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VOREStation/code/modules/projectiles/guns/toy.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

265 lines
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/* Toys Guns!
*
* Contains:
* Cap Gun
* Shotgun
* Pistol
* N99 Pistol
* Levergun
* Revolver
* Big Iron
* Crossbow
* Crossbow (Halloween)
* Sawn Off
* SMG
* Laser Tag
*/
/*
* Cap Gun
*/
/obj/item/gun/projectile/revolver/capgun
name = "cap gun"
desc = "Looks almost like the real thing! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "cap_gun"
item_state = "revolver"
caliber = "caps"
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
ammo_type = /obj/item/ammo_casing/cap
projectile_type = /obj/item/projectile/bullet/cap
matter = list(MAT_STEEL = 1000)
handle_casings = null
recoil = 1 //it's a toy
/*
* Shotgun
*/
/obj/item/gun/projectile/shotgun/pump/toy
name = "\improper Donk-Soft shotgun"
desc = "Donk-Soft foam shotgun! It's Donk or Don't! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "shotgun"
item_state = "shotgun"
max_shells = 6
w_class = ITEMSIZE_LARGE
force = 2
slot_flags = null
caliber = "foam"
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
load_method = SINGLE_CASING
ammo_type = /obj/item/ammo_casing/afoam_dart
projectile_type = /obj/item/projectile/bullet/foam_dart
matter = list(MAT_PLASTIC = 2000)
handle_casings = null
recoil = null //it's a toy
/*
* Moist Nugget
*/
/obj/item/gun/projectile/shotgun/pump/toy/moistnugget
name = "\improper Donk-Soft mosin-nagant"
desc = "Donk-Soft foam mosin-nagant! It's Donk or Don't! Ages 8 and up."
description_fluff = "A special Donk-Soft rifle originally made to pair with a Soviet Soldier costume. It didn't catch on quite as well as other Donk-Soft products."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "moistnugget"
item_state = "moistnugget"
max_shells = 5
matter = list(MAT_PLASTIC = 2500)
/*
* Pistol
*/
/obj/item/gun/projectile/pistol/toy
name = "\improper Donk-Soft pistol"
desc = "Donk-Soft foam pistol! It's Donk or Don't! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "pistol"
item_state = "gun"
magazine_type = /obj/item/ammo_magazine/mfoam_dart/pistol
allowed_magazines = list(/obj/item/ammo_magazine/mfoam_dart/pistol)
projectile_type = /obj/item/projectile/bullet/foam_dart
caliber = "foam"
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
load_method = MAGAZINE
matter = list(MAT_PLASTIC = 1000)
recoil = null //it's a toy
/obj/item/gun/projectile/pistol/toy/update_icon()
if(ammo_magazine)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-e"
/*
* N99 Pistol
*/
/obj/item/gun/projectile/pistol/toy/n99
name = "\improper Donk-Soft commemorative pistol"
desc = "A special made Donk-Soft pistol to promote 'Radius: Legend of the Demon Core', a popular post-apocolyptic TV series."
icon_state = "n99"
item_state = "gun"
/obj/item/gun/projectile/pistol/toy/n99/update_icon()
if(ammo_magazine)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-e"
/*
* Levergun
*/
/obj/item/gun/projectile/shotgun/pump/toy/levergun
name = "\improper Donk-Soft levergun"
desc = "Donk-Soft foam levergun! Time to cowboy up! Ages 8 and up."
icon_state = "leveraction"
item_state = "leveraction"
max_shells = 5
pump_animation = "leveraction-cycling"
/*
* Revolver
*/
/obj/item/gun/projectile/revolver/toy
name = "\improper Donk-Soft revolver"
desc = "Donk-Soft foam revolver! Time to cowboy up! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "revolver"
item_state = "revolver"
caliber = "foam"
ammo_type = /obj/item/ammo_casing/afoam_dart
projectile_type = /obj/item/projectile/bullet/foam_dart
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
load_method = SINGLE_CASING
max_shells = 6
matter = list(MAT_PLASTIC = 1000)
handle_casings = null
recoil = null //it's a toy
/*
* Big Iron
*/
/obj/item/gun/projectile/revolver/toy/big_iron
name = "\improper Donk-Soft big iron"
desc = "A special made Donk-Soft pistol to promote 'A Fistful of Phoron', a popular frontier novel series."
