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* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
161 lines
5.2 KiB
Plaintext
161 lines
5.2 KiB
Plaintext
////////////////////////////////
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//// Resleeving implant
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//// for both organic and synthetic crew
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////////////////////////////////
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//The backup implant itself
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/obj/item/implant/backup
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name = "backup implant"
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desc = "A mindstate backup implant that occasionally stores a copy of one's mind on a central server for backup purposes."
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catalogue_data = list(/datum/category_item/catalogue/technology/resleeving)
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "backup_implant"
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known_implant = TRUE
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// Resleeving database this machine interacts with. Blank for default database
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// Needs a matching /datum/transcore_db with key defined in code
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var/db_key
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var/datum/transcore_db/our_db // These persist all round and are never destroyed, just keep a hard ref
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/obj/item/implant/backup/get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> [using_map.company_name] Employee Backup Implant<BR>
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<b>Life:</b> ~8 hours.<BR>
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<b>Important Notes:</b> Implant is life-limited due to licensing restrictions. Dissolves into harmless biomaterial after around ~8 hours, the typical work shift.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small swarm of nanobots that perform neuron scanning to create mind-backups.<BR>
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<b>Special Features:</b> Will allow restoring of backups during the 8-hour period it is active.<BR>
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<b>Integrity:</b> Generally very survivable. Susceptible to being destroyed by acid."}
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return dat
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/obj/item/implant/backup/Initialize(mapload, db_key)
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. = ..()
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db_key = db_key
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/obj/item/implant/backup/Initialize(mapload)
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. = ..()
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our_db = SStranscore.db_by_key(db_key)
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/obj/item/implant/backup/Destroy()
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our_db.implants -= src
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return ..()
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/obj/item/implant/backup/post_implant(var/mob/living/carbon/human/H)
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if(istype(H))
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BITSET(H.hud_updateflag, BACKUP_HUD)
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our_db.implants |= src
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return 1
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//New, modern implanter instead of old style implanter.
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/obj/item/backup_implanter
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name = "backup implanter"
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desc = "After discovering that Nanotrasen was just re-using the same implanters over and over again on organics, leading to cross-contamination, Vey-Medical designed this self-cleaning model. Holds four backup implants at a time."
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catalogue_data = list(/datum/category_item/catalogue/technology/resleeving)
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icon = 'icons/obj/device_alt.dmi'
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icon_state = "bimplant"
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item_state = "syringe_0"
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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matter = list(MAT_STEEL = 2000, MAT_GLASS = 2000)
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var/list/obj/item/implant/backup/imps = list()
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var/max_implants = 4 //Iconstates need to exist due to the update proc!
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var/db_key // To give to the baby implants
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/obj/item/backup_implanter/Initialize(mapload)
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. = ..()
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for(var/i = 1 to max_implants)
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var/obj/item/implant/backup/imp = new(src, db_key)
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imps |= imp
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imp.germ_level = 0
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update()
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/obj/item/backup_implanter/proc/update()
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icon_state = "[initial(icon_state)][imps.len]"
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germ_level = 0
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/obj/item/backup_implanter/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(!istype(user))
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return
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if(imps.len)
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to_chat(user, span_notice("You eject a backup implant."))
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var/obj/item/implant/backup/imp = imps[imps.len]
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imp.forceMove(get_turf(user))
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imps -= imp
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user.put_in_any_hand_if_possible(imp)
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update()
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else
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to_chat(user, span_warning("\The [src] is empty."))
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return
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/obj/item/backup_implanter/attackby(obj/W, mob/user)
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if(istype(W,/obj/item/implant/backup))
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if(imps.len < max_implants)
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user.unEquip(W)
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imps |= W
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W.germ_level = 0
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W.forceMove(src)
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update()
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to_chat(user, span_notice("You load \the [W] into \the [src]."))
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else
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to_chat(user, span_warning("\The [src] is already full!"))
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/obj/item/backup_implanter/attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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if (user && imps.len)
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M.visible_message(span_notice("[user] is injecting a backup implant into [M]."))
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
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user.do_attack_animation(M)
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var/turf/T1 = get_turf(M)
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if (T1 && ((M == user) || do_after(user, 5 SECONDS, target = M)))
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if(user && M && (get_turf(M) == T1) && src && src.imps.len)
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M.visible_message(span_notice("[M] has been backup implanted by [user]."))
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var/obj/item/implant/backup/imp = imps[imps.len]
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if(imp.handle_implant(M,user.zone_sel.selecting))
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imp.post_implant(M)
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imps -= imp
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add_attack_logs(user,M,"Implanted backup implant")
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update()
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//The glass case for the implant
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/obj/item/implantcase/backup
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name = "glass case - 'backup'"
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desc = "A case containing a backup implant."
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icon_state = "implantcase-b"
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/obj/item/implantcase/backup/Initialize(mapload)
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. = ..()
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imp = new /obj/item/implant/backup(src)
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//The box of backup implants
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/obj/item/storage/box/backup_kit
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name = "backup implant kit"
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desc = "Box of stuff used to implant backup implants."
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icon_state = "implant"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/storage/box/backup_kit/Initialize(mapload)
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. = ..()
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for(var/i = 1 to 7)
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new /obj/item/implantcase/backup(src)
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new /obj/item/implanter(src)
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//Purely for fluff
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/obj/item/implant/backup/full
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name = "backup implant"
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desc = "A normal wireless cortical stack with neutrino and QE transmission for constant-stream consciousness upload."
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