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VOREStation/code/modules/clothing/accessories/torch.dm
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Will ae718f07e3 Forensics Datum (#17796)
* forensics datum initial work

* typo fix

* glove recursion fix

* missing bloodtype on organ data

* removed frustrating and unneeded b_type var from humans

* no leaky

* listcheck

* documenting

* documentation
2025-06-05 23:30:11 -07:00

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/*****
medals
*****/
/obj/item/clothing/accessory/medal/solgov/iron/star
name = "iron star medal"
desc = "An iron star awarded to members of the SCG for meritorious achievement or service in a combat zone."
icon_state = "iron_star"
/obj/item/clothing/accessory/medal/solgov/iron/sol
name = "\improper Sol expeditionary medal"
desc = "An iron medal awarded to members of the SCG for service outside of the borders of the Sol Central Government."
icon_state = "iron_sol"
/obj/item/clothing/accessory/medal/solgov/bronze/heart
name = "bronze heart medal"
desc = "A bronze heart awarded to members of the SCG for injury or death in the line of duty."
icon_state = "bronze_heart"
/obj/item/clothing/accessory/medal/solgov/bronze/sol
name = "\improper Sol defensive operations medal"
desc = "A bronze medal awarded for members of the SCG for service defending the border regions."
icon_state = "bronze_sol"
/obj/item/clothing/accessory/medal/solgov/silver/sword
name = "combat action medal"
desc = "A silver medal awarded to members of the SCG for honorable service while under enemy fire."
icon_state = "silver_sword"
/obj/item/clothing/accessory/medal/solgov/silver/sol
name = "\improper Sol valor medal"
desc = "A silver medal awarded for members of the SCG for acts of exceptional valor."
icon_state = "silver_sol"
/obj/item/clothing/accessory/medal/solgov/gold/star
name = "gold star medal"
desc = "A gold star awarded to members of the SCG for acts of heroism in a combat zone."
icon_state = "gold_star"
/obj/item/clothing/accessory/medal/solgov/gold/sun
name = "solar service medal"
desc = "A gold medal awarded to members of the SCG by the Secretary General for significant contributions to the Sol Central Government."
icon_state = "gold_sun"
/obj/item/clothing/accessory/medal/solgov/gold/crest
name = "solar honor medal"
desc = "A gold medal awarded to members of the Defense Forces by the Secretary General for personal acts of valor and heroism above and beyond the call of duty."
icon_state = "gold_crest"
/obj/item/clothing/accessory/medal/solgov/gold/sol
name = "\improper Sol sapientarian medal"
desc = "A gold medal awarded for members of the SCG for significant contributions to sapient rights."
icon_state = "gold_sol"
/obj/item/clothing/accessory/medal/solgov/heart
name = "medical medal"
desc = "A white heart emblazoned with a red cross awarded to members of the SCG for service as a medical professional in a combat zone."
icon_state = "white_heart"
/obj/item/clothing/accessory/solgov/torch_patch
name = "\improper Torch mission patch"
desc = "A fire resistant shoulder patch, worn by the personnel involved in the Torch Project."
icon_state = "torchpatch"
on_rolled = list("down" = "none")
slot = ACCESSORY_SLOT_INSIGNIA
/obj/item/clothing/accessory/solgov/ec_patch
name = "\improper Observatory patch"
desc = "A laminated shoulder patch, carrying the symbol of the Sol Central Government Expeditionary Corpss Observatory, or SCGEO for short, the eyes and ears of the Expeditionary Corps' missions."
icon_state = "ecpatch1"
on_rolled = list("down" = "none")
slot = ACCESSORY_SLOT_INSIGNIA
/obj/item/clothing/accessory/solgov/ec_patch/fieldops
name = "\improper Field Operations patch"
desc = "A radiation-shielded shoulder patch, carrying the symbol of the Sol Central Government Expeditionary Corps Field Operations, or SCGECFO for short, the hands-on workers of every Expeditionary Corps mission."
icon_state = "ecpatch2"
/obj/item/clothing/accessory/solgov/cultex_patch
name = "\improper Cultural Exchange patch"
desc = "A radiation-shielded shoulder patch, denoting service in the the Sol Central Government Expeditionary Corps Cultural Exchange program."
