mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-05-17 12:20:09 +01:00
6a157d8614
* Fixes RIG gear to not drop your equipped items
Fixes the rig gear to not drop your equipped gear after undeployment
* better fix
* Fixes suits and RIGS
- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection
* Clothing unit test
* fixes
* oops
* hoods are snowflakes
* hood fix
* path fix
* no nullspace turf
* nullcheck
* don't test devwarning cloths
* ignore this too
* more exclusions
* more exclusions, disabled species test
* Changes So Far
* holding/wearing icons for clothing
* fixed
* more fixes
* lets try this again
* go
* tesh cloak
* some more
* devwarning
* the cursed one
* oops
* fixed species scan
* Update clothing.dm
* restrict this down a bit more, we don't want unit-test to choke
* no more CI killer
* suit defined name twice
* suit
* some more exclusions
* etc
* gwah
* gwah
* clarifying exclusions
* yet more exclusions
* another set of exclusions
* ranger
* compile
* more bitflag
* yet more exclusions
* more
* more missing
* Update sifguard.dm
comment (also to wake up travis)
* more exclusions
* sifguard
* more exclusions
* more
* send help, yes more exclusions
* lost to time
* skrell stuff
* offear is special
* fixes more and unbreaks protean rigs
* The big one
* wrong ifdef
* more
* boots
* Update accessory.dm
* small object fix
* lets be more careful
* Does this fix the signal
* is it the signal?
* FIXES THE REST OF THEM
* wah
* disable test
* the last one
* fix signal check
* fixes
* ignore storage
* teshari blacklist
* tesh
* God speed
* fixed progression removed lizard
* fixes some i guess but what's the point
* disable indepth check
* START ROBOT SPRITE VALIDITY
* Revert "START ROBOT SPRITE VALIDITY"
This reverts commit c9bfb7e9ce.
* consistency with another test
* yuh uh
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
129 lines
4.3 KiB
Plaintext
129 lines
4.3 KiB
Plaintext
|
|
//Hat Station 13
|
|
|
|
/obj/item/clothing/head/collectable
|
|
name = DEVELOPER_WARNING_NAME
|
|
desc = "A rare collectable hat."
|
|
|
|
/obj/item/clothing/head/collectable/petehat
|
|
name = "ultra rare hat"
|
|
desc = "an ultra rare hat. It commands a certain respect."
|
|
icon_state = "petehat"
|
|
sprite_sheets = list(
|
|
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
|
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
|
|
)
|
|
|
|
/obj/item/clothing/head/collectable/slime
|
|
name = "collectable slime cap!"
|
|
desc = "It just latches right in place!"
|
|
icon_state = "headslime"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/xenom
|
|
name = "collectable xenomorph helmet!"
|
|
desc = "Hiss hiss hiss!"
|
|
icon_state = "xenom"
|
|
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
|
|
body_parts_covered = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/collectable/chef
|
|
name = "collectable chef's hat"
|
|
desc = "A rare " + JOB_CHEF + "'s Hat meant for hat collectors!"
|
|
icon_state = "chefhat"
|
|
|
|
/obj/item/clothing/head/collectable/paper
|
|
name = "collectable paper hat"
|
|
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
|
|
icon_state = "paper"
|
|
body_parts_covered = 0
|
|
drop_sound = 'sound/items/drop/paper.ogg'
|
|
pickup_sound = 'sound/items/pickup/paper.ogg'
|
|
|
|
/obj/item/clothing/head/collectable/tophat
|
|
name = "collectable top hat"
|
|
desc = "A top hat worn by only the most prestigious hat collectors."
|
|
icon_state = "tophat"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/captain
|
|
name = "collectable site manager's hat"
|
|
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
|
icon_state = "captain"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/police
|
|
name = "collectable police officer's hat"
|
|
desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
|
|
icon_state = "policehelm"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/beret
|
|
name = "collectable beret"
|
|
desc = "A Collectable red Beret. It smells faintly of Garlic."
|
|
icon_state = "beret"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/welding
|
|
name = "collectable welding helmet"
|
|
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
|
|
icon_state = "welding"
|
|
body_parts_covered = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/collectable/slime
|
|
name = "collectable slime hat"
|
|
desc = "Just like a real Brain Slug!"
|
|
icon_state = "headslime"
|
|
item_state_slots = list(slot_r_hand_str = "greenbandana", slot_l_hand_str = "greenbandana")
|
|
|
|
/obj/item/clothing/head/collectable/flatcap
|
|
name = "collectable flat cap"
|
|
desc = "A Collectible farmer's Flat Cap!"
|
|
icon_state = "flat_cap"
|
|
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
|
|
|
/obj/item/clothing/head/collectable/pirate
|
|
name = "collectable pirate hat"
|
|
desc = "You'd make a great Dread Syndie Roberts!"
|
|
icon_state = "pirate"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/kitty
|
|
name = "collectable kitty ears"
|
|
desc = "The fur feels.....a bit too realistic."
|
|
icon_state = "kitty"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/rabbitears
|
|
name = "collectable rabbit ears"
|
|
desc = "Not as lucky as the feet!"
|
|
icon_state = "bunny"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/wizard
|
|
name = "collectable wizard's hat"
|
|
desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
|
|
icon_state = "wizard"
|
|
|
|
/obj/item/clothing/head/collectable/hardhat
|
|
name = "collectable hard hat"
|
|
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
|
|
icon_state = "hardhat0_old_yellow"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/HoS
|
|
name = "collectable HoS hat"
|
|
desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
|
|
icon_state = "hoscap"
|
|
body_parts_covered = 0
|
|
|
|
/obj/item/clothing/head/collectable/thunderdome
|
|
name = "collectable Thunderdome helmet"
|
|
desc = "Go Red! I mean Green! I mean Red! No Green!"
|
|
icon_state = "thunderdome"
|
|
|
|
/obj/item/clothing/head/collectable/swat
|
|
name = "collectable SWAT helmet"
|
|
desc = "Now you can be in the Deathsquad too!"
|
|
icon_state = "swat"
|