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https://github.com/VOREStation/VOREStation.git
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e5483acc6a
* Makes oxygen tanks able to be used in voidsuits again Actually incorporates and lets you use the oxygen tank that is INSIDE OF THE SUIT without it being put into your suit storage. When I was bugfixing and saw it just spew the oxygen tank out into the suit storage slot I thought to myself 'what is even the point' Rigsuits can already do this and are superior in every way (they splint all your limbs, they have integrated oxygen tanks, self cooling, among other things), so let's let voidsuits have a little buff * POCKET_ALL_TANKS
411 lines
23 KiB
Plaintext
411 lines
23 KiB
Plaintext
// Station voidsuits
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//Engineering
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/obj/item/clothing/head/helmet/space/void/engineering
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name = "engineering voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has moderate radiation and pressure shielding."
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icon_state = "rig0-engineering"
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item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
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camera_networks = list(NETWORK_ENGINEERING)
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/obj/item/clothing/suit/space/void/engineering
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name = "engineering voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has moderate radiation and pressure shielding."
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icon_state = "rig-engineering"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_MINING, POCKET_ENGINEERING, POCKET_CE)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
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breach_threshold = 14 //These are kinda thicc
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slowdown = 1
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//Engineering HAZMAT Voidsuit
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/obj/item/clothing/head/helmet/space/void/engineering/hazmat
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name = "HAZMAT voidsuit helmet"
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desc = "A engineering helmet designed for work in a low-pressure environment. Extra radiation shielding appears to have been installed at the price of comfort."
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icon_state = "rig0-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
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armor = list(melee = 25, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 10 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/suit/space/void/engineering/hazmat
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name = "HAZMAT voidsuit"
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desc = "A engineering voidsuit that protects against hazardous, low pressure environments. Has enhanced radiation shielding compared to regular engineering voidsuits."
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icon_state = "rig-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
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armor = list(melee = 25, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 10 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//Engineering Construction Voidsuit
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/obj/item/clothing/head/helmet/space/void/engineering/construction
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name = "construction voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Exchanges radiation shielding for extra armor and maneuverability for field projects."
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icon_state = "rig0-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_helm_con", slot_l_hand_str = "eng_helm_con")
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armor = list(melee = 40, bullet = 15, laser = 25, energy = 15, bomb = 35, bio = 100, rad = 50)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 10 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/suit/space/void/engineering/construction
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name = "construction voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Exchanges radiation shielding for extra armor and maneuverability for field projects."
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icon_state = "rig-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_con", slot_l_hand_str = "eng_voidsuit_con")
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armor = list(melee = 40, bullet = 15, laser = 25, energy = 15, bomb = 35, bio = 100, rad = 50)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 10 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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slowdown = 0.5
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//Engineering Surplus Voidsuits
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/obj/item/clothing/head/helmet/space/void/engineering/alt
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name = "reinforced engineering voidsuit helmet"
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desc = "A heavy, radiation-shielded voidsuit helmet with a surprisingly comfortable interior."
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icon_state = "rig0-engineeringalt"
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 100)
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/engineering/alt
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name = "reinforced engineering voidsuit"
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desc = "A bulky industrial voidsuit. It's a few generations old, but a reliable design and radiation shielding make up for the lack of climate control."
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icon_state = "rig-engineeringalt"
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
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slowdown = 0.5
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/obj/item/clothing/head/helmet/space/void/engineering/salvage
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name = "salvage voidsuit helmet"
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desc = "A heavily modified salvage voidsuit helmet. It has been fitted with radiation-resistant plating."
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icon_state = "rig0-salvage"
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item_state_slots = list(
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slot_l_hand_str = "eng_helm",
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slot_r_hand_str = "eng_helm",
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)
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
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/obj/item/clothing/suit/space/void/engineering/salvage
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name = "salvage voidsuit"
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desc = "A hand-me-down salvage voidsuit. It has obviously had a lot of repair work done to its radiation shielding."
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icon_state = "rig-engineeringsav"
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_ENGINEERING, POCKET_CE)
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slowdown = 0.5
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//Mining
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/obj/item/clothing/head/helmet/space/void/mining
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name = "mining voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
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icon_state = "rig0-mining"
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item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 55, bio = 100, rad = 50)
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light_overlay = "helmet_light_dual"
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camera_networks = list(NETWORK_CARGO)
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/obj/item/clothing/suit/space/void/mining
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name = "mining voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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icon_state = "rig-mining"
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item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_MINING)
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 55, bio = 100, rad = 50)
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breach_threshold = 14 //These are kinda thicc
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resilience = 0.15 //Armored
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slowdown = 1
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//Mining Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/mining/alt
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name = "frontier mining voidsuit helmet"
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desc = "An armored cheap voidsuit helmet. Someone must have through they were pretty cool when they painted a mohawk on it."
