mirror of
https://github.com/VOREStation/VOREStation.git
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2194b87de0
* signal foundation * reset_perspective implemented * you too * setting mob * no * fix * tweak * remote view element * these too * use element * cleanup more manual code * fix element * mutation signal * handle being dropped from holders, and fix pai hud * handle qdel * it's a component now * ugly holder fix * another fix * follow view target * item remote view * doc update * unneeded * this needs a recode to work better * many fixes * these are all unneeded * almost working viewerlist remotes * this uses component too * this needs to die to it's item * don't allow spamming tgui menus * tg style args * fixing behaviors * fuk * working view release from holders * only final matters * comment order and disposal fix * cryotube loc fix * no mob should reset its view every life tick * major improvements * still forbid z level change even if we allow moving * this too * don't doubledip * qdel on self is unneeded * wipe remote views on logout * vore bellies need to manually clear views * fixAI hud * belly release fixes * cannot use binoculars in a vore belly * pai card can be picked up and dropped correctly * ventcrawl fix and distracted fix * this is better * forcemove * vr console fix * use flag for this * belly stuff * various cleanups * oops * fixes statue spell * unneeded perspective clear * automatic instead * continued cleanup * that was dumb * needed * none of this works * are these even needed * lets lock down to these * lets try to make this work * extremely close to working * needs to solve final pai issues * mob eye change signal * Revert "mob eye change signal" This reverts commiteedd5da934. * significant progress * safety * expected to be not null * likely not needed * don't spam component changes * endview on logout * accessors * egg fixing * Revert "egg fixing" This reverts commit6a54049c69. * getting closer * even closer * needs type * close... * extremely close to working * fixing pai stuff * this too * promising fixes * docs * this is recursive move's responsibility tbh * unneeded now * oops * better decouple * topmost check * cleanup * holder released from egg fix * pai fix for reset view * debug info * some better pai ejection code * better way * unneeded * needs to be null * better vision restore * use correct handling * no longer needed * required * handle decouple on mecha too * name clarity * do not allow double dipping zoom items * ethereal jaunt needs a full cleanup later * fix blackscreen flicker * remove set machine from pda * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
114 lines
2.3 KiB
Plaintext
114 lines
2.3 KiB
Plaintext
// EYE
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//
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// A mob that another mob controls to look around the station with.
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// It streams chunks as it moves around, which will show it what the controller can and cannot see.
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/mob/observer/eye
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name = "Eye"
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icon = 'icons/mob/eye.dmi'
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icon_state = "default-eye"
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alpha = 127
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var/sprint = 10
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var/cooldown = 0
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var/acceleration = 1
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var/owner_follows_eye = 0
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see_in_dark = 7
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plane = PLANE_AI_EYE
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invisibility = INVISIBILITY_EYE
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var/mob/owner = null
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var/list/visibleChunks = list()
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var/ghostimage = null
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var/datum/visualnet/visualnet
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var/use_static = TRUE
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var/static_visibility_range = 16
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/mob/observer/eye/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/godmode)
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/mob/observer/eye/Destroy()
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if(owner)
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if(owner.eyeobj == src)
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owner.eyeobj = null
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owner = null
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. = ..()
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/mob/observer/eye/Move(n, direct)
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if(owner == src)
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return EyeMove(n, direct)
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return 0
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/mob/observer/eye/airflow_hit(atom/A)
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airflow_speed = 0
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airflow_dest = null
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/mob/observer/eye/examinate()
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set popup_menu = 0
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set src = usr.contents
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return 0
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/mob/observer/eye/pointed()
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set popup_menu = 0
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set src = usr.contents
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return 0
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// Use this when setting the eye's location.
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// It will also stream the chunk that the new loc is in.
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/mob/observer/eye/proc/setLoc(var/T)
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if(owner)
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T = get_turf(T)
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if(T != loc)
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loc = T
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owner.reset_perspective(src)
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if(owner_follows_eye)
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visualnet.updateVisibility(owner, 0)
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owner.loc = loc
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visualnet.updateVisibility(owner, 0)
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if(use_static)
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visualnet.visibility(src, owner.client)
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return 1
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return 0
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/mob/observer/eye/proc/getLoc()
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if(owner)
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if(!isturf(owner.loc) || !owner.client)
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return
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return loc
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/mob
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var/mob/observer/eye/eyeobj
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/mob/proc/EyeMove(n, direct)
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if(!eyeobj)
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return
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return eyeobj.EyeMove(n, direct)
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/mob/observer/eye/proc/GetViewerClient()
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if(owner)
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return owner.client
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return null
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/mob/observer/eye/EyeMove(n, direct)
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var/initial = initial(sprint)
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var/max_sprint = 50
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if(cooldown && cooldown < world.timeofday)
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sprint = initial
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for(var/i = 0; i < max(sprint, initial); i += 20)
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var/turf/step = get_turf(get_step(src, direct))
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if(step)
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setLoc(step)
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cooldown = world.timeofday + 5
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if(acceleration)
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sprint = min(sprint + 0.5, max_sprint)
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else
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sprint = initial
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return 1
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