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674c3570d3
Fixes hand sprites Fixes #18548
162 lines
5.8 KiB
Plaintext
162 lines
5.8 KiB
Plaintext
/obj/item/clothing/suit/customs
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desc = "A standard SolCom Customs formal jacket."
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/obj/item/clothing/suit/chiton
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name = "chiton"
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desc = "A traditional piece of clothing from Greece."
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icon_state = "chiton"
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/obj/item/clothing/suit/oversize
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name = "oversized t-shirt"
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desc = "This ain't your daddy's shirt! Well, it might be..."
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icon_state = "oversize"
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//HERE BE TAUR RELATED CLOTHES
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/*
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* Contains:
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* Centaur Barding
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* Drake cloak
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* Centaur Wedding dress
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*/
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/obj/item/clothing/suit/drake_cloak
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name = "drake cloak"
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desc = "A simple cloak for drake-taurs."
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icon = 'icons/mob/taursuits_drake.dmi'
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icon_state = "cloak"
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item_state_slots = list(slot_r_hand_str = "capjacket", slot_l_hand_str = "capjacket")
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body_parts_covered = UPPER_TORSO|ARMS
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pixel_x = -16
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/obj/item/clothing/suit/drake_cloak/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/drake))
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return ..()
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else
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to_chat(H, span_warning("You need to have a drake-taur half to wear this."))
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return 0
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/obj/item/clothing/suit/barding
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name = DEVELOPER_WARNING_NAME
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description_info = "You need to be a horsy to wear that."
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icon = 'icons/mob/taursuits_horse.dmi'
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item_state_slots = list(slot_r_hand_str = "capjacket", slot_l_hand_str = "capjacket")
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
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pixel_x = -16
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 5, bio = 0, rad = 0)//Minor armor for fluff.
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/obj/item/clothing/suit/barding/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse))
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return ..()
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else
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to_chat(H, span_warning("You need to have a horse-taur half to wear this."))
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return 0
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//Bardings are medieval suits of armor.
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/obj/item/clothing/suit/barding/agatha
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name = "Agatha barding"
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desc = "Knightly armor for a mount who doesn't need any rider. This one is marked to the house of Agatha."
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icon_state = "Agatha_barding"
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/obj/item/clothing/suit/barding/alt_agatha
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name = "Agatha barding"
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desc = "Knightly armor for a mount who doesn't need any rider. This one is marked to the house of Agatha."
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icon_state = "Agatha_barding_alt"
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/obj/item/clothing/suit/barding/mason
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name = "Mason barding"
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desc = "Knightly armor for a mount who doesn't need any rider. This one is marked to the house of Mason."
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icon_state = "Mason_barding"
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/obj/item/clothing/suit/taur
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name = DEVELOPER_WARNING_NAME
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icon = 'icons/mob/taursuits_horse.dmi'
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body_parts_covered = CHEST
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pixel_x = -16
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/obj/item/clothing/suit/taur/dress
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name = "white wedding dress"
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desc = "A fancy white dress with a blue underdress."
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icon_state = "whitedress1"
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flags_inv = HIDESHOES
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/obj/item/clothing/suit/taur/skirt
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name = "taur skirt"
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desc = "A skirt with a corset, fit for those with four legs."
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icon_state = "skirt_colorable"
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flags_inv = HIDESHOES
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/obj/item/clothing/suit/storage/det_trench/alt
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name = "sleek modern coat"
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desc = "A sleek overcoat made of neo-laminated fabric. Has a reasonably sized pocket on the inside."
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icon_state = "cyberpunksleek"
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/obj/item/clothing/suit/storage/det_trench/alt2
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name = "sleek modern coat (long)"
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desc = "A sleek long overcoat made of neo-laminated fabric. Has a reasonably sized pocket on the inside."
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icon_state = "cyberpunksleek_long"
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/obj/item/clothing/suit/storage/det_trench/alt/black
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icon_state = "cyberpunksleek_black"
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/obj/item/clothing/suit/storage/det_trench/alt2/black
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icon_state = "cyberpunksleek_long_black"
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//Talon Hoodie
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/obj/item/clothing/suit/storage/toggle/hoodie/talon
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name = "Talon hoodie"
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desc = "A warm, blue sweatshirt bearing ITV Talon markings."
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icon_state = "talonhoodie"
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item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
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// Bladerunner coat
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/obj/item/clothing/suit/storage/bladerunner
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name = "leather coat"
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desc = "An old leather coat. Has probably seen things you wouldn't believe."
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icon_state = "bladerunner_coat"
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// Cyberpunk 'orange' vest
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/obj/item/clothing/suit/cyberpunk
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name = "cyberpunk vest"
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desc = "A red vest with golden streaks. It's made out of tough materials, and can protect fairly well against bullets. Wake the fuck up, Samurai."
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icon_state = "cyberpunk"
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armor = list("melee" = 10, "bullet" = 20, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
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// Cyberpunk recolorable vest
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/obj/item/clothing/suit/cyberpunk/recolorable
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name = "cyberpunk vest"
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desc = "A high tech looking vest. It's made out of tough materials, and can protect fairly well against bullets. Wake the fuck up, Samurai."
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icon_state = "cyberpunk_recolor"
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// Altevian admiralty stuff
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral // Subtype of capjacket because A) it makes sense and B) conviniently matching stats
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name = "altevian officer's suit"
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desc = "A formal jacket worn by the bridge and command crew from the Altevian Hegemony. The material is of high quality silk, and provides maximum comfort and breathing room."
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icon_state = "altevian-admiral"
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species_restricted = list(SPECIES_ALTEVIAN)
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral/gray
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name = "gray altevian officer's suit"
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icon_state = "altevian-admiral-gray"
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral/white
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name = "white altevian officer's suit"
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icon_state = "altevian-admiral-white"
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral/dark
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name = "dark altevian officer's suit"
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icon_state = "altevian-admiral-dark"
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral/olive
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name = "olive altevian officer's suit"
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icon_state = "altevian-admiral-olive"
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral/yellow
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name = "yellow altevian officer's suit"
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icon_state = "altevian-admiral-yellow"
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