mirror of
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cbc4151bfb
* Part 1 * WIP * The rest of these * More stuff * Whoops, did that wrong * typo * gweeen * This all works * SHOWER * Rads * awa * rad * Update life.dm * edits * Makes lvl 3 rads give you a warning. You should already know by this point, but this makes it EXTRA clear you're getting fucked * Update vorestation.dme * aaa * propagate * gwah * more fixes * AAA * Update radiation.dm * Update radiation.dm * mobs rads * rads * fix this * Update _reagents.dm * these * Get rid of these * rad * Update config.txt * fixed * Update radiation_effects.dm
194 lines
5.8 KiB
Plaintext
194 lines
5.8 KiB
Plaintext
/*****************************Coin********************************/
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/obj/item/coin
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icon = 'icons/obj/coins.dmi'
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name = "Coin"
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desc = "A simple coin you can flip."
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icon_state = "coin"
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randpixel = 8
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force = 0.0
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throwforce = 0.0
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/string_attached
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var/sides = 2
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/coin/Initialize(mapload)
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. = ..()
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randpixel_xy()
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/obj/item/coin/gold
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name = MAT_GOLD + " coin"
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desc = "A shiny " + MAT_GOLD + " coin. Just like in the old movies with pirates!"
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icon_state = "coin_gold"
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matter = list(MAT_GOLD = 250)
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/obj/item/coin/silver
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name = MAT_SILVER + " coin"
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desc = "A shiny " + MAT_SILVER + " coin. You can almost see your reflection in it. Unless you're a vampire."
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icon_state = "coin_silver"
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matter = list(MAT_SILVER = 250)
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/obj/item/coin/copper
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name = MAT_COPPER + " coin"
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desc = "A sturdy " + MAT_COPPER + " coin. The preferred tender of people who like to make other people count a lot."
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icon_state = "coin_copper"
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matter = list(MAT_COPPER = 250)
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/obj/item/coin/diamond
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name = MAT_DIAMOND + " coin"
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desc = "A coin made of solid " + MAT_DIAMOND + ". Carbon, really, but who's counting?" // me, I'm counting
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icon_state = "coin_diamond"
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matter = list(MAT_DIAMOND = 250)
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/obj/item/coin/graphite
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name = MAT_GRAPHITE + " coin"
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desc = "A small pressed plaque of " + MAT_GRAPHITE + ". This seems... impractical. Maybe you could use it as a pencil in a pinch?"
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icon_state = "coin_graphite"
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matter = list(MAT_GRAPHITE = 250)
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/obj/item/coin/iron
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name = MAT_IRON + " coin"
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desc = "A dull " + MAT_IRON + " coin. Not that it's boring, it's just a bit plain."
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icon_state = "coin_iron"
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matter = list(MAT_IRON = 250)
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/obj/item/coin/steel
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name = MAT_STEEL + " coin"
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desc = "A plain " + MAT_STEEL + " coin. You'd think they'd make more coins out of this, considering how plentiful it is."
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icon_state = "coin_steel"
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matter = list(MAT_STEEL = 250)
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/obj/item/coin/durasteel
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name = MAT_DURASTEEL + " coin"
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desc = "A shiny " + MAT_DURASTEEL + " coin. Keep it in your breast pocket, maybe it'll stop a bullet someday."
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icon_state = "coin_durasteel"
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matter = list(MAT_DURASTEEL = 250)
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/obj/item/coin/plasteel
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name = MAT_PLASTEEL + " coin"
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desc = "Someone made a coin out of " + MAT_PLASTEEL + ". Now why would they do that?"
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icon_state = "coin_plasteel"
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matter = list(MAT_PLASTEEL = 250)
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/obj/item/coin/titanium
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name = MAT_TITANIUM + " coin"
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desc = "A shiny " + MAT_TITANIUM + " coin with some commemorative markings."
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icon_state = "coin_titanium"
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matter = list(MAT_TITANIUM = 250)
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/obj/item/coin/lead
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name = MAT_LEAD + " coin"
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desc = "A heavy coin indeed. Shame it's worthless as anything other than a paperweight."
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icon_state = "coin_lead"
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matter = list(MAT_LEAD = 250)
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/obj/item/coin/phoron
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name = "solid " + MAT_PHORON + " coin"
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desc = "Solid " + MAT_PHORON + ", pressed into a coin and laminated for safety. Go ahead, lick it."
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icon_state = "coin_phoron"
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matter = list(MAT_PHORON = 250)
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/obj/item/coin/uranium
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name = MAT_URANIUM + " coin"
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desc = "A " + MAT_URANIUM + " coin. You probably don't want to store this in your pants pocket..."
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icon_state = "coin_uranium"
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matter = list(MAT_URANIUM = 250)
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var/last_event = 0
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var/active = 0
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/obj/item/coin/uranium/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/coin/uranium/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/coin/uranium/process()
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radiate()
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..()
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/obj/item/coin/uranium/proc/radiate()
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SIGNAL_HANDLER
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if(active)
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return
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if(world.time <= last_event + 1.5 SECONDS)
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return
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active = TRUE
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radiation_pulse(
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src,
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max_range = 1,
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threshold = RAD_LIGHT_INSULATION,
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chance = URANIUM_IRRADIATION_CHANCE,
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minimum_exposure_time = URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME,
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strength = 2
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)
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last_event = world.time
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active = FALSE
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/obj/item/coin/platinum
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name = MAT_PLATINUM + " coin"
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desc = "A shiny " + MAT_PLATINUM + " coin. Truth is, the game was rigged from the start."
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icon_state = "coin_platinum"
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matter = list(MAT_GOLD = 250)
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/obj/item/coin/morphium
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name = MAT_MORPHIUM + " coin"
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desc = "Solid " + MAT_MORPHIUM + ", made into a coin. Extravagant is putting it lightly."
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icon_state = "coin_morphium"
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matter = list(MAT_MORPHIUM = 250)
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/obj/item/coin/aluminium
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name = MAT_ALUMINIUM + " coin"
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desc = "Someone decided to make a coin out of" + MAT_ALUMINIUM + ". Now your wallet can be lighter than ever."
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icon_state = "coin_aluminium"
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matter = list(MAT_ALUMINIUM = 250)
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/obj/item/coin/verdantium
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name = MAT_VERDANTIUM + " coin"
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desc = "Shiny green " + MAT_VERDANTIUM + ", pressed into a coin. It almost seems to glimmer under starlight."
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icon_state = "coin_verdantium"
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matter = list(MAT_VERDANTIUM = 250)
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/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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balloon_alert(user, "there is a string already attached to \the [src]")
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return
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if (CC.use(1))
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add_overlay("coin_string_overlay")
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string_attached = 1
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balloon_alert(user, "string attached to \the [src]")
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else
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balloon_alert(user, "the coil seems to be empty...")
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return
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else if(W.has_tool_quality(TOOL_WIRECUTTER))
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if(!string_attached)
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..()
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return
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var/obj/item/stack/cable_coil/CC = new (user.loc, 1)
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CC.update_icon()
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cut_overlays()
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string_attached = null
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balloon_alert(user, "string detached")
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else ..()
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/obj/item/coin/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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var/result = rand(1, sides)
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var/comment = ""
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if(result == 1)
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comment = "tails"
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else if(result == 2)
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comment = "heads"
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user.visible_message(span_notice("[user] has thrown \the [src]. It lands on [comment]!"), \
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span_notice("You throw \the [src]. It lands on [comment]!"))
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balloon_alert_visible("\the [src] lands on [comment]!", "\the [src] lands on [comment]!")
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