icon_state = "ecpatch3"
slot = ACCESSORY_SLOT_INSIGNIA
/obj/item/clothing/accessory/solgov/fleet_patch
name = "\improper First Fleet patch"
desc = "A fancy shoulder patch carrying insignia of First Fleet, the Sol Guard, stationed in Sol."
icon_state = "fleetpatch1"
on_rolled = list("down" = "none")
slot = ACCESSORY_SLOT_INSIGNIA
/obj/item/clothing/accessory/solgov/fleet_patch/second
name = "\improper Second Fleet patch"
desc = "A well-worn shoulder patch carrying insignia of Second Fleet, the Home Guard, tasked with defense of Sol territories."
icon_state = "fleetpatch2"
/obj/item/clothing/accessory/solgov/fleet_patch/third
name = "\improper Third Fleet patch"
desc = "A scuffed shoulder patch carrying insignia of Third Fleet, the Border Guard, guarding borders of Sol territory against Vox and pirates."
icon_state = "fleetpatch3"
/obj/item/clothing/accessory/solgov/fleet_patch/fourth
name = "\improper Fourth Fleet patch"
desc = "A pristine shoulder patch carrying insignia of Fourth Fleet, stationed on Skrell border."
icon_state = "fleetpatch4"
/obj/item/clothing/accessory/solgov/fleet_patch/fifth
name = "\improper Fifth Fleet patch"
desc = "A tactical shoulder patch carrying insignia of Fifth Fleet, the Quick Reaction Force, recently formed and outfited with last tech."
icon_state = "fleetpatch5"
/******
ribbons
******/
/obj/item/clothing/accessory/ribbon/solgov
name = "ribbon"
desc = "A simple military decoration."
icon_state = "ribbon_marksman"
on_rolled = list("down" = "none")
slot = ACCESSORY_SLOT_MEDAL
w_class = ITEMSIZE_TINY
/obj/item/clothing/accessory/ribbon/solgov/marksman
name = "marksmanship ribbon"
desc = "A military decoration awarded to members of the SCG for good marksmanship scores in training. Common in the days of energy weapons."
icon_state = "ribbon_marksman"
/obj/item/clothing/accessory/ribbon/solgov/peace
name = "peacekeeping ribbon"
desc = "A military decoration awarded to members of the SCG for service during a peacekeeping operation."
icon_state = "ribbon_peace"
/obj/item/clothing/accessory/ribbon/solgov/frontier
name = "frontier ribbon"
desc = "A military decoration awarded to members of the SCG for service along the frontier."
icon_state = "ribbon_frontier"
/obj/item/clothing/accessory/ribbon/solgov/instructor
name = "instructor ribbon"
desc = "A military decoration awarded to members of the SCG for service as an instructor."
icon_state = "ribbon_instructor"
/*************
specialty pins
*************/
/* //Lost to time.
/obj/item/clothing/accessory/solgov/specialty
name = "speciality blaze"
desc = "A color blaze denoting fleet personnel in some special role. This one is silver."
icon_state = "marinerank_command"
slot = ACCESSORY_SLOT_INSIGNIA
*/
/obj/item/clothing/accessory/solgov/specialty/janitor
name = "custodial blazes"
desc = "Purple blazes denoting a custodial technician."
icon_state = "fleetspec_janitor"
/obj/item/clothing/accessory/solgov/specialty/brig
name = "brig blazes"
desc = "Red blazes denoting a brig officer."
icon_state = "fleetspec_brig"
/obj/item/clothing/accessory/solgov/specialty/forensic
name = "forensics blazes"
desc = "Steel blazes denoting a forensic technician."
icon_state = "fleetspec_forensic"
/obj/item/clothing/accessory/solgov/specialty/atmos
name = "atmospherics blazes"
desc = "Turquoise blazes denoting an atmospheric technician."
icon_state = "fleetspec_atmos"
/obj/item/clothing/accessory/solgov/specialty/counselor
name = "counselor blazes"
desc = "Blue blazes denoting a counselor."
