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f4bf017921
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
108 lines
3.4 KiB
Plaintext
108 lines
3.4 KiB
Plaintext
// Formerly /datum/shuttle/ferry/supply
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/datum/shuttle/autodock/ferry/supply
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var/away_location = FERRY_LOCATION_OFFSITE //the location to hide at while pretending to be in-transit
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var/late_chance = 80
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var/max_late_time = 300
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flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY
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category = /datum/shuttle/autodock/ferry/supply
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/datum/shuttle/autodock/ferry/supply/short_jump(var/obj/effect/shuttle_landmark/destination)
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if(moving_status != SHUTTLE_IDLE)
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return
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if(isnull(location))
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return
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// Set the supply shuttle displays to read out the ETA
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var/datum/signal/S = new()
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S.source = src
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S.data = list("command" = "supply")
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var/datum/radio_frequency/F = SSradio.return_frequency(1435)
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F.post_signal(src, S)
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//it would be cool to play a sound here
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moving_status = SHUTTLE_WARMUP
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spawn(warmup_time*10)
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make_sounds(HYPERSPACE_WARMUP)
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sleep(5 SECONDS) // so the sound finishes.
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if (moving_status == SHUTTLE_IDLE)
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make_sounds(HYPERSPACE_END)
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return //someone cancelled the launch
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if (at_station() && forbidden_atoms_check())
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//cancel the launch because of forbidden atoms. announce over supply channel?
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moving_status = SHUTTLE_IDLE
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make_sounds(HYPERSPACE_END)
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return
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if (!at_station()) //at centcom
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SSmail.create_mail()
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SSsupply.buy()
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//We pretend it's a long_jump by making the shuttle stay at centcom for the "in-transit" period.
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var/obj/effect/shuttle_landmark/away_waypoint = get_location_waypoint(away_location)
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moving_status = SHUTTLE_INTRANSIT
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//If we are at the away_landmark then we are just pretending to move, otherwise actually do the move
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if (next_location == away_waypoint)
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attempt_move(away_waypoint)
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//wait ETA here.
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arrive_time = world.time + SSsupply.movetime
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while (world.time <= arrive_time)
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sleep(5)
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if (next_location != away_waypoint)
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//late
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if (prob(late_chance))
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sleep(rand(0,max_late_time))
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attempt_move(destination)
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moving_status = SHUTTLE_IDLE
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make_sounds(HYPERSPACE_END)
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if (!at_station()) //at centcom
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SSsupply.sell()
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// returns 1 if the supply shuttle should be prevented from moving because it contains forbidden atoms
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/datum/shuttle/autodock/ferry/supply/proc/forbidden_atoms_check()
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if (!at_station())
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return 0 //if badmins want to send mobs or a nuke on the supply shuttle from centcom we don't care
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for(var/area/A in shuttle_area)
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if(SSsupply.forbidden_atoms_check(A))
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return 1
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/datum/shuttle/autodock/ferry/supply/proc/at_station()
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return (!location)
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//returns 1 if the shuttle is idle and we can still mess with the cargo shopping list
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/datum/shuttle/autodock/ferry/supply/proc/idle()
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return (moving_status == SHUTTLE_IDLE)
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//returns the ETA in minutes
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/datum/shuttle/autodock/ferry/supply/proc/eta_minutes()
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return round((arrive_time - world.time) / (1 MINUTE)) // Floor, so it's an actual timer
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// returns the ETA in seconds
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/datum/shuttle/autodock/ferry/supply/proc/eta_seconds()
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return round((arrive_time - world.time) / (1 SECOND)) // Floor, so it's an actual timer
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//returns the ETA in deciseconds
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/datum/shuttle/autodock/ferry/supply/proc/eta_deciseconds()
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return round(arrive_time - world.time)
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/datum/shuttle/autodock/ferry/supply/cargo
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name = "Supply"
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location = FERRY_LOCATION_OFFSITE
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shuttle_area = /area/shuttle/supply
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warmup_time = 10
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landmark_offsite = "supply_cc"
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landmark_station = "supply_station"
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docking_controller_tag = "supply_shuttle"
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flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY
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move_direction = WEST
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