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VOREStation/code/modules/vore/fluffstuff/custom_clothes_vr.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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Plaintext

/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"default_worn_icon" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/clothing/type/fluff/charactername
name = ""
desc = ""
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "myicon"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
*/
//Natje: Awen Henry
/obj/item/clothing/head/fluff/wolfgirl
name = "Wolfgirl Hat"
desc = "An odd, small hat with two strings attached to it."
icon_state = "wolfgirlhat"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Natje: Awen Henry
/obj/item/clothing/shoes/fluff/wolfgirl
name = "Red Sandals"
desc = "A pair of sandals that make you want to awoo!"
icon_state = "wolfgirlsandals"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Natje: Awen Henry
/obj/item/clothing/under/fluff/wolfgirl
name = "Wolfgirl Clothes"
desc = "A set of clothes almost identical to those Wolf Girls always wear..."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "wolfgirluni"
rolled_sleeves = 0
rolled_down = 0
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
body_parts_covered = CHEST|ARMS|LEGS
//SpoopyLizz: Roiz Lizden
/obj/item/clothing/suit/storage/hooded/wintercoat/roiz
name = "dinosaur winter coat"
desc = "A custom winter coat that looks rather like a dinosaur. It has a nametag that says, Roiz Lizden."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "coatroiz"
has_hood_sprite = TRUE
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/hooded/wintercoat/roiz/digest_act(var/atom/movable/item_storage = null)
return FALSE
//ketrai:Ketrai
/obj/item/clothing/head/fluff/ketrai
name = "Bear Pelt"
desc = "A luxury space bear pelt, its origins unknown."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "bearpelt"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//benemuel:Yuuko Shimmerpond
/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
name = "Sakura Kimono"
desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "sh_kimono"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//JoanRisu:Joan Risu
/obj/item/clothing/under/suit_jacket/female/fluff/asuna
name = "Joan's Historia Uniform"
desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "joanasuna"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//eekasqueak:Serkii Miishy
/obj/item/clothing/under/skirt/fluff/serkii
name = "stylish blue skirt"
desc = "A simple black shirt tops this skirt, made of a down soft blue fabric and pleated."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "serkiskirt"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Unknown. Please check records from the forums.
/obj/item/clothing/under/suit_jacket/female/fluff/miqote
name = "Miqo'te Seperates"
desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "miqote"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//JoanRisu:Joan Risu
/obj/item/clothing/under/fluff/nightgown
name = "nightgown"
desc = "A seethrough nightgown. For those intimate nights with your significant other."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "joannightgown"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Vorrarkul:Lucina Dakarim
/obj/item/clothing/under/dress/fluff/lucinadress
name = "Elegant Purple Dress"
desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "solara_dress"
default_worn_icon = 'icons/inventory/uniform/mob.dmi'
//For general use
/obj/item/clothing/suit/storage/vest/hoscoat/fluff/brittrenchcoat
name = "Britania Trench Coat"
desc = "An armored trench coat from the Brittanian Empire. It looks so British."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "brittrenchcoat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//For general use
/obj/item/clothing/suit/storage/vest/hoscoat/ancient_greatcoat
name = "Greatcoat"
desc = "This coat gives off an imposing look, while offering a luxuriously plush fur liner."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "greatcoat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//For general use
/obj/item/clothing/suit/storage/vest/hoscoat/russofurcoat
name = "long fur coat"
desc = "A sophisticated long coat made of fur."
icon_state = "russofurcoat"
default_worn_icon = 'icons/inventory/suit/mob.dmi'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
flags_inv = HIDETIE|HIDEHOLSTER
//For general use
/obj/item/clothing/suit/storage/fluff/fedcoat
name = "Federation Uniform Jacket (Red)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fedcoat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY, POCKET_DETECTIVE)
armor = list(melee = 10, bullet = 20, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0) //As much armor as the cyberpunk jacket. Also priced the same.
var/unbuttoned = FALSE
/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return FALSE
if(unbuttoned)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = FALSE
to_chat(usr, "You button up the coat.")
else
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = TRUE
to_chat(usr, "You unbutton the coat.")
usr.update_inv_wear_suit()
//Variants
/obj/item/clothing/suit/storage/fluff/fedcoat/fedblue
name = "Federation Uniform Jacket (Blue)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
icon_state = "fedblue"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) //As much armor as a normal labcoat.