icon_state = "fleetspec_counselor"
/obj/item/clothing/accessory/solgov/specialty/chemist
name = "chemistry blazes"
desc = "Orange blazes denoting a chemist."
icon_state = "fleetspec_chemist"
/obj/item/clothing/accessory/solgov/specialty/enlisted
name = "enlisted qualification pin"
desc = "An iron pin denoting some special qualification."
icon_state = "fleetpin_enlisted"
/obj/item/clothing/accessory/solgov/specialty/officer
name = "officer's qualification pin"
desc = "A golden pin denoting some special qualification."
icon_state = "fleetpin_officer"
/obj/item/clothing/accessory/solgov/specialty/pilot
name = "pilot's qualification pin"
desc = "An iron pin denoting the qualification to fly SCG spacecraft."
icon_state = "pin_pilot"
/*****
badges
*****/
/obj/item/clothing/accessory/badge/solgov/security
name = "security forces badge"
desc = "A silver law enforcement badge. Stamped with the words 'Master at Arms'."
icon_state = "silverbadge"
slot_flags = SLOT_TIE
badge_string = "Sol Central Government"
/obj/item/clothing/accessory/badge/solgov/tags
name = "dog tags"
desc = "Plain identification tags made from a durable metal. They are stamped with a variety of informational details."
gender = PLURAL
icon_state = "tags"
badge_string = "Sol Central Government"
slot_flags = SLOT_MASK | SLOT_TIE
/obj/item/clothing/accessory/badge/solgov/tags/Initialize(mapload)
. = ..()
var/mob/living/carbon/human/H
H = get_holder_of_type(src, /mob/living/carbon/human)
if(H)
set_name(H.real_name)
set_desc(H)
/obj/item/clothing/accessory/badge/solgov/tags/set_desc(var/mob/living/carbon/human/H)
if(!istype(H))
return
var/religion = "Unset"
desc = "[initial(desc)]\nName: [H.real_name] ([H.get_species()])\nReligion: [religion]\nBlood type: [H.dna ? H.dna.b_type : DEFAULT_BLOOD_TYPE]"
/obj/item/clothing/accessory/badge/solgov/representative
name = "representative's badge"
desc = "A leather-backed plastic badge with a variety of information printed on it. Belongs to a representative of the Sol Central Government."
icon_state = "solbadge"
slot_flags = SLOT_TIE
badge_string = "Sol Central Government"
/*******
armbands
*******/
/obj/item/clothing/accessory/armband/solgov/mp
name = "military police brassard"
desc = "An armlet, worn by the crew to display which department they're assigned to. This one is black with 'MP' in white."
icon_state = "mpband"
/obj/item/clothing/accessory/armband/solgov/ma
name = "master at arms brassard"
desc = "An armlet, worn by the crew to display which department they're assigned to. This one is white with 'MA' in navy blue."
icon_state = "maband"
/*****************
armour attachments
*****************/
/obj/item/clothing/accessory/armor/tag
name = DEVELOPER_WARNING_NAME
/*
/obj/item/clothing/accessory/armor/tag/solgov
name = "\improper TCG Flag"
desc = "An emblem depicting the Terran Commonwealth's flag."
icon_state = "solflag"
slot = ACCESSORY_SLOT_ARMOR_M
/obj/item/clothing/accessory/armor/tag/solgov/ec
name = "\improper Expeditionary Corps crest"
desc = "An emblem depicting the crest of the TCG Expeditionary Corps."
icon_state = "ecflag"
*/
/obj/item/clothing/accessory/armor/tag/solgov/sec
name = "\improper POLICE tag"
desc = "An armor tag with the word POLICE printed in silver lettering on it."
icon_state = "sectag"
/obj/item/clothing/accessory/armor/tag/solgov/medic
name = "\improper MEDIC tag"
desc = "An armor tag with the word MEDIC printed in red lettering on it."
icon_state = "medictag"
/obj/item/clothing/accessory/armor/tag/solgov/agent
name = "\improper OCIE AGENT tag"
desc = "An armor tag with the word OCIE AGENT printed in gold lettering on it."
icon_state = "agenttag"
/obj/item/clothing/accessory/armor/tag/solgov/com
name = "\improper TCG tag"
desc = "An armor tag with the words COMMONWEALTH OF SOL-PROCYON printed in gold lettering on it."
icon_state = "comtag"
/obj/item/clothing/accessory/armor/tag/solgov/com/sec
name = "\improper POLICE tag"
desc = "An armor tag with the words POLICE printed in gold lettering on it."
