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* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
152 lines
4.9 KiB
Plaintext
152 lines
4.9 KiB
Plaintext
/obj/item/organ/external/var/datum/nail_polish/nail_polish
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/obj/item/nailpolish
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name = "nail polish"
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desc = "to paint your nails with. Or someone else's!"
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icon = 'icons/obj/nailpolish_vr.dmi'
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icon_state = "nailpolish"
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w_class = ITEMSIZE_SMALL
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var/colour = "#FFFFFF"
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var/image/top_underlay
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var/image/color_underlay
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var/open = FALSE
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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/obj/item/nailpolish/Initialize(mapload)
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. = ..()
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desc = "<font color='[colour]'>Nail polish,</font> " + initial(desc)
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top_underlay = image(icon, "top")
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color_underlay = image(icon, "color")
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update_icon()
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/obj/item/nailpolish/proc/set_colour(var/_colour)
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colour = _colour
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desc = "<font color='[colour]'>Nail polish,</font> " + initial(desc)
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update_icon()
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/obj/item/nailpolish/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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open = !open
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to_chat(user, span_notice("You [open ? "open" : "close"] \the [src]."))
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update_icon()
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/obj/item/nailpolish/update_icon()
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. = ..()
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icon_state = "[initial(icon_state)][open ? "-open" : ""]"
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top_underlay.icon_state = "top[open ? "-open" : ""]"
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color_underlay.icon_state = "color[open ? "-open" : ""]"
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color_underlay.color = colour
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underlays = list(color_underlay, top_underlay)
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/obj/item/organ/external/proc/get_polish(var/colour)
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var/static/forbidden_parts = BP_ALL - list(BP_L_HAND, BP_R_HAND, BP_L_FOOT, BP_R_FOOT)
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if(organ_tag in forbidden_parts)
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return FALSE
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var/ico
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var/icostate
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if(length(markings))
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for(var/mark_name in markings)
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var/mark_data = markings[mark_name]
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var/datum/sprite_accessory/marking/mark = mark_data["datum"]
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if(length(mark.body_parts & forbidden_parts))
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continue
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ico = mark.icon
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icostate = "[mark.icon_state]-[organ_tag]"
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break
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else
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ico = 'icons/obj/nailpolish_vr.dmi'
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icostate = organ_tag
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return new /datum/nail_polish(ico, icostate, colour)
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/obj/item/nailpolish/attack(var/mob/user, var/mob/living/carbon/human/target)
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if(!open)
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return
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if(!istype(target))
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return
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var/bp = user.zone_sel.selecting
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var/obj/item/organ/external/body_part = target.get_organ(bp)
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if(!body_part)
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to_chat(user, span_warning("[target] is missing that limb!"))
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return
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if(body_part.nail_polish)
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to_chat(user, span_notice("[target]'s [body_part.name] already has nail polish on!"))
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return
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var/datum/nail_polish/polish = body_part.get_polish(colour)
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if(!polish)
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to_chat(user, span_notice("You can't find any nails on [body_part] to paint."))
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return
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if(user == target)
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user.visible_message(span_infoplain(span_bold("\The [user]") + " paints their nails with \the [src]."), span_infoplain("You paint your nails with \the [src]."))
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else
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if(do_after(user, 2 SECONDS, target))
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user.visible_message(span_infoplain(span_bold("\The [user]") + " paints \the [target]'s nails with \the [src]."), span_infoplain("You paint \the [target]'s nails with \the [src]."))
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else
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to_chat(user, span_notice("Both you and [target] must stay still!"))
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return
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body_part.set_polish(polish)
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/obj/item/organ/external/proc/set_polish(var/datum/nail_polish/polish)
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nail_polish = polish
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owner?.update_icons_body()
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/obj/item/nailpolish_remover
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name = "nail polish remover"
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desc = "Paint thinner, acetone, nail polish remover; whatever you call it, it gets the job done."
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drop_sound = 'sound/items/drop/helm.ogg'
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pickup_sound = 'sound/items/pickup/helm.ogg'
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icon = 'icons/obj/nailpolish_vr.dmi'
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icon_state = "nailpolishremover"
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var/open = FALSE
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/obj/item/nailpolish_remover/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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open = !open
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to_chat(user, span_notice("You [open ? "open" : "close"] \the [src]."))
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update_icon()
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/obj/item/nailpolish_remover/update_icon()
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. = ..()
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icon_state = "[initial(icon_state)][open ? "-open" : ""]"
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/obj/item/nailpolish_remover/attack(var/mob/user, var/mob/living/carbon/human/target)
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if(!open)
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return
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if(!istype(target))
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return
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var/bp = user.zone_sel.selecting
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var/obj/item/organ/external/body_part = target.get_organ(bp)
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if(!body_part)
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to_chat(user, span_warning("[target] is missing that limb!"))
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return
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if(!body_part.nail_polish)
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to_chat(user, span_notice("[target]'s [body_part.name] has no nail polish to remove!"))
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return
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if(user == target)
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user.visible_message(span_infoplain(span_bold("\The [user]") + " removes their nail polish with \the [src]."), span_infoplain("You remove your nail polish with \the [src]."))
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else
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if(do_after(user, 2 SECONDS, target))
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user.visible_message(span_infoplain(span_bold("\The [user]") + " removes \the [target]'s nail polish with \the [src]."), span_infoplain("You remove \the [target]'s nail polish with \the [src]."))
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else
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to_chat(user, span_notice("Both you and [target] must stay still!"))
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return
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body_part.set_polish(null)
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/datum/nail_polish
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var/icon = 'icons/obj/nailpolish_vr.dmi'
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var/icon_state
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var/color
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/datum/nail_polish/New(var/_icon, var/_icon_state, var/_color)
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icon = _icon
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icon_state = _icon_state
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color = _color
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