Files
VOREStation/code/modules/holomap/holomap_area.dm
T
Jenny f76eb26592 Big fucking shelter capsule update (#18391)
* Adds rec room capsule and stupid dumb meme loss capsules

* Creates MANY new shelter capsules

* maybe this should be above the misc category

* Pretties up Christmas capsule

* makes more normal shelters more evenly likely

* Breaks up map slection into tables, adds blacksmith + meth lab

* adds a sentient prize handler to the rec room

* tweaks paintings in rec room capsule a lil more

* Fixes accidental stacked doors in dumb loss capsules

* Adds art gallery

* miscellaneous minor tweaks to shark pool/ rec room

* Adds garden shelter

* Makes "pool" shelter a bit more dangerous and vorny

* Adds mimic hell

* Minor tweaks

* adds AREA_BLOCK_INSTANT_BUILDING flag

* sleep cleanup of capsule code

* Adds off-color double-bedroom shelter

* Adds living room redspace shelter

* Flags a fuckton of areas with AREA_BLOCK_INSTANT_BUILDING

* NO LINTER YOU DIDN'T SEE THAT SHUT UP 😭

* Adds redspace capsule to recycler vendor shop

* Adds bluespace capsules to Research

* makes shelter capsules actually print their flavor text whoopsie

* On second thought how about durasteel instead of plasteel to print these

* capsule QoL + potential exploit removal

* Adds candlelit dinner redspace capsule

* Replaces a couple airlocks in two pre-existing shelters with vertical ones cause it looks nicer that way

* And maybe a privacy bolt button here in the bar bathroom

* Adds cafe capsule - dear god stop me PLEASE

* Decorates cafe pod a bit more

* some recroom tweaks to make it look even NICER and removes automated prize vendor to make room for fake casino chips SOON

* I should have done this ages ago to make things visually clearer for me when mapping...

* Adds ADMIN-SPAWN-ONLY tesla capsule

* Fixes mis-print of capsule template info

* oops messed up some things with the tesla capsule apparently :(

* Fixes redspace capsule flavor text

* adds capsules to explo vendor (will this ever even be used??)

* Makes dangerous capsules more dangerous

* Adds privacy features to rec room capsule

* Replaces chips in rec room capsule with fake ones
2025-09-08 18:11:24 -07:00

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/*
** Holomap vars and procs on /area
*/
/area
var/holomap_color = null // Color of this area on station holomap
/area/rnd
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
flags = AREA_BLOCK_INSTANT_BUILDING
/area/outpost/research
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/server
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/assembly
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/bridge
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/teleporter
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/teleporter/departing
holomap_color = null
/area/security
holomap_color = HOLOMAP_AREACOLOR_SECURITY
flags = AREA_BLOCK_INSTANT_BUILDING
/area/tether/surfacebase/security
holomap_color = HOLOMAP_AREACOLOR_SECURITY
/area/medical
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
flags = AREA_BLOCK_INSTANT_BUILDING
/area/tether/surfacebase/medical
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
/area/engineering
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/engineering/atmos_intake
holomap_color = null
/area/maintenance/substation/engineering
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/storage/tech
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/quartermaster
holomap_color = HOLOMAP_AREACOLOR_CARGO
/area/tether/surfacebase/mining_main
holomap_color = HOLOMAP_AREACOLOR_CARGO
/area/hallway
holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
flags = AREA_BLOCK_INSTANT_BUILDING
/area/bridge/hallway
holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
/area/crew_quarters/sleep
holomap_color = HOLOMAP_AREACOLOR_DORMS
/area/crew_quarters/sleep/cryo
holomap_color = null
// Heads
/area/crew_quarters/captain
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/crew_quarters/heads/hop
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/crew_quarters/heads/hor
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/crew_quarters/heads/chief
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/crew_quarters/heads/hos
holomap_color = HOLOMAP_AREACOLOR_SECURITY
/area/crew_quarters/heads/cmo
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
/area/crew_quarters/medbreak
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
// ### PROCS ###
// Whether the turfs in the area should be drawn onto the "base" holomap.
/area/proc/holomapAlwaysDraw()
return TRUE
/area/shuttle/holomapAlwaysDraw()
return FALSE