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VOREStation/code/modules/clothing/suits/shibari.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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// Behaves similar to straight jackets but the effects can be varied easily.
#define SHIBARI_NONE "None"
#define SHIBARI_ARMS "Arms"
#define SHIBARI_LEGS "Legs"
#define SHIBARI_BOTH "Arms and Legs"
/obj/item/clothing/suit/shibari
name = "shibari bindings"
desc = "A set of ropes that designed to be tied around another person to restrain them."
icon_state = "shibari_None"
var/resist_time = 1 MINUTE
var/rope_mode = SHIBARI_NONE
special_handling = TRUE
/obj/item/clothing/suit/shibari/attack_hand(mob/living/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(src == H.wear_suit)
to_chat(H, span_notice("You need help taking this off!"))
return
..()
/obj/item/clothing/suit/shibari/attack_self(mob/living/user)
. = ..(user)
if(.)
return TRUE
rope_mode = tgui_input_list(user, "Which limbs would you like to restrain with the bindings?", "Shibari", list(SHIBARI_NONE, SHIBARI_ARMS, SHIBARI_LEGS, SHIBARI_BOTH))
if(!rope_mode)
rope_mode = SHIBARI_NONE
if(rope_mode == SHIBARI_BOTH)
icon_state = "shibari_Both"
else
icon_state = "shibari_[rope_mode]"
/obj/item/clothing/suit/shibari/equipped(var/mob/living/user,var/slot)
. = ..()
if((rope_mode == SHIBARI_ARMS) || (rope_mode == SHIBARI_BOTH))
if(slot == slot_wear_suit)
if(user.get_left_hand() != src)
user.drop_l_hand()
if(user.get_right_hand() != src)
user.drop_r_hand()
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.drop_from_inventory(H.handcuffed)
if((rope_mode == SHIBARI_LEGS) || (rope_mode == SHIBARI_BOTH))
if(slot == slot_wear_suit)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.drop_from_inventory(H.legcuffed)
H.legcuffed = src
if(user.m_intent != I_WALK)
user.m_intent = I_WALK
if(user.hud_used && user.hud_used.move_intent)
user.hud_used.move_intent.icon_state = "walking"
/obj/item/clothing/suit/shibari/dropped(var/mob/living/user)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.legcuffed == src)
H.legcuffed = FALSE
/obj/item/clothing/suit/shibari/red
color = "#ff0000"
/obj/item/clothing/suit/shibari/blue
color = "#006aff"
/obj/item/clothing/suit/shibari/green
color = "#00ff0d"
/obj/item/clothing/suit/shibari/yellow
color = "#f6ff00"
/obj/item/clothing/suit/shibari/black
color = "#000000"
/obj/item/clothing/suit/shibari/pink
color = "#ff00bf"
#undef SHIBARI_NONE
#undef SHIBARI_ARMS
#undef SHIBARI_LEGS
#undef SHIBARI_BOTH