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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
119 lines
4.2 KiB
Plaintext
119 lines
4.2 KiB
Plaintext
/obj/item/clothing/head/soft
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name = "cargo cap"
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desc = "It's a peaked cap in a tasteless yellow color."
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icon_state = "cargosoft"
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item_state_slots = list(slot_r_hand_str = "cargosoft", slot_l_hand_str = "cargosoft")
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var/flipped = 0
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siemens_coefficient = 0.9
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body_parts_covered = 0
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special_handling = TRUE
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/obj/item/clothing/head/soft/dropped(mob/user)
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icon_state = initial(icon_state)
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flipped = FALSE
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..()
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/obj/item/clothing/head/soft/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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flipped = !flipped
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if(flipped)
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icon_state = "[icon_state]_flipped"
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to_chat(user, "You flip the hat backwards.")
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else
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icon_state = initial(icon_state)
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to_chat(user, "You flip the hat back in normal position.")
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update_clothing_icon() //so our mob-overlays update
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/obj/item/clothing/head/soft/red
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name = "red cap"
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desc = "It's a baseball hat in a tasteless red color."
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icon_state = "redsoft"
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item_state_slots = list(slot_r_hand_str = "redsoft", slot_l_hand_str = "redsoft")
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/obj/item/clothing/head/soft/blue
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name = "blue cap"
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desc = "It's a peaked cap in a tasteless blue color."
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icon_state = "bluesoft"
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item_state_slots = list(slot_r_hand_str = "bluesoft", slot_l_hand_str = "bluesoft")
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/obj/item/clothing/head/soft/green
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name = "green cap"
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desc = "It's a peaked cap in a tasteless green color."
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icon_state = "greensoft"
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item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft")
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/obj/item/clothing/head/soft/yellow
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name = "yellow cap"
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desc = "It's a peaked cap in a tasteless yellow color."
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icon_state = "yellowsoft"
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item_state_slots = list(slot_r_hand_str = "yellowsoft", slot_l_hand_str = "yellowsoft")
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/obj/item/clothing/head/soft/grey
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name = "grey cap"
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desc = "It's a peaked cap in a tasteful grey color."
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icon_state = "greysoft"
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item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
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/obj/item/clothing/head/soft/orange
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name = "orange cap"
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desc = "It's a peaked cap in a tasteless orange color."
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icon_state = "orangesoft"
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item_state_slots = list(slot_r_hand_str = "orangesoft", slot_l_hand_str = "orangesoft")
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/obj/item/clothing/head/soft/mime
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name = "white cap"
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desc = "It's a peaked cap in a tasteless white color."
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icon_state = "mimesoft"
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item_state_slots = list(slot_r_hand_str = "mimesoft", slot_l_hand_str = "mimesoft")
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/obj/item/clothing/head/soft/purple
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name = "purple cap"
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desc = "It's a peaked cap in a tasteless purple color."
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icon_state = "purplesoft"
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item_state_slots = list(slot_r_hand_str = "purplesoft", slot_l_hand_str = "purplesoft")
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/obj/item/clothing/head/soft/rainbow
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name = "rainbow cap"
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desc = "It's a peaked cap in a bright rainbow of colors."
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icon_state = "rainbowsoft"
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item_state_slots = list(slot_r_hand_str = "rainbowsoft", slot_l_hand_str = "rainbowsoft")
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/obj/item/clothing/head/soft/sec
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name = "security cap"
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desc = "It's a field cap in tasteful red color."
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icon_state = "secsoft"
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item_state_slots = list(slot_r_hand_str = "secsoft", slot_l_hand_str = "secsoft")
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/obj/item/clothing/head/soft/sec/corp
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name = "corporate security cap"
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desc = "It's field cap in corporate colors."
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icon_state = "corpsoft"
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item_state_slots = list(slot_r_hand_str = "corpsoft", slot_l_hand_str = "corpsoft")
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/obj/item/clothing/head/soft/black
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name = "black cap"
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desc = "It's a peaked cap in a tasteful black color."
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icon_state = "blacksoft"
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item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
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/obj/item/clothing/head/soft/mbill
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name = "shipping cap"
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desc = "It's a ballcap bearing the colors of Major Bill's Shipping."
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icon_state = "mbillsoft"
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item_state_slots = list(slot_r_hand_str = "redsoft", slot_l_hand_str = "redsoft")
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catalogue_data = list(/datum/category_item/catalogue/information/organization/major_bills)
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/obj/item/clothing/head/soft/med
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name = "medical cap"
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desc = "It's a field cap in white, with a blue cross on the front."
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icon_state = "medsoft"
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item_state_slots = list(slot_r_hand_str = "mimesoft", slot_l_hand_str = "mimesoft")
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/obj/item/clothing/head/soft/paramed
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name = "paramedic's cap"
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desc = "It's a field cap in dark blue, with a white cross on the front."
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icon_state = "emtsoft"
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item_state_slots = list(slot_r_hand_str = "bluesoft", slot_l_hand_str = "bluesoft")
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