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icon_state = "rig0-miningalt"
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/obj/item/clothing/suit/space/void/mining/alt
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icon_state = "rig-miningalt"
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name = "frontier mining voidsuit"
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desc = "A cheap prospecting voidsuit. What it lacks in comfort it makes up for in armor plating and street cred."
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slowdown = 0.5
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//Medical
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/obj/item/clothing/head/helmet/space/void/medical
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name = "medical voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
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icon_state = "rig0-medical"
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 80)
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camera_networks = list(NETWORK_MEDICAL)
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/obj/item/clothing/suit/space/void/medical
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name = "medical voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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icon_state = "rig-medical"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_MEDICAL)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 80)
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//Medical EMT Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/emt
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name = "emergency medical response voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Exchanges radiation shielding for some additional protection."
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icon_state = "rig0-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
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armor = list(melee = 40, bullet = 15, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical/emt
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name = "emergency medical response voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Exchanges radiation shielding for some additional protection."
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icon_state = "rig-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
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armor = list(melee = 40, bullet = 15, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
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breach_threshold = 14 //These are kinda thicc
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//Medical Biohazard Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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desc = "A special suit designed to protect the user in hazardous environments on the field. It feels heavier than the standard suit with extra protection around the joints."
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icon_state = "rig0-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
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armor = list(melee = 55, bullet = 15, laser = 20, energy = 15, bomb = 15, bio = 100, rad = 75)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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desc = "A special suit designed to protect the user in hazardous environments on the field. It feels heavier than the standard suit with extra protection around the joints."
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icon_state = "rig-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
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armor = list(melee = 55, bullet = 15, laser = 20, energy = 15, bomb = 15, bio = 100, rad = 75)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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breach_threshold = 16 //Extra Thicc
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slowdown = 1.5
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//Medical Streamlined Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/veymed
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name = "lightweight medical voidsuit helmet"
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desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a sleek blue. It possesses advanced autoadaptive systems and doesn't need to be cycled to change species fit for most large humanoids."
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icon_state = "rig0-medicalalt"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
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light_overlay = "helmet_light_dual_blue"
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt to most species, but diona/vox are too weird
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no_cycle = TRUE
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/obj/item/clothing/suit/space/void/medical/veymed
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name = "lightweight medical voidsuit"
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desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion. It possesses advanced autoadaptive systems and doesn't need to be cycled to change species fit for most large humanoids."
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icon_state = "rig-medicalalt"
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slowdown = 0
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt, but diona/vox are too weird
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no_cycle = TRUE
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/obj/item/clothing/head/helmet/space/void/medical/veymed_static
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name = "nonadaptive lightweight medical voidsuit helmet"
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desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a sleek blue. This specific model lacks the autoadaption feature as a cost-saving measure."
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icon_state = "rig0-medicalalt"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
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light_overlay = "helmet_light_dual_blue"
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/obj/item/clothing/suit/space/void/medical/veymed_static
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name = "nonadaptive lightweight medical voidsuit"
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desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion. This specific model lacks the autoadaption feature as a cost-saving measure."
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icon_state = "rig-medicalalt"
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slowdown = 0
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
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//Security
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/obj/item/clothing/head/helmet/space/void/security
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name = "security voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "rig0-sec"
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item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
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armor = list(melee = 50, bullet = 25, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0.7
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light_overlay = "helmet_light_dual"
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camera_networks = list(NETWORK_SECURITY)
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/obj/item/clothing/suit/space/void/security
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name = "security voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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icon_state = "rig-sec"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
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armor = list(melee = 50, bullet = 25, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 10)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ALL_TANKS, POCKET_EXPLO)
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siemens_coefficient = 0.7
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breach_threshold = 14 //These are kinda thicc
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resilience = 0.15 //Armored
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slowdown = 1
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//Security Crowd Control Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/riot
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name = "crowd control voidsuit helmet"
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desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
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icon_state = "rig0-sec_riot"
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armor = list(melee = 70, bullet = 15, laser = 15, energy = 15, bomb = 60, bio = 100, rad = 10)
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item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot")
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/obj/item/clothing/suit/space/void/security/riot
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name = "crowd control voidsuit"
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desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
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icon_state = "rig-sec_riot"
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armor = list(melee = 70, bullet = 15, laser = 15, energy = 15, bomb = 60, bio = 100, rad = 10)
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breach_threshold = 16 //Extra Thicc
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resilience = 0.1 //Heavily Armored
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
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//Security Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/alt
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name = "security EVA voidsuit helmet"
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desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets."
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 40, bio = 100, rad = 50)
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icon_state = "rig0-secalt"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
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/obj/item/clothing/suit/space/void/security/alt
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name = "security EVA voidsuit"
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desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits."