/obj/item/clothing/accessory/armor/helmcover/blue/sol
name = "peacekeeper helmet cover"
desc = "A fabric cover for armored helmets. This one is in TCG peacekeeper colors."
/**************
department tags
**************/
/obj/item/clothing/accessory/solgov/department
name = "department insignia"
desc = "Insignia denoting assignment to a department."
icon_state = "dept_exped"
on_rolled = list("down" = "none", "rolled" = "dept_exped_sleeves")
slot = ACCESSORY_SLOT_DEPT
//removable = FALSE
/obj/item/clothing/accessory/solgov/department/command
name = "command insignia"
desc = "Insignia denoting assignment to the command department."
color = "#e5ea4f"
/obj/item/clothing/accessory/solgov/department/command/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/command/jumper
icon_state = "dept_exped_jumper"
color = "#d6bb64"
/obj/item/clothing/accessory/solgov/department/command/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/command/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/engineering
name = "engineering insignia"
desc = "Insignia denoting assignment to the engineering department."
color = "#ff7f00"
/obj/item/clothing/accessory/solgov/department/engineering/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/engineering/jumper
icon_state = "dept_exped_jumper"
/obj/item/clothing/accessory/solgov/department/engineering/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/engineering/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/security
name = "security insignia"
desc = "Insignia denoting assignment to the security department."
color = "#bf0000"
/obj/item/clothing/accessory/solgov/department/security/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/security/jumper
icon_state = "dept_exped_jumper"
color = "#721b1b"
/obj/item/clothing/accessory/solgov/department/security/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/security/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/medical
name = "medical insignia"
desc = "Insignia denoting assignment to the medical department."
color = "#4c9ce4"
/obj/item/clothing/accessory/solgov/department/medical/service
icon_state = "dept_exped_service"
color = "#7faad1"
/obj/item/clothing/accessory/solgov/department/medical/jumper
icon_state = "dept_exped_jumper"
color = "#7faad1"
/obj/item/clothing/accessory/solgov/department/medical/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/medical/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/supply
name = "supply insignia"
desc = "Insignia denoting assignment to the supply department."
color = "#bb9042"
/obj/item/clothing/accessory/solgov/department/supply/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/supply/jumper
icon_state = "dept_exped_jumper"
color = "#7faad1"
/obj/item/clothing/accessory/solgov/department/supply/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/supply/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/service
name = "service insignia"
desc = "Insignia denoting assignment to the service department."
color = "#6eaa2c"
/obj/item/clothing/accessory/solgov/department/service/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/service/jumper
icon_state = "dept_exped_jumper"
color = "#7b965d"
/obj/item/clothing/accessory/solgov/department/service/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/service/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/exploration
name = "exploration insignia"
desc = "Insignia denoting assignment to the exploration department."
color = "#68099e"
/obj/item/clothing/accessory/solgov/department/exploration/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/exploration/jumper
icon_state = "dept_exped_jumper"
/obj/item/clothing/accessory/solgov/department/exploration/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/exploration/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/department/research
name = "research insignia"
desc = "Insignia denoting assignment to the research department."
color = "#68099e"
/obj/item/clothing/accessory/solgov/department/research/service
icon_state = "dept_exped_service"
/obj/item/clothing/accessory/solgov/department/research/jumper
icon_state = "dept_exped_jumper"
color = "#916f8d"
/obj/item/clothing/accessory/solgov/department/research/fleet
icon_state = "dept_fleet"
on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
/obj/item/clothing/accessory/solgov/department/research/army
icon_state = "dept_army"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/gorka/department
name = "gorka insignia"
desc = "Coloured panelling denoting assignment to a specific department."
