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https://github.com/VOREStation/VOREStation.git
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fb81ffbe83
* Fixes necrosis steps setting bone Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted. * Update other.dm * Crowbar Augment * descriptors * Update carbon.dm * no typecasting * removes unused proc * Limb status * Makes butchering take time Gives a warning as well when starting it. * Update organ.dm * Update organ.dm * Closing surgical stages and desc. Opened organs have descriptions that they're opened. Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them. Allows fixing amputated organs A BUNCH of stuff * Update organ.dm * Keep the washing * Update external_repair.dm * Update other.dm * Organizes surgeries * fix a typo * Update surgery.dm * More surgery * Nerve Surgery Adds template for nerve surgery * Prevents pain from limbs that feel no pain * Update external_repair.dm
103 lines
3.6 KiB
Plaintext
103 lines
3.6 KiB
Plaintext
/obj/item/clothing/proc/describe_armor(var/armor_type, var/descriptive_attack_type)
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if(armor[armor_type])
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switch(armor[armor_type])
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if(1 to 20)
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return "It provides negligibly small defense against [descriptive_attack_type]."
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if(21 to 30)
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return "It provides very small defense against [descriptive_attack_type]."
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if(31 to 40)
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return "It offers a small amount of protection against [descriptive_attack_type]."
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if(41 to 50)
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return "It offers a moderate defense against [descriptive_attack_type]."
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if(51 to 60)
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return "It provides a strong defense against [descriptive_attack_type]."
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if(61 to 70)
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return "It is very strong against [descriptive_attack_type]."
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if(71 to 80)
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return "This gives extremely strong defense against [descriptive_attack_type]."
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if(81 to 99)
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return "Wearing this would make you nigh-invulerable against [descriptive_attack_type]."
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if(100)
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return "You would be immune to [descriptive_attack_type] if you wore this."
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/obj/item/clothing/proc/describe_slowdown()
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switch(slowdown)
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if(-INFINITY to -0.1)
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return "It looks like it might actually make you faster!"
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if(0,null)
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return "It doesn't look like it'll impede your mobility."
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if(0.5)
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return "It might slow you down a little bit."
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if(1)
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return "It'll slow you down noticeably, but not too much."
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if(1.5)
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return "You'll be moving a fair bit slower than everyone else."
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if(2)
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return "Your speed will be noticeably impaired by its weight and inflexibility."
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if(3)
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return "You'd have a pretty hard time moving in it."
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if(4)
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return "It looks heavy enough to seriously impede your mobility."
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if(5)
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return "It's heavy enough that moving in it will be extremely difficult!"
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else
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return "It's difficult to tell how much it'll influence your speed."
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/obj/item/clothing/get_description_info(list/additional_information)
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var/armor_stats = description_info + "\
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<br>"
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if(armor["melee"])
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armor_stats += "[describe_armor("melee","blunt force")] \n"
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if(armor["bullet"])
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armor_stats += "[describe_armor("bullet","ballistics")] \n"
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if(armor["laser"])
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armor_stats += "[describe_armor("laser","lasers")] \n"
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if(armor["energy"])
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armor_stats += "[describe_armor("energy","energy")] \n"
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if(armor["bomb"])
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armor_stats += "[describe_armor("bomb","explosions")] \n"
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if(armor["bio"])
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armor_stats += "[describe_armor("bio","biohazards")] \n"
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if(armor["rad"])
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armor_stats += "[describe_armor("rad","radiation")] \n"
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armor_stats += "\n"
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armor_stats += "[describe_slowdown()] \n"
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if(flags & AIRTIGHT)
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armor_stats += "It is airtight. \n"
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if(min_pressure_protection != null)
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armor_stats += "It is rated for pressures as low as [min_pressure_protection] kPa. \n"
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if(max_pressure_protection)
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armor_stats += "It is rated for pressures as high as [max_pressure_protection] kPa. \n"
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if(flags & THICKMATERIAL) //stops syringes
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armor_stats += "The material is exceptionally thick. \n"
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if(min_cold_protection_temperature)
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armor_stats += "It is rated for temperatures as low as [min_cold_protection_temperature] Kelvin. \n"
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if(max_heat_protection_temperature)
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armor_stats += "It is rated for temperatures as high as [max_heat_protection_temperature] Kelvin. \n"
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var/list/covers = list()
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var/list/slots = list()
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for(var/name in GLOB.string_part_flags)
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if(body_parts_covered & GLOB.string_part_flags[name])
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covers += name
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for(var/name in GLOB.string_slot_flags)
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if(slot_flags & GLOB.string_slot_flags[name])
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slots += name
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if(covers.len)
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armor_stats += "It covers the [english_list(covers)]. \n"
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if(slots.len)
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armor_stats += "It can be worn on your [english_list(slots)]. \n"
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return armor_stats
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