/obj/item/clothing/suit/storage/fluff/fedcoat/fedeng
name = "Federation Uniform Jacket (Yellow)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
icon_state = "fedeng"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 20) //I was going to say 'as much as a hazard vest' but then I checked and found that hazard vests either never HAD rad resistance or had it removed... Whatever. I gave the hazard vest it's rad resistance back as well.
/obj/item/clothing/suit/storage/fluff/fedcoat/fedcapt
name = "Federation Uniform Jacket (Command)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
icon_state = "fedcapt"
armor = list(melee = 10, bullet = 20, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat
name = "Modern Federation Uniform Jacket (Command)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a competant commander."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fedmodern"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY, POCKET_DETECTIVE)
armor = list(melee = 10, bullet = 20, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedblue
name = "Modern Federation Uniform Jacket (Blue)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a scientist or a pilot."
icon_state = "fedmodernblue"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedeng
name = "Modern Federation Uniform Jacket (Yellow)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. You feel like you can handle any type of technical engineering problems."
icon_state = "fedmoderneng"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 20)
/obj/item/clothing/suit/storage/fluff/modernfedcoat/modernfedsec
name = "Modern Federation Uniform Jacket (Red)"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. This uniform makes you want to protect and serve as an officer."
icon_state = "fedmodernsec"
armor = list(melee = 10, bullet = 20, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fedcapofficer"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Variants
/obj/item/clothing/head/caphat/formal/fedcover/fedcoverblue
name = "Federation Officer's Cap (Blue)"
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fedcapsci"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/head/caphat/formal/fedcover/fedcovereng
name = "Federation Officer's Cap (Yellow)"
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fedcapeng"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/head/caphat/formal/fedcover/fedcoversec
name = "Federation Officer's Cap (Red)"
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fedcapsec"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/head/caphat/formal/fedcover/police
name = "Police Officer's Cap"
desc = "A Police Officer's cap that demands discipline from the one who wears it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "policecover"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state
//For general use
/obj/item/clothing/glasses/welding/fluff/yellow
name = "Yellow Goggles"
desc = "A neat looking pair of goggles"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "gogyellow"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "gogyellow"
/obj/item/clothing/glasses/welding/fluff/blue
name = "Blue Goggles"
desc = "A neat looking pair of goggles"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "gogblue"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "gogblue"
*/
//wickedtemp:chakat tempest
/obj/item/clothing/glasses/omnihud/med/fluff/wickedtemphud
name = "Tempest's Glasses"
desc = "A set of AR-M glasses, only these are colored purple with violet lenses in a custom frame, with a quote inscribed: \"A doctor sees the weakness in all of humanity\""
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "tempesthud"
//For general use
/obj/item/clothing/accessory/fluff/smilepin
name = "Smiley Pin"
desc = "A pin with a stupid grin on its face"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "smilepin"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
overlay_state = "" //They don't have one
//For general use
/obj/item/clothing/accessory/fluff/heartpin
name = "Love Pin"
desc = "A cute heart pin."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "heartpin"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
overlay_state = "" //They don't have one
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/suit/armor/captain/fluff/harmsuit
name = "Harmony's Captain Armor"
desc = "A modified Captain Armor suit for Harmony Prechtl."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "harmarmor"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
name = "Harmony's Captain Helmet"
desc = "A modified Captain helmet for Harmony Prechtl."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "harmspace"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/under/rank/captain/fluff/harmuniform
name = "Harmony's Captain uniform"
desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "harmcaptain"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Variant
/obj/item/clothing/under/rank/captain/fluff/harmuniform/centcom
name = "\improper CentCom administrator's uniform"
desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"."
