup.selected_category)
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for(var/datum/category_item/player_setup_item/item as anything in preferences.player_setup.selected_category.items)
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legacy += item.tgui_data(user)
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data["selected_category"] = list(
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"name" = preferences.player_setup.selected_category.name,
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"items" = legacy,
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)
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data["preview_loadout"] = preferences.equip_preview_mob & EQUIP_PREVIEW_LOADOUT
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data["preview_job_gear"] = preferences.equip_preview_mob & EQUIP_PREVIEW_JOB
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data["preview_animations"] = preferences.animations_toggle
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return data
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/datum/preference_middleware/bay_adapter/get_ui_static_data(mob/user)
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var/list/data = ..()
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if(preferences.current_window != PREFERENCE_TAB_CHARACTER_PREFERENCES)
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return data
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var/list/categories_data = list()
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for(var/datum/category_group/player_setup_category/category as anything in preferences.player_setup.categories)
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UNTYPED_LIST_ADD(categories_data, category.name)
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data["categories"] = categories_data
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var/list/legacy = list()
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if(preferences.player_setup.selected_category)
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var/list/items = preferences.player_setup.selected_category.items
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for(var/datum/category_item/player_setup_item/item as anything in items)
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legacy += item.tgui_static_data(user)
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data["selected_category_static"] = legacy
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return data
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/datum/preference_middleware/bay_adapter/get_constant_data()
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var/list/data = list()
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var/datum/category_collection/player_setup_collection/collection = new()
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var/list/categories = collection.categories
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for(var/datum/category_group/player_setup_category/category as anything in categories)
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for(var/datum/category_item/player_setup_item/item as anything in category.items)
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data += item.tgui_constant_data()
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return data
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/datum/category_item/player_setup_item/proc/tgui_constant_data()
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return list()
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/datum/preference_middleware/bay_adapter/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("cycle_background")
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preferences.bgstate = next_in_list(preferences.bgstate, preferences.bgstate_options)
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preferences.update_preview_icon()
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return TRUE
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if("toggle_preview_loadout")
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preferences.equip_preview_mob ^= EQUIP_PREVIEW_LOADOUT
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preferences.update_preview_icon()
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return TRUE
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if("toggle_preview_job_gear")
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preferences.equip_preview_mob ^= EQUIP_PREVIEW_JOB
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preferences.update_preview_icon()
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return TRUE
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if("toggle_preview_animations")
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preferences.animations_toggle = !preferences.animations_toggle
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preferences.update_preview_icon()
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return TRUE
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for(var/datum/category_group/player_setup_category/category as anything in preferences.player_setup.categories)
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for(var/datum/category_item/player_setup_item/item as anything in category.items)
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. = item.tgui_act(action, params, ui, state)
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if(.)
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if(. & TOPIC_UPDATE_PREVIEW)
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preferences.update_preview_icon()
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return
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