icon_state = "big_iron"
item_state = "revolver"
/*
* Crossbow
*/
/obj/item/gun/projectile/revolver/toy/crossbow
name = "\improper Donk-Soft crossbow"
desc = "Donk-Soft foam crossbow! It's Donk or Don't! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "foamcrossbow"
item_state = "foamcrossbow"
max_shells = 5
/*
* Crossbow (Halloween)
*/
/obj/item/gun/projectile/revolver/toy/crossbow/halloween
name = "\improper Donk-Soft special edition crossbow"
desc = "A special edition Donk-Soft crossbow! Made special for your Halloween cosplay. It's Donk or Don't! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "foamcrossbow_halloween"
item_state = "foamcrossbow_halloween"
max_shells = 5
/*
* Sawn Off
*/
/obj/item/gun/projectile/revolver/toy/sawnoff //revolver code just because it's easier
name = "\improper Donk-Soft sawn off shotgun"
desc = "Donk-Soft foam sawn off! It's Donk or Don't! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "sawnshotgun"
item_state = "dshotgun"
max_shells = 2
w_class = ITEMSIZE_NORMAL
matter = list(MAT_PLASTIC = 1500)
/*
* SMG
*/
/obj/item/gun/projectile/automatic/toy
name = "\improper Donk-Soft SMG"
desc = "Donk-Soft foam SMG! It's Donk or Don't! Ages 8 and up."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "smg"
caliber = "foam"
w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
slot_flags = SLOT_BELT
magazine_type = /obj/item/ammo_magazine/mfoam_dart/smg
allowed_magazines = list(/obj/item/ammo_magazine/mfoam_dart/smg)
projectile_type = /obj/item/projectile/bullet/foam_dart
matter = list(MAT_PLASTIC = 1500)
recoil = null //it's a toy
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0.1, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=2, burst_accuracy=list(0,-2,-2), dispersion=null)
)
/obj/item/gun/projectile/automatic/toy/riot
magazine_type = /obj/item/ammo_magazine/mfoam_dart/smg/riot
/obj/item/gun/projectile/automatic/toy/update_icon()
if(ammo_magazine)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-e"
/*
* Cyborg
*/
/obj/item/gun/projectile/cyborgtoy
name = "\improper Donk-Soft " + JOB_CYBORG + " Blaster"
desc = "Donk-Soft " + JOB_CYBORG + " Blaster! It's Donk or Don't! Adult supervision required. Use to toggle between battle and cleanup mode."
icon = 'icons/obj/gun_toy.dmi'
icon_state = "smg"
caliber = "foam"
load_method = SINGLE_CASING
max_shells = 15
var/cleanup = 0
ammo_type = /obj/item/ammo_casing/afoam_dart
projectile_type = /obj/item/projectile/bullet/foam_dart
recoil = null
handle_casings = null
special_weapon_handling = TRUE
/obj/item/gun/projectile/cyborgtoy/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
cleanup = !cleanup
to_chat(user, "The [src] is now on [cleanup ? "cleanup" : "battle"] mode.")
/obj/item/gun/projectile/cyborgtoy/afterattack(atom/A, mob/living/user, adjacent, params)
if(cleanup)
if(!adjacent)
return 0
collectammo(A, user)
return 0
..()
/obj/item/gun/projectile/cyborgtoy/proc/collectammo(atom/A, user)
if(loaded.len >= max_shells)
to_chat(user, "The [src] is at max capacity.")
return
var/T = get_turf(A)
var/success = 0
for(var/obj/item/ammo_casing/afoam_dart/D in T)
if(loaded.len >= max_shells)
break
D.loc = src
loaded.Insert(1, D)
success = 1
if(success)
playsound(src, 'sound/machines/hiss.ogg', 50, 0)
to_chat(user, "The [src] vacuums in the darts!")
else
to_chat(user, "No Donk-Soft brand foam darts detected. Aborting.")