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/head/centhat/fluff/harmhat
name = "Harmony's CentCom hat"
desc = "It's good to be queen."
// bwoincognito:Tasald Corlethian
/obj/item/clothing/under/det/fluff/tasald
name = "Tasald's outfit"
desc = "Tasald's outfit. Very green."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "tasaldsuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
// bwoincognito:Tasald Corlethian
/obj/item/clothing/suit/storage/det_suit/fluff/tasald
name = "Tasald's Vest"
desc = "A fancy looking vest. You look like a smooth operating officer in this."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "tasvest"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
blood_overlay_type = "coat"
body_parts_covered = CHEST|LEGS|ARMS
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
//Event Costumes Below
/obj/item/clothing/head/helmet/fluff/freddy
name = "Animatronic Suit Helmet"
desc = "Votre toast, je peux vous le rendre."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "freddyhead"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEMASK|HIDEEARS
cold_protection = HEAD
siemens_coefficient = 0.9
//Bonnie Head
/obj/item/clothing/head/helmet/fluff/freddy/bonnie
desc = "Children's entertainer."
icon_state = "bonniehead"
//Foxy Head
/obj/item/clothing/head/helmet/fluff/freddy/foxy
desc = "I guess he doesn't like being watched."
icon_state = "foxyhead"
//Chica Head
/obj/item/clothing/head/helmet/fluff/freddy/chica
desc = span_red(span_bold("LET'S EAT!"))
icon_state = "chicahead"
//Anamatronic Suits
/obj/item/clothing/suit/fluff
name = DEVELOPER_WARNING_NAME
/obj/item/clothing/suit/fluff/freddy
name = "Animatronic Suit"
desc = "Votre toast, je peux vous le rendre."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "freddysuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
allowed = list(POCKET_GENERIC, POCKET_ALL_TANKS)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
siemens_coefficient = 0.9
//Bonnie Suit
/obj/item/clothing/suit/fluff/freddy/bonnie
desc = "Children's entertainer."
icon_state = "bonniesuit"
//Foxy Suit
/obj/item/clothing/suit/fluff/freddy/foxy
desc = "I guess he doesn't like being watched."
icon_state = "foxysuit"
//Chica Suit
/obj/item/clothing/suit/fluff/freddy/chica
desc = span_red(span_bold("LET'S EAT!"))
icon_state = "chicasuit"
//End event costumes
//scree:Scree
/obj/item/clothing/head/helmet/space/void/engineering/hazmat/fluff/screehelm
name = "Modified Tajara Helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans. Its been modified to include headlights."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "scree-helm"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state_slots = list(slot_r_hand_str = "engspace_helmet", slot_l_hand_str = "engspace_helmet")
light_overlay = "helmet_light_dual"
species_restricted = null
/obj/item/clothing/head/helmet/space/void/engineering/hazmat/fluff/screehelm/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "scree")
to_chat(H, span_warning("Your face and whoever is meant for this helmet are too different."))
return 0
else
return 1
//scree:Scree
/obj/item/clothing/suit/space/void/engineering/hazmat/fluff/screespess
name = "Modified Winged Suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans. This one was made with a special personal shielding for someone's wings."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "scree-spess"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
species_restricted = null
/obj/item/clothing/suit/space/void/engineering/hazmat/fluff/screespess/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "scree")
to_chat(H, span_warning("The gloves only have three fingers, not to mention the accommodation for extra limbs."))
