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VOREStation/code/modules/clothing/spacesuits/void/merc.dm
T
Cameron Lennox b36e238cd1 Cleaned up every clothing item to use defined pocket lists #35 (#17235)
* cleaned up every clothing item to use defined pocket lists

* oop, changeling armor weird

* invalid prybar

* allow any emergency tank, for non-oxy breathers

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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-12 16:32:55 -04:00

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//Syndicate rig
/obj/item/clothing/head/helmet/space/void/merc
name = "blood-red voidsuit helmet"
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
icon_state = "rig0-syndie"
item_state_slots = list(slot_r_hand_str = "syndie_helm", slot_l_hand_str = "syndie_helm")
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
camera_networks = list(NETWORK_MERCENARY)
light_overlay = "helmet_light_green" //todo: species-specific light overlays
/obj/item/clothing/suit/space/void/merc
icon_state = "rig-syndie"
name = "blood-red voidsuit"
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
item_state_slots = list(slot_r_hand_str = "syndie_voidsuit", slot_l_hand_str = "syndie_voidsuit")
w_class = ITEMSIZE_NORMAL
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_SECURITY)
siemens_coefficient = 0.6
breach_threshold = 16 //Extra Thicc
resilience = 0.05 //Military Armor
/obj/item/clothing/head/helmet/space/void/merc/fire
icon_state = "rig0-firebug"
name = "soot-covered voidsuit helmet"
desc = "A blackened helmet that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
armor = list(melee = 40, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 20* ONE_ATMOSPHERE
siemens_coefficient = 0.7
light_overlay = "helmet_light_fire"
/obj/item/clothing/suit/space/void/merc/fire
icon_state = "rig-firebug"
name = "soot-covered voidsuit"
desc = "A blackened suit that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
armor = list(melee = 50, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 20* ONE_ATMOSPHERE
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_SECURITY, /obj/item/material/twohanded/fireaxe, /obj/item/flamethrower)
siemens_coefficient = 0.7
breach_threshold = 18 //Super Extra Thicc
slowdown = 1