Files
VOREStation/code/modules/paperwork/stamps.dm
T
Azzy e0aabe5914 Talon update: Porting uniforms, updating map and equipment (#19220)
* talon uniform

* Talon update

* Update talon_v2.dmm

Playing

* Talon fix and a new Slogan!

* talon fax

* For admins set up talon company fax

+ paperworks can use [talogo]

* Add FAX word

* Talon seal addation

* Fix and Updating the Talon map

Regarding the Talon map, I brought it to the appearance of the Rogue Star. So that players on both servers feel as little strange as possible when playing on the same ship, even on different servers.

* Update talon_v2.dmm

bluespace

* Fixup maps in TGM format

a89e3f1f87: maps/offmap_vr/talon/talon_v2.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Update talon_v2.dm

* Update talon_v2.dm

* sprite fix

* Forgot to add a fix

Fix for stamp and logo for correct work

* Delete custom_items.txt

accidentally add that in PR, now rempve that
2026-03-04 05:14:20 -08:00

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/obj/item/stamp
name = "rubber stamp"
desc = "A rubber stamp for stamping important documents."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "stamp-qm"
item_state = "stamp"
throwforce = 0
w_class = ITEMSIZE_TINY
slot_flags = SLOT_HOLSTER
throw_speed = 7
throw_range = 15
matter = list(MAT_STEEL = 60)
pressure_resistance = 2
attack_verb = list("stamped")
drop_sound = 'sound/items/drop/device.ogg'
pickup_sound = 'sound/items/pickup/device.ogg'
var/stamptext = null
/obj/item/stamp/captain
name = "site manager's rubber stamp"
icon_state = "stamp-cap"
/obj/item/stamp/hop
name = "head of personnel's rubber stamp"
icon_state = "stamp-hop"
/obj/item/stamp/hos
name = "head of security's rubber stamp"
icon_state = "stamp-hos"
/obj/item/stamp/ward
name = "warden's rubber stamp"
icon_state = "stamp-ward"
/obj/item/stamp/ce
name = "chief engineer's rubber stamp"
icon_state = "stamp-ce"
/obj/item/stamp/rd
name = "research director's rubber stamp"
icon_state = "stamp-rd"
/obj/item/stamp/cmo
name = "chief medical officer's rubber stamp"
icon_state = "stamp-cmo"
/obj/item/stamp/talon
name = "talon's rubber stamp"
icon_state = "stamp-tal"
/obj/item/stamp/denied
name = "\improper DENIED rubber stamp"
icon_state = "stamp-deny"
attack_verb = list("DENIED")
/obj/item/stamp/accepted
name = "\improper ACCEPTED rubber stamp"
icon_state = "stamp-ok"
/obj/item/stamp/clown
name = "clown's rubber stamp"
icon_state = "stamp-clown"
/obj/item/stamp/internalaffairs
name = "internal affairs rubber stamp"
icon_state = "stamp-intaff"
/obj/item/stamp/centcomm
name = "\improper CentCom rubber stamp"
icon_state = "stamp-cent"
/obj/item/stamp/qm
name = "quartermaster's rubber stamp"
icon_state = "stamp-qm"
/obj/item/stamp/cargo
name = "cargo rubber stamp"
icon_state = "stamp-cargo"
/obj/item/stamp/solgov
name = "\improper Sol Government rubber stamp"
icon_state = "stamp-sg"
/obj/item/stamp/solgov
name = "\improper Sol Government rubber stamp"
icon_state = "stamp-sg"
/obj/item/stamp/solgovlogo
name = "\improper Sol Government logo stamp"
icon_state = "stamp-sol"
/obj/item/stamp/solgovlogo
name = "\improper Sol Government logo stamp"
icon_state = "stamp-sol"
/obj/item/stamp/einstein
name = "\improper Einstein Engines rubber stamp"
icon_state = "stamp-einstein"
/obj/item/stamp/hephaestus
name = "\improper Hephaestus Industries rubber stamp"
icon_state = "stamp-heph"
/obj/item/stamp/zeng_hu
name = "\improper Zeng-Hu Pharmaceuticals rubber stamp"
icon_state = "stamp-zenghu"
// Syndicate stamp to forge documents.
/obj/item/stamp/chameleon/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
var/list/stamp_types = typesof(/obj/item/stamp) - src.type // Get all stamp types except our own
var/list/stamps = list()
// Generate them into a list
for(var/stamp_type in stamp_types)
var/obj/item/stamp/S = new stamp_type
stamps[capitalize(S.name)] = S
var/list/show_stamps = list("EXIT" = null) + sortList(stamps) // the list that will be shown to the user to pick from
var/input_stamp = tgui_input_list(user, "Choose a stamp to disguise as:", "Stamp Choice", show_stamps)
if(user && (src in user.contents)) // Er, how necessary is this in attack_self?
var/obj/item/stamp/chosen_stamp = stamps[capitalize(input_stamp)]
if(chosen_stamp)
name = chosen_stamp.name
icon_state = chosen_stamp.icon_state