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b36e238cd1
* cleaned up every clothing item to use defined pocket lists * oop, changeling armor weird * invalid prybar * allow any emergency tank, for non-oxy breathers --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
105 lines
3.9 KiB
Plaintext
105 lines
3.9 KiB
Plaintext
//Captain's Spacesuit
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/obj/item/clothing/head/helmet/space/capspace
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name = "space helmet"
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icon_state = "capspace"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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item_flags = 0
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flags_inv = HIDEFACE|BLOCKHAIR
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permeability_coefficient = 0.01
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
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/obj/item/clothing/suit/armor/captain
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name = JOB_SITE_MANAGER + "'s armor"
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desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
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icon_state = "caparmor"
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w_class = ITEMSIZE_HUGE
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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item_flags = 0
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body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY)
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slowdown = 1.5
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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min_pressure_protection = 0
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max_pressure_protection = 2 * ONE_ATMOSPHERE
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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//Deathsquad suit
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/obj/item/clothing/head/helmet/space/deathsquad
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name = "deathsquad helmet"
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desc = "That's not red paint. That's real blood."
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icon_state = "deathsquad"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
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item_flags = THICKMATERIAL
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.6
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//how is this a space helmet?
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers."
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icon_state = "beret_black_security" //old sprite was lost, this is the next closest.
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item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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item_flags = 0
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.9
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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item_flags = 0
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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/obj/item/clothing/suit/space/santa
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name = "Santa's suit"
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desc = "Festive!"
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icon_state = "santa"
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slowdown = 0
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item_flags = 0
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allowed = list(/obj/item) //for stuffing exta special presents
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//Space pirate outfit
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/obj/item/clothing/head/helmet/space/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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item_flags = 0
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flags_inv = BLOCKHAIR
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body_parts_covered = 0
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siemens_coefficient = 0.9
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/obj/item/clothing/suit/space/pirate //Whhhhyyyyyyy???
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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w_class = ITEMSIZE_NORMAL
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_EXPLO)
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.9
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flags_inv = HIDETAIL|HIDEHOLSTER
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body_parts_covered = UPPER_TORSO|ARMS
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//Orange emergency space suit
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/obj/item/clothing/head/helmet/space/emergency
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name = "emergency soft helmet"
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icon_state = "syndicate-helm-orange"
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desc = "A simple helmet with a built in light, smells like mothballs."
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flash_protection = FLASH_PROTECTION_NONE
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/obj/item/clothing/suit/space/emergency
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name = "emergency softsuit"
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icon_state = "syndicate-orange"
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desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
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slowdown = 2
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