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VOREStation/code/modules/clothing/spacesuits/void/station.dm
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Cameron Lennox e5483acc6a Voidsuit Oxygen Integration (#17387)
* Makes oxygen tanks able to be used in voidsuits again

Actually incorporates and lets you use the oxygen tank that is INSIDE OF THE SUIT without it being put into your suit storage. When I was bugfixing and saw it just spew the oxygen tank out into the suit storage slot I thought to myself 'what is even the point'

Rigsuits can already do this and are superior in every way (they splint all your limbs, they have integrated oxygen tanks, self cooling, among other things), so let's let voidsuits have a little buff

* POCKET_ALL_TANKS
2025-03-20 15:58:18 +01:00

411 lines
23 KiB
Plaintext

// Station voidsuits
//Engineering
/obj/item/clothing/head/helmet/space/void/engineering
name = "engineering voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has moderate radiation and pressure shielding."
icon_state = "rig0-engineering"
item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15 * ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
camera_networks = list(NETWORK_ENGINEERING)
/obj/item/clothing/suit/space/void/engineering
name = "engineering voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has moderate radiation and pressure shielding."
icon_state = "rig-engineering"
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_MINING, POCKET_ENGINEERING, POCKET_CE)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15 * ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
breach_threshold = 14 //These are kinda thicc
slowdown = 1
//Engineering HAZMAT Voidsuit
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
name = "HAZMAT voidsuit helmet"
desc = "A engineering helmet designed for work in a low-pressure environment. Extra radiation shielding appears to have been installed at the price of comfort."
icon_state = "rig0-engineering_rad"
item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
armor = list(melee = 25, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 10 * ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/suit/space/void/engineering/hazmat
name = "HAZMAT voidsuit"
desc = "A engineering voidsuit that protects against hazardous, low pressure environments. Has enhanced radiation shielding compared to regular engineering voidsuits."
icon_state = "rig-engineering_rad"
item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
armor = list(melee = 25, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 10 * ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
//Engineering Construction Voidsuit
/obj/item/clothing/head/helmet/space/void/engineering/construction
name = "construction voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Exchanges radiation shielding for extra armor and maneuverability for field projects."
icon_state = "rig0-engineering_con"
item_state_slots = list(slot_r_hand_str = "eng_helm_con", slot_l_hand_str = "eng_helm_con")
armor = list(melee = 40, bullet = 15, laser = 25, energy = 15, bomb = 35, bio = 100, rad = 50)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 10 * ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/suit/space/void/engineering/construction
name = "construction voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Exchanges radiation shielding for extra armor and maneuverability for field projects."
icon_state = "rig-engineering_con"
item_state_slots = list(slot_r_hand_str = "eng_voidsuit_con", slot_l_hand_str = "eng_voidsuit_con")
armor = list(melee = 40, bullet = 15, laser = 25, energy = 15, bomb = 35, bio = 100, rad = 50)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 10 * ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
slowdown = 0.5
//Engineering Surplus Voidsuits
/obj/item/clothing/head/helmet/space/void/engineering/alt
name = "reinforced engineering voidsuit helmet"
desc = "A heavy, radiation-shielded voidsuit helmet with a surprisingly comfortable interior."
icon_state = "rig0-engineeringalt"
armor = list(melee = 50, bullet = 15, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 100)
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/engineering/alt
name = "reinforced engineering voidsuit"
desc = "A bulky industrial voidsuit. It's a few generations old, but a reliable design and radiation shielding make up for the lack of climate control."
icon_state = "rig-engineeringalt"
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/engineering/salvage
name = "salvage voidsuit helmet"
desc = "A heavily modified salvage voidsuit helmet. It has been fitted with radiation-resistant plating."
icon_state = "rig0-salvage"
item_state_slots = list(
slot_l_hand_str = "eng_helm",
slot_r_hand_str = "eng_helm",
)
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
/obj/item/clothing/suit/space/void/engineering/salvage
name = "salvage voidsuit"
desc = "A hand-me-down salvage voidsuit. It has obviously had a lot of repair work done to its radiation shielding."
icon_state = "rig-engineeringsav"
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_ENGINEERING, POCKET_CE)
slowdown = 0.5
//Mining
/obj/item/clothing/head/helmet/space/void/mining
name = "mining voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
icon_state = "rig0-mining"
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 55, bio = 100, rad = 50)
light_overlay = "helmet_light_dual"
camera_networks = list(NETWORK_CARGO)
/obj/item/clothing/suit/space/void/mining
name = "mining voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
icon_state = "rig-mining"
item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_MINING)
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 55, bio = 100, rad = 50)
breach_threshold = 14 //These are kinda thicc
resilience = 0.15 //Armored