icon_state = "gorka_dept"
on_rolled = list("down" = "none")
can_remove = FALSE
/obj/item/clothing/accessory/gorka/department/civilian
name = "civilian insignia"
desc = "Coloured panelling denoting assignment to no department in particular."
color = "#bbbbbb"
/obj/item/clothing/accessory/gorka/department/command
name = "command insignia"
desc = "Coloured panelling denoting assignment to the command department."
color = "#3066bf"
/obj/item/clothing/accessory/gorka/department/sec
name = "security insignia"
desc = "Coloured panelling denoting assignment to the security department."
color = "#bf3032"
/obj/item/clothing/accessory/gorka/department/cargo
name = "cargo insignia"
desc = "Coloured panelling denoting assignment to the cargo department."
color = "#815b20"
/obj/item/clothing/accessory/gorka/department/engi
name = "engineering insignia"
desc = "Coloured panelling denoting assignment to the engineering department."
color = "#bf8d30"
/obj/item/clothing/accessory/gorka/department/sci
name = "research insignia"
desc = "Coloured panelling denoting assignment to the research department."
color = "#9b1688"
/obj/item/clothing/accessory/gorka/department/med
name = "medical insignia"
desc = "Coloured panelling denoting assignment to the medical department."
color = "#609ebf"
/obj/item/clothing/accessory/gorka/department/service
name = "service insignia"
desc = "Coloured panelling denoting assignment to the service department."
color = "#90bf60"
/obj/item/clothing/accessory/gorka/department/janitor
name = "janitorial insignia"
desc = "Coloured panelling denoting assignment to the janitorial department."
color = "#bf60b3"
/obj/item/clothing/accessory/gorka/rank
name = "gorka command trim"
desc = "Silver trim denoting a higher rank within one's department."
icon_state = "gorka_rank"
on_rolled = list("down" = "none")
can_remove = FALSE
/*********
ranks - ec
*********/
/obj/item/clothing/accessory/solgov/rank
name = "ranks"
desc = "Insignia denoting rank of some kind. These appear blank."
icon_state = "fleetrank"
on_rolled = list("down" = "none")
slot = ACCESSORY_SLOT_RANK
gender = PLURAL
//high_visibility = 1
/obj/item/clothing/accessory/solgov/rank/ec
name = "explorer ranks"
desc = "Insignia denoting rank of some kind. These appear blank."
icon_state = "ecrank_e1"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/rank/ec/enlisted
name = "ranks (E-1 apprentice explorer)"
desc = "Insignia denoting the rank of Apprentice Explorer."
icon_state = "ecrank_e1"
/obj/item/clothing/accessory/solgov/rank/ec/enlisted/e3
name = "ranks (E-3 explorer)"
desc = "Insignia denoting the rank of Explorer."
icon_state = "ecrank_e3"
/obj/item/clothing/accessory/solgov/rank/ec/enlisted/e5
name = "ranks (E-5 senior explorer)"
desc = "Insignia denoting the rank of Senior Explorer."
icon_state = "ecrank_e5"
/obj/item/clothing/accessory/solgov/rank/ec/enlisted/e7
name = "ranks (E-7 chief explorer)"
desc = "Insignia denoting the rank of Chief Explorer."
icon_state = "ecrank_e7"
/obj/item/clothing/accessory/solgov/rank/ec/officer
name = "ranks (O-1 ensign)"
desc = "Insignia denoting the rank of Ensign."
icon_state = "ecrank_o1"
/obj/item/clothing/accessory/solgov/rank/ec/officer/o3
name = "ranks (O-3 lieutenant)"
desc = "Insignia denoting the rank of Lieutenant."
icon_state = "ecrank_o3"
/obj/item/clothing/accessory/solgov/rank/ec/officer/o5
name = "ranks (O-5 commander)"
desc = "Insignia denoting the rank of Commander."
icon_state = "ecrank_o5"
/obj/item/clothing/accessory/solgov/rank/ec/officer/o6
name = "ranks (O-6 captain)"
desc = "Insignia denoting the rank of Captain."
icon_state = "ecrank_o6"
/obj/item/clothing/accessory/solgov/rank/ec/officer/o8
name = "ranks (O-8 admiral)"
desc = "Insignia denoting the rank of Admiral."