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 40, bio = 100, rad = 50)
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breach_threshold = 16 //Extra Thicc
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resilience = 0.1 //Heavily Armored
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icon_state = "rig-secalt"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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//Atmospherics
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/obj/item/clothing/head/helmet/space/void/atmos
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desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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name = "atmospherics voidsuit helmet"
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icon_state = "rig0-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE+15000
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light_overlay = "helmet_light_dual"
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 20* ONE_ATMOSPHERE
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camera_networks = list(NETWORK_ENGINEERING)
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/obj/item/clothing/suit/space/void/atmos
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name = "atmos voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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icon_state = "rig-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE+15000
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 20* ONE_ATMOSPHERE
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breach_threshold = 16 //Extra Thicc
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slowdown = 1.5
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//Atmospherics Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/atmos/alt
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desc = "A special voidsuit helmet designed for work in hazardous, low pressure environments.This one has been plated with an expensive heat and radiation resistant ceramic."
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name = "heavy duty atmospherics voidsuit helmet"
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icon_state = "rig0-atmosalt"
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
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light_overlay = "hardhat_light"
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|
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/obj/item/clothing/suit/space/void/atmos/alt
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desc = "A special suit that protects against hazardous, low pressure environments. Fits better than the standard atmospheric voidsuit while still rated to withstand extreme heat and even minor radiation."
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icon_state = "rig-atmosalt"
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name = "heavy duty atmos voidsuit"
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
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slowdown = 1
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//Exploration
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/obj/item/clothing/head/helmet/space/void/exploration
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name = "exploration voidsuit helmet"
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desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments."
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icon_state = "helm_explorer"
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|
item_state = "helm_explorer"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
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|
armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
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light_overlay = "helmet_light_dual" //explorer_light
|
|
camera_networks = list(NETWORK_EXPLORATION)
|
|
|
|
/obj/item/clothing/suit/space/void/exploration
|
|
name = "exploration voidsuit"
|
|
desc = "A hazard and radiation resistant voidsuit, featuring the " + JOB_EXPLORER + " emblem on its chest plate. Designed for exploring unknown planetary environments."
|
|
icon_state = "void_explorer"
|
|
item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
|
|
armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
|
|
allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
|
|
breach_threshold = 14 //These are kinda thicc
|
|
resilience = 0.15 //Armored
|
|
|
|
//SAR
|
|
/obj/item/clothing/head/helmet/space/void/expedition_medical
|
|
name = "field medic voidsuit helmet"
|
|
desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments. Has a reinforced high-vis bubble style visor."
|
|
icon_state = "helm_exp_medic"
|
|
item_state = "helm_exp_medic"
|
|
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
|
|
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
|
|
light_overlay = "helmet_light_dual" //explorer_light
|
|
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
|
|
|
|
/obj/item/clothing/suit/space/void/expedition_medical
|
|
name = "field medic voidsuit"
|
|
desc = "A hazard and radiation resistant voidsuit, featuring the " + JOB_EXPLORER + " emblem and a green cross on its chest plate. Seems to be a little lighter and more flexible than the regular explorer issue."
|
|
icon_state = "void_exp_medic"
|
|
item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
|
|
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
|
|
allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
|
|
breach_threshold = 14 //These are kinda thicc
|
|
resilience = 0.15 //Armored
|
|
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
|
|
|
|
/obj/item/clothing/head/helmet/space/void/exploration/alt
|
|
desc = "A radiation-resistant helmet retrofitted for exploring unknown planetary environments."
|
|
icon_state = "helm_explorer2"
|
|
item_state = "helm_explorer2"
|
|
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
|
|
|
|
/obj/item/clothing/suit/space/void/exploration/alt
|
|
desc = "A lightweight, radiation-resistant voidsuit. Retrofitted for exploring unknown planetary environments."
|
|
icon_state = "void_explorer2"
|
|
item_state_slots = list(slot_r_hand_str = "skrell_suit_white", slot_l_hand_str = "skrell_suit_white")
|
|
|
|
//Pilot
|
|
/obj/item/clothing/head/helmet/space/void/pilot
|
|
desc = "An atmos resistant helmet for space and planet exploration."
|
|
name = "pilot voidsuit helmet"
|
|
icon_state = "rig0_pilot"
|
|
item_state = "pilot_helm"
|
|
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
|
|
armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
|
|
light_overlay = "helmet_light_dual"
|
|
camera_networks = list(NETWORK_CIVILIAN)
|
|
|
|
/obj/item/clothing/suit/space/void/pilot
|
|
desc = "An atmos resistant voidsuit for space and planet exploration."
|
|
icon_state = "rig-pilot"
|
|
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
|
|
name = "pilot voidsuit"
|
|
armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
|
|
allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, /obj/item/storage/toolbox, /obj/item/storage/briefcase/inflatable)
|
|
|
|
/obj/item/clothing/head/helmet/space/void/pilot/alt
|
|
icon_state = "rig0_pilot2"
|
|
item_state = "pilot_helm2"
|
|
|
|
/obj/item/clothing/suit/space/void/pilot/alt
|
|
desc = "An atmos resistant voidsuit for space."
|
|
icon_state = "rig-pilot2"
|
|
item_state = "rig-pilot2"
|