Files
VOREStation/code/modules/clothing/ears/earrings.dm
T
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00

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1.9 KiB
Plaintext

//Material earrings
/obj/item/clothing/ears/earring
name = DEVELOPER_WARNING_NAME
desc = "An earring of some kind."
icon = 'icons/inventory/ears/item.dmi'
/obj/item/clothing/ears/earring/stud
name = "pearl stud earrings"
desc = "A pair of small stud earrings."
icon_state = "ear_stud"
color = "#eae0c8"
/obj/item/clothing/ears/earring/stud/glass
name = "glass stud earrings"
color = "#00e1ff"
/obj/item/clothing/ears/earring/stud/wood
name = "wood stud earrings"
color = "#824b28"
/obj/item/clothing/ears/earring/stud/iron
name = "iron stud earrings"
color = "#5c5454"
/obj/item/clothing/ears/earring/stud/steel
name = "steel stud earrings"
color = "#666666"
/obj/item/clothing/ears/earring/stud/silver
name = "silver stud earrings"
color = "#d1e6e3"
/obj/item/clothing/ears/earring/stud/gold
name = "gold stud earrings"
color = "#edd12f"
/obj/item/clothing/ears/earring/stud/platinum
name = "platinum stud earrings"
color = "#9999ff"
/obj/item/clothing/ears/earring/stud/diamond
name = "diamond stud earrings"
color = "#00ffe1"
/obj/item/clothing/ears/earring/dangle
icon_state = "ear_dangle"
/obj/item/clothing/ears/earring/dangle/glass
name = "glass dangle earrings"
color = "#00e1ff"
/obj/item/clothing/ears/earring/dangle/wood
name = "wood dangle earrings"
color = "#824b28"
/obj/item/clothing/ears/earring/dangle/iron
name = "iron dangle earrings"
color = "#5c5454"
/obj/item/clothing/ears/earring/dangle/steel
name = "steel dangle earrings"
color = "#666666"
/obj/item/clothing/ears/earring/dangle/silver
name = "silver dangle earrings"
color = "#d1e6e3"
/obj/item/clothing/ears/earring/dangle/gold
name = "gold dangle earrings"
color = "#edd12f"
/obj/item/clothing/ears/earring/dangle/platinum
name = "platinum dangle earrings"
color = "#9999ff"
/obj/item/clothing/ears/earring/dangle/diamond
name = "diamond dangle earrings"
color = "#00ffe1"