icon_state = "ecrank_o8"
/************
ranks - fleet
************/
/obj/item/clothing/accessory/solgov/rank/fleet
name = "naval ranks"
desc = "Insignia denoting naval rank of some kind. These appear blank."
icon_state = "fleetrank"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted
name = "ranks (E-1 crewman recruit)"
desc = "Insignia denoting the rank of Crewman Recruit."
icon_state = "fleetrank_enlisted"
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e2
name = "ranks (E-2 crewman apprentice)"
desc = "Insignia denoting the rank of Crewman Apprentice."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e3
name = "ranks (E-3 crewman)"
desc = "Insignia denoting the rank of Crewman."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e4
name = "ranks (E-4 petty officer third class)"
desc = "Insignia denoting the rank of Petty Officer Third Class."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e5
name = "ranks (E-5 petty officer second class)"
desc = "Insignia denoting the rank of Petty Officer Second Class."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e6
name = "ranks (E-6 petty officer first class)"
desc = "Insignia denoting the rank of Petty Officer First Class."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e7
name = "ranks (E-7 chief petty officer)"
desc = "Insignia denoting the rank of Chief Petty Officer."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e8
name = "ranks (E-8 senior chief petty officer)"
desc = "Insignia denoting the rank of Senior Chief Petty Officer."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9
name = "ranks (E-9 master chief petty officer)"
desc = "Insignia denoting the rank of Master Chief Petty Officer."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt1
name = "ranks (E-9 command master chief petty officer)"
desc = "Insignia denoting the rank of Command Master Chief Petty Officer."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt2
name = "ranks (E-9 fleet master chief petty officer)"
desc = "Insignia denoting the rank of Fleet Master Chief Petty Officer."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt3
name = "ranks (E-9 force master chief petty officer)"
desc = "Insignia denoting the rank of Force Master Chief Petty Officer."
/obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e9_alt4
name = "ranks (E-9 master chief petty officer of the Fleet)"
desc = "Insignia denoting the rank of Master Chief Petty Officer of the Fleet."
/obj/item/clothing/accessory/solgov/rank/fleet/officer
name = "ranks (O-1 ensign)"
desc = "Insignia denoting the rank of Ensign."
icon_state = "fleetrank_officer"
/obj/item/clothing/accessory/solgov/rank/fleet/officer/wo1_monkey
name = "makeshift ranks (WO-1 warrant officer 1)"
desc = "Insignia denoting the mythical rank of Warrant Officer. Too bad it's obviously fake."
/obj/item/clothing/accessory/solgov/rank/fleet/officer/o2
name = "ranks (O-2 sub-lieutenant)"
desc = "Insignia denoting the rank of Sub-lieutenant."
/obj/item/clothing/accessory/solgov/rank/fleet/officer/o3
name = "ranks (O-3 lieutenant)"
desc = "Insignia denoting the rank of Lieutenant."
/obj/item/clothing/accessory/solgov/rank/fleet/officer/o4
name = "ranks (O-4 lieutenant commander)"
desc = "Insignia denoting the rank of Lieutenant Commander."
/obj/item/clothing/accessory/solgov/rank/fleet/officer/o5
name = "ranks (O-5 commander)"
desc = "Insignia denoting the rank of Commander."
/obj/item/clothing/accessory/solgov/rank/fleet/officer/o6
name = "ranks (O-6 captain)"
desc = "Insignia denoting the rank of Captain."
icon_state = "fleetrank_command"
/obj/item/clothing/accessory/solgov/rank/fleet/flag
name = "ranks (O-7 commodore)"
desc = "Insignia denoting the rank of Commodore."
icon_state = "fleetrank_command"
/obj/item/clothing/accessory/solgov/rank/fleet/flag/o8
name = "ranks (O-8 rear admiral)"
desc = "Insignia denoting the rank of Rear Admiral."
/obj/item/clothing/accessory/solgov/rank/fleet/flag/o9
name = "ranks (O-9 vice admiral)"
desc = "Insignia denoting the rank of Vice Admiral."