slowdown = 1
//Mining Surplus Voidsuit
/obj/item/clothing/head/helmet/space/void/mining/alt
name = "frontier mining voidsuit helmet"
desc = "An armored cheap voidsuit helmet. Someone must have through they were pretty cool when they painted a mohawk on it."
icon_state = "rig0-miningalt"
/obj/item/clothing/suit/space/void/mining/alt
icon_state = "rig-miningalt"
name = "frontier mining voidsuit"
desc = "A cheap prospecting voidsuit. What it lacks in comfort it makes up for in armor plating and street cred."
slowdown = 0.5
//Medical
/obj/item/clothing/head/helmet/space/void/medical
name = "medical voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
icon_state = "rig0-medical"
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 80)
camera_networks = list(NETWORK_MEDICAL)
/obj/item/clothing/suit/space/void/medical
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
icon_state = "rig-medical"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_MEDICAL)
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 80)
//Medical EMT Voidsuit
/obj/item/clothing/head/helmet/space/void/medical/emt
name = "emergency medical response voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Exchanges radiation shielding for some additional protection."
icon_state = "rig0-medical_emt"
item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
armor = list(melee = 40, bullet = 15, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical/emt
name = "emergency medical response voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Exchanges radiation shielding for some additional protection."
icon_state = "rig-medical_emt"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
armor = list(melee = 40, bullet = 15, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
breach_threshold = 14 //These are kinda thicc
//Medical Biohazard Voidsuit
/obj/item/clothing/head/helmet/space/void/medical/bio
name = "biohazard voidsuit helmet"
desc = "A special suit designed to protect the user in hazardous environments on the field. It feels heavier than the standard suit with extra protection around the joints."
icon_state = "rig0-medical_bio"
item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
armor = list(melee = 55, bullet = 15, laser = 20, energy = 15, bomb = 15, bio = 100, rad = 75)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15 * ONE_ATMOSPHERE
/obj/item/clothing/suit/space/void/medical/bio
name = "biohazard voidsuit"
desc = "A special suit designed to protect the user in hazardous environments on the field. It feels heavier than the standard suit with extra protection around the joints."
icon_state = "rig-medical_bio"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
armor = list(melee = 55, bullet = 15, laser = 20, energy = 15, bomb = 15, bio = 100, rad = 75)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15 * ONE_ATMOSPHERE
breach_threshold = 16 //Extra Thicc
slowdown = 1.5
//Medical Streamlined Voidsuit
/obj/item/clothing/head/helmet/space/void/medical/veymed
name = "lightweight medical voidsuit helmet"
desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a sleek blue. It possesses advanced autoadaptive systems and doesn't need to be cycled to change species fit for most large humanoids."
icon_state = "rig0-medicalalt"
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
light_overlay = "helmet_light_dual_blue"
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt to most species, but diona/vox are too weird
no_cycle = TRUE
/obj/item/clothing/suit/space/void/medical/veymed
name = "lightweight medical voidsuit"
desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion. It possesses advanced autoadaptive systems and doesn't need to be cycled to change species fit for most large humanoids."
icon_state = "rig-medicalalt"
slowdown = 0
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt, but diona/vox are too weird
no_cycle = TRUE
/obj/item/clothing/head/helmet/space/void/medical/veymed_static
name = "nonadaptive lightweight medical voidsuit helmet"
desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a sleek blue. This specific model lacks the autoadaption feature as a cost-saving measure."
icon_state = "rig0-medicalalt"
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
light_overlay = "helmet_light_dual_blue"
/obj/item/clothing/suit/space/void/medical/veymed_static
name = "nonadaptive lightweight medical voidsuit"
desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion. This specific model lacks the autoadaption feature as a cost-saving measure."
icon_state = "rig-medicalalt"
slowdown = 0
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
//Security
/obj/item/clothing/head/helmet/space/void/security
name = "security voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "rig0-sec"
item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
armor = list(melee = 50, bullet = 25, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 10)
siemens_coefficient = 0.7
light_overlay = "helmet_light_dual"
camera_networks = list(NETWORK_SECURITY)
/obj/item/clothing/suit/space/void/security
name = "security voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
icon_state = "rig-sec"
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
armor = list(melee = 50, bullet = 25, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 10)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_EXPLO)
siemens_coefficient = 0.7
breach_threshold = 14 //These are kinda thicc
resilience = 0.15 //Armored
slowdown = 1
//Security Crowd Control Voidsuit
/obj/item/clothing/head/helmet/space/void/security/riot
name = "crowd control voidsuit helmet"
desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
icon_state = "rig0-sec_riot"
armor = list(melee = 70, bullet = 15, laser = 15, energy = 15, bomb = 60, bio = 100, rad = 10)
item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot")
