mirror of
https://github.com/VOREStation/VOREStation.git
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f76eb26592
* Adds rec room capsule and stupid dumb meme loss capsules
* Creates MANY new shelter capsules
* maybe this should be above the misc category
* Pretties up Christmas capsule
* makes more normal shelters more evenly likely
* Breaks up map slection into tables, adds blacksmith + meth lab
* adds a sentient prize handler to the rec room
* tweaks paintings in rec room capsule a lil more
* Fixes accidental stacked doors in dumb loss capsules
* Adds art gallery
* miscellaneous minor tweaks to shark pool/ rec room
* Adds garden shelter
* Makes "pool" shelter a bit more dangerous and vorny
* Adds mimic hell
* Minor tweaks
* adds AREA_BLOCK_INSTANT_BUILDING flag
* sleep cleanup of capsule code
* Adds off-color double-bedroom shelter
* Adds living room redspace shelter
* Flags a fuckton of areas with AREA_BLOCK_INSTANT_BUILDING
* NO LINTER YOU DIDN'T SEE THAT SHUT UP 😭
* Adds redspace capsule to recycler vendor shop
* Adds bluespace capsules to Research
* makes shelter capsules actually print their flavor text whoopsie
* On second thought how about durasteel instead of plasteel to print these
* capsule QoL + potential exploit removal
* Adds candlelit dinner redspace capsule
* Replaces a couple airlocks in two pre-existing shelters with vertical ones cause it looks nicer that way
* And maybe a privacy bolt button here in the bar bathroom
* Adds cafe capsule - dear god stop me PLEASE
* Decorates cafe pod a bit more
* some recroom tweaks to make it look even NICER and removes automated prize vendor to make room for fake casino chips SOON
* I should have done this ages ago to make things visually clearer for me when mapping...
* Adds ADMIN-SPAWN-ONLY tesla capsule
* Fixes mis-print of capsule template info
* oops messed up some things with the tesla capsule apparently :(
* Fixes redspace capsule flavor text
* adds capsules to explo vendor (will this ever even be used??)
* Makes dangerous capsules more dangerous
* Adds privacy features to rec room capsule
* Replaces chips in rec room capsule with fake ones
85 lines
2.2 KiB
Plaintext
85 lines
2.2 KiB
Plaintext
/*
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** Holomap vars and procs on /area
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*/
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/area
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var/holomap_color = null // Color of this area on station holomap
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/area/rnd
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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flags = AREA_BLOCK_INSTANT_BUILDING
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/area/outpost/research
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/server
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/assembly
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/bridge
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/teleporter
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/teleporter/departing
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holomap_color = null
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/area/security
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holomap_color = HOLOMAP_AREACOLOR_SECURITY
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flags = AREA_BLOCK_INSTANT_BUILDING
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/area/tether/surfacebase/security
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holomap_color = HOLOMAP_AREACOLOR_SECURITY
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/area/medical
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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flags = AREA_BLOCK_INSTANT_BUILDING
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/area/tether/surfacebase/medical
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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/area/engineering
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/engineering/atmos_intake
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holomap_color = null
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/area/maintenance/substation/engineering
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/storage/tech
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/quartermaster
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holomap_color = HOLOMAP_AREACOLOR_CARGO
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/area/tether/surfacebase/mining_main
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holomap_color = HOLOMAP_AREACOLOR_CARGO
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/area/hallway
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holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
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flags = AREA_BLOCK_INSTANT_BUILDING
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/area/bridge/hallway
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holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
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/area/crew_quarters/sleep
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holomap_color = HOLOMAP_AREACOLOR_DORMS
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/area/crew_quarters/sleep/cryo
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holomap_color = null
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// Heads
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/area/crew_quarters/captain
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/crew_quarters/heads/hop
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/crew_quarters/heads/hor
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/crew_quarters/heads/chief
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/crew_quarters/heads/hos
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holomap_color = HOLOMAP_AREACOLOR_SECURITY
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/area/crew_quarters/heads/cmo
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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/area/crew_quarters/medbreak
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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// ### PROCS ###
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// Whether the turfs in the area should be drawn onto the "base" holomap.
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/area/proc/holomapAlwaysDraw()
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return TRUE
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/area/shuttle/holomapAlwaysDraw()
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return FALSE
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