/obj/item/clothing/accessory/solgov/rank/fleet/flag/o10
name = "ranks (O-10 admiral)"
desc = "Insignia denoting the rank of Admiral."
/obj/item/clothing/accessory/solgov/rank/fleet/flag/o10_alt
name = "ranks (O-10 fleet admiral)"
desc = "Insignia denoting the rank of Fleet Admiral."
/**************
ranks - marines
**************/
/obj/item/clothing/accessory/solgov/rank/marine
name = "marine ranks"
desc = "Insignia denoting marine rank of some kind. These appear blank."
icon_state = "armyrank_enlisted"
on_rolled = list("down" = "none")
/obj/item/clothing/accessory/solgov/rank/marine/enlisted
name = "ranks (E-1 private)"
desc = "Insignia denoting the rank of Private."
icon_state = "armyrank_enlisted"
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e2
name = "ranks (E-2 private second class)"
desc = "Insignia denoting the rank of Private Second Class."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e3
name = "ranks (E-3 private first class)"
desc = "Insignia denoting the rank of Private First Class."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e4
name = "ranks (E-4 corporal)"
desc = "Insignia denoting the rank of Corporal."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e5
name = "ranks (E-5 sergeant)"
desc = "Insignia denoting the rank of Sergeant."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e6
name = "ranks (E-6 staff sergeant)"
desc = "Insignia denoting the rank of Staff Sergeant."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e7
name = "ranks (E-7 sergeant first class)"
desc = "Insignia denoting the rank of Sergeant First Class."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e8
name = "ranks (E-8 master sergeant)"
desc = "Insignia denoting the rank of Master Sergeant."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e8_alt
name = "ranks (E-8 first sergeant)"
desc = "Insignia denoting the rank of First Sergeant."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e9
name = "ranks (E-9 sergeant major)"
desc = "Insignia denoting the rank of Sergeant Major."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e9_alt1
name = "ranks (E-9 command sergeant major)"
desc = "Insignia denoting the rank of Command Sergeant Major."
/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e9_alt2
name = "ranks (E-9 sergeant major of the marine)"
desc = "Insignia denoting the rank of Sergeant Major of the marine."
/obj/item/clothing/accessory/solgov/rank/marine/officer
name = "ranks (O-1 second lieutenant)"
desc = "Insignia denoting the rank of Second Lieutenant."
icon_state = "armyrank_officer"
/obj/item/clothing/accessory/solgov/rank/marine/officer/o2
name = "ranks (O-2 first lieutenant)"
desc = "Insignia denoting the rank of First Lieutenant."
/obj/item/clothing/accessory/solgov/rank/marine/officer/o3
name = "ranks (O-3 captain)"
desc = "Insignia denoting the rank of Captain."
/obj/item/clothing/accessory/solgov/rank/marine/officer/o4
name = "ranks (O-4 major)"
desc = "Insignia denoting the rank of Major."
/obj/item/clothing/accessory/solgov/rank/marine/officer/o5
name = "ranks (O-5 lieutenant colonel)"
desc = "Insignia denoting the rank of Lieutenant Colonel."
/obj/item/clothing/accessory/solgov/rank/marine/officer/o6
name = "ranks (O-6 colonel)"
desc = "Insignia denoting the rank of Colonel."
/obj/item/clothing/accessory/solgov/rank/marine/flag
name = "ranks (O-7 brigadier general)"
desc = "Insignia denoting the rank of Brigadier General."
icon_state = "armyrank_command"
/obj/item/clothing/accessory/solgov/rank/marine/flag/o8
name = "ranks (O-8 major general)"
desc = "Insignia denoting the rank of Major General."
/obj/item/clothing/accessory/solgov/rank/marine/flag/o9
name = "ranks (O-9 lieutenant general)"
desc = "Insignia denoting the rank of lieutenant general."
/obj/item/clothing/accessory/solgov/rank/marine/flag/o10
name = "ranks (O-10 general)"
desc = "Insignia denoting the rank of General."
/obj/item/clothing/accessory/solgov/rank/marine/flag/o10_alt
name = "ranks (O-10 field marshal)"
desc = "Insignia denoting the rank of Field Marshal."