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0c8488b0ae
* testing makes me feel good * invalid lists * get rid of those boards * show expected mats * oop * error * wip techweb porting * more techweb entries * ported too * disable those for now * okay nevermind i guess * already exists * assemblies * moar * welding helmet * many entries * lol tg * fix test * again * fixagain * more moved * update techweb test * catch that too * screeee * more fixes * missing announcement * orphaned sleevecard * some more fixing * test * more * oops * glasses * illegal icons * non starting * it's starting * messed up * cleanup * more generic stuff * morrrreee * the plastic set * oops * correct value * barbed wires * more cleaning * many more * gone * cleanup * no longer * do not allow duped designs * it's own node * proper order no dupes * last of the broken nodes * fix bad path * cleanup * more test more limits * gone * almost done * these are gone * syringe gun * bioregenerator design * all moved * organized and webbed * more fixes * oops * cleaning up * organization * clean up * organize * organized * didn't save * wrong mat * adds many missing ammo types * svd doesn't exist * 10mm pistol added * magazines not casings * these are pistols * this is used by like, one weapon * m1 is ancient * this is hunting * extremely botched untested lathe * disk junk * rough foundations * slowly converting * slowly building this * local materials * almost * big reorganization * more cleanup * more cleaning * lathe stuff * small fixes * oops * many fixes * mat fix * more fixes * actually isolate the hacked designs * protolathe hacking * imprinter hacking * missing ammos * sheet printing for autolathe * fixs * again * fixed test * test test * fix * fix * WHY * fix it... * here we go * material print * on turf * body disk * consistant name * Many weapons to hacked lathe * missing node * wrong section * fixes * this list should be unified * ammo boxes * don't do single shells anymore * wat * specifics * snowflake * not needed * already available * pickaxe too * tweak * removed unneeded node * missing surgery items * Apply suggestion from @Cameron-The-Raven * Adds RMS * typo * illegal needs hacked * disabled material weapons * circuit testing * STRING TEST * test * fixing some things * huh? * hidden circuits * some flakey boards * grammar * fixes * more hidden * wrong board * security cams * alert consoles * spaceheater is simple enough to not have one * pcus * cargo vendors * tcomms stuff * solar tracker circuit * artifact stuff * SM stuff * illegal machines * med machines * no longer needed * more stuff * these are not standard * moreeee * doppler and more * organized * finishing * oop * use the define * inheret * dopper fixes * space heater * doing some organization * explain the var * some tweaks * wrong one * fixed test * material test too * simple roto gens * use the define * emergency power node * tgui fixes for icons * not needed * color blended material designs * icons for large research * oops * unshit that * use stack here * center math * . * . * . * . * . * unifi * fix these * NO COPYPASTA * ILLEEGGALLL * mandate descriptions * agony * actually lets do this * use macros * description * desc * desc * desc * desc * desc * desc * gps desc * telecomms component desc --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
135 lines
6.3 KiB
Plaintext
135 lines
6.3 KiB
Plaintext
// Firework Stars
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/datum/design_techweb/firework_star
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category = list(
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RND_CATEGORY_FIREWORKS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design_techweb/firework_star/New()
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. = ..()
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name = "Firework Star ([name])"
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/datum/design_techweb/board/firework_launcher
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SET_CIRCUIT_DESIGN_NAMEDESC("firework launcher")
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id = "fireworklauncher"
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// req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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build_path = /obj/item/circuitboard/firework_launcher
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design_techweb/firework_star/aesthetic
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name = "aesthetic"
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desc = "A firework star, designed for use with launcher. Produces variable amount of joy."
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id = "fireworkaesthetic"
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// req_tech = list(TECH_MATERIAL = 2)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 500, MAT_GLASS = 500)
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build_path = /obj/item/firework_star/aesthetic
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/datum/design_techweb/firework_star/aesthetic_config
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name = "aesthetic - configurable"
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desc = "A firework star, designed for use with launcher. Produces variable amount of joy. Can be modified to produce specific forms."
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id = "fireworkaestheticconfig"
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// req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 1000, MAT_GLASS = 1000)
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build_path = /obj/item/firework_star/aesthetic/configurable
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/datum/design_techweb/firework_star/weather_clear
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name = "weather - CLEAR"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one clears the sky."
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id = "fireworkclearsky"
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// req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_STEEL = 4000)
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build_path = /obj/item/firework_star/weather/clear
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/datum/design_techweb/firework_star/weather_overcast
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name = "weather - CLOUDY"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates some clouds."
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id = "fireworkcloudy"
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// req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 1000)
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build_path = /obj/item/firework_star/weather/overcast
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/datum/design_techweb/firework_star/weather_fog
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name = "weather - FOG"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates fog."
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id = "fireworkfog"
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// req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 2000)
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build_path = /obj/item/firework_star/weather/fog
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/datum/design_techweb/firework_star/weather_rain
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name = "weather - RAIN"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates rain."
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id = "fireworkrain"
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// req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 4000)
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build_path = /obj/item/firework_star/weather/rain
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/datum/design_techweb/firework_star/weather_storm
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name = "weather - STORM"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a rainstorm."
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id = "fireworkstorm"
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// req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_GOLD = 1000)
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build_path = /obj/item/firework_star/weather/storm
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/datum/design_techweb/firework_star/weather_light_snow
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name = "weather - LIGHT SNOW"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a light snowfall."
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id = "fireworklightsnow"
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// req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_LEAD = 2000)
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build_path = /obj/item/firework_star/weather/light_snow
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/datum/design_techweb/firework_star/weather_snow
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name = "weather - MODERATE SNOW"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a moderate snowfall."
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id = "fireworksnow"
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// req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 2000)
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build_path = /obj/item/firework_star/weather/snow
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/datum/design_techweb/firework_star/weather_blizzard
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name = "weather - HEAVY SNOW"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a blizzard."
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id = "fireworkblizzard"
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// req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 3000)
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build_path = /obj/item/firework_star/weather/blizzard
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/datum/design_techweb/firework_star/weather_hail
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name = "weather - HAIL"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a hailstorm. DANGEROUS."
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id = "fireworkhail"
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// req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_ILLEGAL = 2)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 3000, MAT_PLASTEEL = 4000)
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build_path = /obj/item/firework_star/weather/hail
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/datum/design_techweb/firework_star/weather_confetti
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name = "weather - CONFETTI"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one clears the sky and rains colorful confetti from it."
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id = "fireworkconfetti"
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// req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 10000, MAT_GLASS = 10000)
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build_path = /obj/item/firework_star/weather/confetti
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/datum/design_techweb/firework_star/weather_fallout
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name = "weather - NUCLEAR"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a heavy cloud of nuclear fallout. DANGEROUS."
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id = "fireworkfallout"
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// req_tech = list(TECH_MATERIAL = 8, TECH_ENGINEERING = 6, TECH_ILLEGAL = 7)
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_URANIUM = 12000)
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build_path = /obj/item/firework_star/weather/fallout
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