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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
188 lines
4.8 KiB
Plaintext
188 lines
4.8 KiB
Plaintext
/obj/item/spacecash
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name = "0 Thaler"
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var/initial_name = "Thaler"
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desc = "It's worth 0 Thalers."
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gender = PLURAL
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icon = 'icons/obj/economy.dmi'
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icon_state = "spacecash1"
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opacity = 0
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density = FALSE
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anchored = FALSE
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force = 1.0
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throwforce = 1.0
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throw_speed = 1
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throw_range = 2
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w_class = ITEMSIZE_SMALL
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var/access = list()
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access = ACCESS_CRATE_CASH
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var/worth = 0
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drop_sound = 'sound/items/drop/paper.ogg'
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pickup_sound = 'sound/items/pickup/paper.ogg'
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///Var for attack_self chain
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var/special_handling = FALSE
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/obj/item/spacecash/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/sellable/spacecash)
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/obj/item/spacecash/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/spacecash))
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if(istype(W, /obj/item/spacecash/ewallet)) return 0
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var/obj/item/spacecash/SC = W
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SC.adjust_worth(src.worth)
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if(ishuman(user))
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var/mob/living/carbon/human/h_user = user
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h_user.drop_from_inventory(src)
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h_user.drop_from_inventory(SC)
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h_user.put_in_hands(SC)
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to_chat(user, span_notice("You combine the [initial_name]s to a bundle of [SC.worth] [initial_name]s."))
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qdel(src)
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/obj/item/spacecash/update_icon()
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cut_overlays()
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name = "[worth] [initial_name]\s"
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if(worth in list(1000,500,200,100,50,20,10,5,1))
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icon_state = "spacecash[worth]"
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desc = "It's worth [worth] [initial_name]s."
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return
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var/sum = src.worth
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var/num = 0
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for(var/i in list(1000,500,200,100,50,20,10,5,1))
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while(sum >= i && num < 50)
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sum -= i
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num++
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var/image/banknote = image('icons/obj/economy.dmi', "spacecash[i]")
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var/matrix/M = matrix()
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M.Translate(rand(-6, 6), rand(-4, 8))
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M.Turn(pick(-45, -27.5, 0, 0, 0, 0, 0, 0, 0, 27.5, 45))
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banknote.transform = M
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add_overlay(banknote)
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if(num == 0) // Less than one thaler, let's just make it look like 1 for ease
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var/image/banknote = image('icons/obj/economy.dmi', "spacecash1")
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var/matrix/M = matrix()
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M.Translate(rand(-6, 6), rand(-4, 8))
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M.Turn(pick(-45, -27.5, 0, 0, 0, 0, 0, 0, 0, 27.5, 45))
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banknote.transform = M
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add_overlay(banknote)
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src.desc = "They are worth [worth] [initial_name]s."
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/obj/item/spacecash/proc/adjust_worth(var/adjust_worth = 0, var/update = 1)
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worth += adjust_worth
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if(worth > 0)
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if(update)
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update_icon()
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return worth
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else
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qdel(src)
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return 0
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/obj/item/spacecash/proc/set_worth(var/new_worth = 0, var/update = 1)
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worth = max(0, new_worth)
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if(update)
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update_icon()
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return worth
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/obj/item/spacecash/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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var/amount = tgui_input_number(user, "How many [initial_name]s do you want to take? (0 to [src.worth])", "Take Money", 20, src.worth)
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if(!src || QDELETED(src))
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return
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amount = round(CLAMP(amount, 0, src.worth))
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if(!amount)
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return
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adjust_worth(-amount)
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var/obj/item/spacecash/SC = new (user.loc)
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SC.set_worth(amount)
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user.put_in_hands(SC)
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/obj/item/spacecash/c1
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name = "1 Thaler"
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icon_state = "spacecash1"
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desc = "It's worth 1 Thaler."
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worth = 1
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/obj/item/spacecash/c5
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name = "5 Thaler"
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icon_state = "spacecash5"
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desc = "It's worth 5 Thalers."
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worth = 5
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/obj/item/spacecash/c10
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name = "10 Thaler"
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icon_state = "spacecash10"
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desc = "It's worth 10 Thalers."
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worth = 10
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/obj/item/spacecash/c20
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name = "20 Thaler"
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icon_state = "spacecash20"
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desc = "It's worth 20 Thalers."
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worth = 20
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/obj/item/spacecash/c50
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name = "50 Thaler"
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icon_state = "spacecash50"
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desc = "It's worth 50 Thalers."
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worth = 50
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/obj/item/spacecash/c100
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name = "100 Thaler"
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icon_state = "spacecash100"
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desc = "It's worth 100 Thalers."
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worth = 100
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/obj/item/spacecash/c200
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name = "200 Thaler"
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icon_state = "spacecash200"
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desc = "It's worth 200 Thalers."
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worth = 200
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/obj/item/spacecash/c500
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name = "500 Thaler"
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icon_state = "spacecash500"
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desc = "It's worth 500 Thalers."
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worth = 500
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/obj/item/spacecash/c1000
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name = "1000 Thaler"
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icon_state = "spacecash1000"
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desc = "It's worth 1000 Thalers."
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worth = 1000
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/proc/spawn_money(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
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var/obj/item/spacecash/SC = new (spawnloc)
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SC.set_worth(sum)
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if (ishuman(human_user) && !human_user.get_active_hand())
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human_user.put_in_hands(SC)
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return
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/obj/item/spacecash/ewallet
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name = "charge card"
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initial_name = "charge card"
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icon_state = "efundcard"
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desc = "A card that holds an amount of money."
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drop_sound = 'sound/items/drop/card.ogg'
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pickup_sound = 'sound/items/pickup/card.ogg'
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var/owner_name = "" //So the ATM can set it so the EFTPOS can put a valid name on transactions.
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special_handling = TRUE
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/obj/item/spacecash/ewallet/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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/obj/item/spacecash/ewallet/attackby() return //like actual
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/obj/item/spacecash/ewallet/update_icon() return //space cash
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/obj/item/spacecash/ewallet/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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. += span_notice("Charge card's owner: [src.owner_name]. Thalers remaining: [src.worth].")
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