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39a0bcd60e
* change encode * guhh * . * . * . * Update code/game/antagonist/antagonist_objectives.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> * Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> * Update code/modules/news/new_newspaper.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> * Update code/modules/admin/DB ban/functions.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> * Update code/modules/tgui/modules/communications.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/human.dm Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
144 lines
4.7 KiB
Plaintext
144 lines
4.7 KiB
Plaintext
/obj/item/clothing/accessory/knuckledusters
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name = "knuckle dusters"
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desc = "A pair of brass knuckles. Generally used to enhance the user's punches."
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icon_state = "knuckledusters"
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slot = ACCESSORY_SLOT_RING
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slot_flags = SLOT_GLOVES
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matter = list(MAT_STEEL = 500)
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attack_verb = list("punched", "beaten", "struck")
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siemens_coefficient = 1
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force = 10 //base punch strength is 5
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punch_force = 5 //added to base punch strength when added as a glove accessory
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icon = 'icons/inventory/hands/item.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
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)
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drop_sound = 'sound/items/drop/metalboots.ogg'
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pickup_sound = 'sound/items/pickup/toolbox.ogg'
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//bracelets
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/obj/item/clothing/accessory/bracelet
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name = "bracelet"
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desc = "A simple silver bracelet with a clasp."
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icon = 'icons/inventory/accessory/item.dmi'
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icon_state = "bracelet"
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_GLOVES | SLOT_TIE
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slot = ACCESSORY_SLOT_WRIST
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/obj/item/clothing/accessory/bracelet/friendship
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name = "friendship bracelet"
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desc = "A beautiful friendship bracelet in all the colors of the rainbow."
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icon_state = "friendbracelet"
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/obj/item/clothing/accessory/bracelet/friendship/verb/dedicate_bracelet()
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set name = "Dedicate Bracelet"
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set category = "Object"
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set desc = "Dedicate your friendship bracelet to a special someone."
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var/mob/M = usr
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if(!M.mind)
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return 0
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var/input = sanitizeSafe(tgui_input_text(M, "Who do you want to dedicate the bracelet to?","Friendship Bracelet" ,"", MAX_NAME_LEN, encode = FALSE), MAX_NAME_LEN)
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if(src && input && !M.stat && in_range(M,src))
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desc = "A beautiful friendship bracelet in all the colors of the rainbow. It's dedicated to [input]."
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to_chat(M, "You dedicate the bracelet to [input], remembering the times you've had together.")
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return 1
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/obj/item/clothing/accessory/bracelet/material
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icon_state = "materialbracelet"
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material_slowdown_multiplier = 0
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slowdown = 0
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/obj/item/clothing/accessory/bracelet/material/Initialize(mapload, var/new_material)
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. = ..()
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if(!new_material)
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new_material = MAT_STEEL
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material = get_material_by_name(new_material)
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if(!istype(material))
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qdel(src)
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return
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name = "[material.display_name] bracelet"
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desc = "A bracelet made from [material.display_name]."
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color = material.icon_colour
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/obj/item/clothing/accessory/bracelet/material/get_material()
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return material
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/obj/item/clothing/accessory/bracelet/material/wood/Initialize(mapload)
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. = ..(mapload, MAT_WOOD)
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/obj/item/clothing/accessory/bracelet/material/plastic/Initialize(mapload)
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. = ..(mapload, MAT_PLASTIC)
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/obj/item/clothing/accessory/bracelet/material/iron/Initialize(mapload)
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. = ..(mapload, MAT_IRON)
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/obj/item/clothing/accessory/bracelet/material/steel/Initialize(mapload)
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. = ..(mapload, MAT_STEEL)
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/obj/item/clothing/accessory/bracelet/material/silver/Initialize(mapload)
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. = ..(mapload, MAT_SILVER)
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/obj/item/clothing/accessory/bracelet/material/gold/Initialize(mapload)
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. = ..(mapload, MAT_GOLD)
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/obj/item/clothing/accessory/bracelet/material/platinum/Initialize(mapload)
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. = ..(mapload, MAT_PLATINUM)
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/obj/item/clothing/accessory/bracelet/material/phoron/Initialize(mapload)
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. = ..(mapload, MAT_PHORON)
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/obj/item/clothing/accessory/bracelet/material/glass/Initialize(mapload)
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. = ..(mapload, MAT_GLASS)
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//wristbands
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/obj/item/clothing/accessory/wristband
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name = "wristband"
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desc = "A simple plastic wristband."
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icon = 'icons/inventory/accessory/item.dmi'
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icon_state = "wristband"
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_GLOVES | SLOT_TIE
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slot = ACCESSORY_SLOT_WRIST
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/obj/item/clothing/accessory/wristband/spiked
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name = "wristband (spiked)"
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desc = "A black wristband with short spikes around it."
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icon_state = "wristband_spiked"
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/obj/item/clothing/accessory/wristband/collection
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name = "wristband collection"
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desc = "A mix of colourable plastic wristbands."
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icon_state = "wristband_collection"
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/obj/item/clothing/accessory/wristband/collection/pink
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name = "wristband collection"
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desc = "A mix of colourable plastic wristbands."
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icon_state = "wristband_collection2"
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/obj/item/clothing/accessory/wristband/collection/les
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name = "wristband collection"
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desc = "A mix of colourable plastic wristbands."
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icon_state = "wristband_collection3"
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/obj/item/clothing/accessory/wristband/collection/trans
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name = "wristband collection"
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desc = "A mix of colourable plastic wristbands."
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icon_state = "wristband_collection4"
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/obj/item/clothing/accessory/wristband/collection/bi
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name = "wristband collection"
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desc = "A mix of colourable plastic wristbands."
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icon_state = "wristband_collection5"
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/obj/item/clothing/accessory/wristband/collection/ace
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name = "wristband collection"
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desc = "A mix of colourable plastic wristbands."
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icon_state = "wristband_collection6"
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