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VOREStation/code/modules/projectiles/projectile/explosive.dm
T
Kashargul e0f9f399c9 initial throw fixing (#18954)
* initial throw fixing

* .

* .

* .

* .

* fixes infini-collisions

* clean this up

* living too

* Update signals_vore.dm

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Co-authored-by: C.L. <killer65311@gmail.com>
2026-01-07 15:44:09 -05:00

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/obj/item/projectile/bullet/srmrocket
name ="SRM-8 Rocket"
desc = "Boom"
icon = 'icons/obj/grenade.dmi'
icon_state = "missile"
damage = 30 //Meaty whack. *Chuckles*
does_spin = 0
hud_state = "rocket_he"
hud_state_empty = "rocket_empty"
/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0)
if(!isliving(target)) //if the target isn't alive, so is a wall or something
explosion(target, 0, 1, 2, 4)
else
explosion(target, 0, 0, 2, 4)
return 1
/obj/item/projectile/bullet/srmrocket/throw_impact(atom/target)
if(!isliving(target)) //if the target isn't alive, so is a wall or something
explosion(target, 0, 1, 2, 4)
else
explosion(target, 0, 0, 2, 4)
qdel(src)
/obj/item/projectile/bullet/srmrocket/weak //Used in the jury rigged one.
damage = 10
hud_state = "rocket_he"
/obj/item/projectile/bullet/srmrocket/weak/on_hit(atom/target, blocked=0)
explosion(target, 0, 0, 2, 4)//No need to have a question.
return 1
/obj/item/projectile/bullet/srmrocket/weak/throw_impact(atom/target)
explosion(target, 0, 0, 2, 4)//No need to have a question.
qdel(src)
/*Old vars here for reference.
var/devastation = 0
var/heavy_blast = 1
var/light_blast = 2
var/flash_blast = 4
*/