/obj/item/clothing/suit/space/void/security/riot
name = "crowd control voidsuit"
desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
icon_state = "rig-sec_riot"
armor = list(melee = 70, bullet = 15, laser = 15, energy = 15, bomb = 60, bio = 100, rad = 10)
breach_threshold = 16 //Extra Thicc
resilience = 0.1 //Heavily Armored
item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
//Security Surplus Voidsuit
/obj/item/clothing/head/helmet/space/void/security/alt
name = "security EVA voidsuit helmet"
desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets."
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 40, bio = 100, rad = 50)
icon_state = "rig0-secalt"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
/obj/item/clothing/suit/space/void/security/alt
name = "security EVA voidsuit"
desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits."
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 40, bio = 100, rad = 50)
breach_threshold = 16 //Extra Thicc
resilience = 0.1 //Heavily Armored
icon_state = "rig-secalt"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
//Atmospherics
/obj/item/clothing/head/helmet/space/void/atmos
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
name = "atmospherics voidsuit helmet"
icon_state = "rig0-atmos"
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE+15000
light_overlay = "helmet_light_dual"
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 20* ONE_ATMOSPHERE
camera_networks = list(NETWORK_ENGINEERING)
/obj/item/clothing/suit/space/void/atmos
name = "atmos voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
icon_state = "rig-atmos"
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE+15000
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 20* ONE_ATMOSPHERE
breach_threshold = 16 //Extra Thicc
slowdown = 1.5
//Atmospherics Surplus Voidsuit
/obj/item/clothing/head/helmet/space/void/atmos/alt
desc = "A special voidsuit helmet designed for work in hazardous, low pressure environments.This one has been plated with an expensive heat and radiation resistant ceramic."
name = "heavy duty atmospherics voidsuit helmet"
icon_state = "rig0-atmosalt"
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
light_overlay = "hardhat_light"
/obj/item/clothing/suit/space/void/atmos/alt
desc = "A special suit that protects against hazardous, low pressure environments. Fits better than the standard atmospheric voidsuit while still rated to withstand extreme heat and even minor radiation."
icon_state = "rig-atmosalt"
name = "heavy duty atmos voidsuit"
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
slowdown = 1
//Exploration
/obj/item/clothing/head/helmet/space/void/exploration
name = "exploration voidsuit helmet"
desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments."
icon_state = "helm_explorer"
item_state = "helm_explorer"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
light_overlay = "helmet_light_dual" //explorer_light
camera_networks = list(NETWORK_EXPLORATION)
/obj/item/clothing/suit/space/void/exploration
name = "exploration voidsuit"
desc = "A hazard and radiation resistant voidsuit, featuring the " + JOB_EXPLORER + " emblem on its chest plate. Designed for exploring unknown planetary environments."
icon_state = "void_explorer"
item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
breach_threshold = 14 //These are kinda thicc
resilience = 0.15 //Armored
//SAR
/obj/item/clothing/head/helmet/space/void/expedition_medical
name = "field medic voidsuit helmet"
desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments. Has a reinforced high-vis bubble style visor."
icon_state = "helm_exp_medic"
item_state = "helm_exp_medic"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
light_overlay = "helmet_light_dual" //explorer_light
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
/obj/item/clothing/suit/space/void/expedition_medical
name = "field medic voidsuit"
desc = "A hazard and radiation resistant voidsuit, featuring the " + JOB_EXPLORER + " emblem and a green cross on its chest plate. Seems to be a little lighter and more flexible than the regular explorer issue."
icon_state = "void_exp_medic"
item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
breach_threshold = 14 //These are kinda thicc
resilience = 0.15 //Armored
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
/obj/item/clothing/head/helmet/space/void/exploration/alt
desc = "A radiation-resistant helmet retrofitted for exploring unknown planetary environments."
icon_state = "helm_explorer2"
item_state = "helm_explorer2"
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
/obj/item/clothing/suit/space/void/exploration/alt
desc = "A lightweight, radiation-resistant voidsuit. Retrofitted for exploring unknown planetary environments."
icon_state = "void_explorer2"
item_state_slots = list(slot_r_hand_str = "skrell_suit_white", slot_l_hand_str = "skrell_suit_white")
//Pilot
/obj/item/clothing/head/helmet/space/void/pilot
desc = "An atmos resistant helmet for space and planet exploration."
name = "pilot voidsuit helmet"
icon_state = "rig0_pilot"
item_state = "pilot_helm"
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
light_overlay = "helmet_light_dual"
camera_networks = list(NETWORK_CIVILIAN)
/obj/item/clothing/suit/space/void/pilot
desc = "An atmos resistant voidsuit for space and planet exploration."
icon_state = "rig-pilot"
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
name = "pilot voidsuit"
armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, /obj/item/storage/toolbox, /obj/item/storage/briefcase/inflatable)
/obj/item/clothing/head/helmet/space/void/pilot/alt
icon_state = "rig0_pilot2"
item_state = "pilot_helm2"
/obj/item/clothing/suit/space/void/pilot/alt
desc = "An atmos resistant voidsuit for space."
icon_state = "rig-pilot2"
item_state = "rig-pilot2"