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VOREStation/code/modules/paperwork/clipboard.dm
T
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/clipboard
name = "clipboard"
desc = "Used to clip paper to, for an on-the-go writing board."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "clipboard"
item_state = "clipboard"
throwforce = 0
w_class = ITEMSIZE_SMALL
throw_speed = 3
throw_range = 10
var/obj/item/pen/haspen //The stored pen.
var/obj/item/toppaper //The topmost piece of paper.
slot_flags = SLOT_BELT
/obj/item/clipboard/Initialize(mapload)
. = ..()
update_icon()
/obj/item/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
if(ishuman(usr))
var/mob/M = usr
if(!(istype(over_object, /atom/movable/screen) ))
return ..()
if(!M.restrained() && !M.stat)
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
return
/obj/item/clipboard/update_icon()
cut_overlays()
if(toppaper)
add_overlay(toppaper.icon_state)
add_overlay(toppaper.overlays)
if(haspen)
add_overlay("clipboard_pen")
add_overlay("clipboard_over")
return
/obj/item/clipboard/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo))
user.drop_item()
W.loc = src
if(istype(W, /obj/item/paper))
toppaper = W
to_chat(user, span_notice("You clip the [W] onto \the [src]."))
update_icon()
else if(istype(toppaper) && istype(W, /obj/item/pen))
toppaper.attackby(W, user)
update_icon()
return
/obj/item/clipboard/afterattack(turf/T as turf, mob/user)
for(var/obj/item/paper/P in T)
P.loc = src
toppaper = P
update_icon()
to_chat(user, span_notice("You clip the [P] onto \the [src]."))
/obj/item/clipboard/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
var/dat = "<title>Clipboard</title>"
if(haspen)
dat += "<A href='byond://?src=\ref[src];pen=1'>Remove Pen</A><BR><HR>"
else
dat += "<A href='byond://?src=\ref[src];addpen=1'>Add Pen</A><BR><HR>"
//The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete
if(toppaper)
var/obj/item/paper/P = toppaper
dat += "<A href='byond://?src=\ref[src];write=\ref[P]'>Write</A> <A href='byond://?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='byond://?src=\ref[src];rename=\ref[P]'>Rename</A> - <A href='byond://?src=\ref[src];read=\ref[P]'>[P.name]</A><BR><HR>"
for(var/obj/item/paper/P in src)
if(P==toppaper)
continue
dat += "<A href='byond://?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='byond://?src=\ref[src];rename=\ref[P]'>Rename</A> - <A href='byond://?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
for(var/obj/item/photo/Ph in src)
dat += "<A href='byond://?src=\ref[src];remove=\ref[Ph]'>Remove</A> <A href='byond://?src=\ref[src];rename=\ref[Ph]'>Rename</A> - <A href='byond://?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
user << browse("<html>[dat]</html>", "window=clipboard")
onclose(user, "clipboard")
add_fingerprint(user)
return
/obj/item/clipboard/Topic(href, href_list)
..()
if((usr.stat || usr.restrained()))
return
if(src.loc == usr)
if(href_list["pen"])
if(istype(haspen) && (haspen.loc == src))
haspen.loc = usr.loc
usr.put_in_hands(haspen)
haspen = null
else if(href_list["addpen"])
if(!haspen)
var/obj/item/pen/W = usr.get_active_hand()
if(istype(W, /obj/item/pen))
usr.drop_item()
W.loc = src
haspen = W
to_chat(usr, span_notice("You slot the pen into \the [src]."))
else if(href_list["write"])
var/obj/item/P = locate(href_list["write"])
if(P && (P.loc == src) && istype(P, /obj/item/paper) && (P == toppaper) )
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/pen))
P.attackby(I, usr)
else if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P && (P.loc == src) && (istype(P, /obj/item/paper) || istype(P, /obj/item/photo)) )
P.loc = usr.loc
usr.put_in_hands(P)
if(P == toppaper)
toppaper = null
var/obj/item/paper/newtop = locate(/obj/item/paper) in src
if(newtop && (newtop != P))
toppaper = newtop
else
toppaper = null
else if(href_list["rename"])
var/obj/item/O = locate(href_list["rename"])
if(O && (O.loc == src))
if(istype(O, /obj/item/paper))
var/obj/item/paper/to_rename = O
to_rename.rename()
else if(istype(O, /obj/item/photo))
var/obj/item/photo/to_rename = O
to_rename.rename()
else if(href_list["read"])
var/obj/item/paper/P = locate(href_list["read"])
if(P && (P.loc == src) && istype(P, /obj/item/paper) )
if(!(ishuman(usr) || isobserver(usr) || issilicon(usr)))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else if(href_list["look"])
var/obj/item/photo/P = locate(href_list["look"])
if(P && (P.loc == src) && istype(P, /obj/item/photo) )
P.show(usr)
else if(href_list["top"]) // currently unused
var/obj/item/P = locate(href_list["top"])
if(P && (P.loc == src) && istype(P, /obj/item/paper) )
toppaper = P
to_chat(usr, span_notice("You move [P.name] to the top."))
//Update everything
attack_self(usr)
update_icon()
return