return 0
else
return 1
//scree:Avida
/obj/item/clothing/under/skirt/outfit/fluff/avida
name = "purple dress"
desc = "A clingy purple dress with red lacework, with a hole at the back for a tail."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "avidadress"
item_icons = list(
slot_l_hand_str = 'icons/vore/custom_clothes_left_hand_vr.dmi',
slot_r_hand_str = 'icons/vore/custom_clothes_right_hand_vr.dmi',
slot_w_uniform_str = 'icons/vore/custom_clothes_mob.dmi'
)
//scree:Avida
/obj/item/clothing/head/fluff/avida
name = "purple witch hat"
desc = "A pointy purple hat with a wide brim, with a red hatband. It appears to have ear-holes in it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "avidahat"
item_icons = list(
slot_l_hand_str = 'icons/vore/custom_clothes_left_hand_vr.dmi',
slot_r_hand_str = 'icons/vore/custom_clothes_right_hand_vr.dmi',
slot_head_str = 'icons/vore/custom_onmob_32x48_vr.dmi'
)
/obj/item/clothing/head/fluff/avida/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
var/static/list/allowed_ear_names = list("Bnnuy Ears", "Bnnuy Ears 2")
//check if wearer's ear sprite is compatible with trimmed icon
if((H.ear_style?.name in allowed_ear_names) || (H.ear_secondary_style?.name in allowed_ear_names))
item_state = initial(src.item_state)
else //if not, just use a generic icon
item_state = "avidahatnoears"
return TRUE
//natje:Pumila
/obj/item/clothing/under/fluff/aluranevines
name = "Pumila's vines"
desc = "A wrap of green vines and colourful flowers."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "alurane-vines"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state_slots = list(slot_r_hand_str = "alurane-vines_r", slot_l_hand_str = "alurane-vines_l")
/obj/item/clothing/under/fluff/aluranevines/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "natje")
to_chat(H, span_warning("Wrapping vines around yourself is a quite an... Odd idea. You decide otherwise."))
return 0
else
return 1
//HOS Hardsuit
/obj/item/clothing/suit/space/void/security/fluff/hos // ToDo: Rig version.
name = "\improper prototype voidsuit"
desc = "A customized security voidsuit made to match the " + JOB_HEAD_OF_SECURITY + "'s obession with black. Has additional composite armor."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "rig-hos"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
//HOS Hardsuit Helmet
/obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version.
name = "\improper prototype voidsuit helmet"
desc = "A customized security voidsuit helmet customized to include the " + JOB_HEAD_OF_SECURITY + "'s signature hat. Has additional composite armor."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "rig0-hos"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
//adk09:Lethe
/obj/item/clothing/head/helmet/hos/fluff/lethe
name = "Lethe's Hat"
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
icon = 'icons/inventory/head/item.dmi'
icon_state = "hoscap"
default_worn_icon = 'icons/inventory/head/mob.dmi'
/obj/item/storage/belt/utility/fluff/vulpine
name = "vulpine belt"
desc = "A tool-belt in Atmos colours."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "vulpine_belt"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
storage_slots = 9
/obj/item/storage/belt/utility/fluff/vulpine/Initialize(mapload)
. = ..()
new /obj/item/tool/screwdriver(src)
new /obj/item/tool/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/tool/crowbar(src)
new /obj/item/tool/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/stack/cable_coil(src, 30, "red")
// molenar:Giliana Gamish
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/molenar
name = "Gili Custom Labcoat"
desc = " Custom made, lengthened labcoat with water resistant, durable material. And a custom set of holes inserted for Deathclaw anatomy. A tag inside has 'G.G.' monogram on it"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "molenar"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
var/item_open = "molenar_open"
var/item_closed = "molenar"
//scree:Scree
/obj/item/clothing/head/fluff/pompom
name = "Pom-Pom"
desc = "A fluffy little thingus on a thin stalk, ideal for impersonating moogles and anglerfish. Kupomnomnom."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "pom"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
w_class = ITEMSIZE_SMALL
light_range = 5
light_overlay = null
light_system = MOVABLE_LIGHT
actions_types = list(/datum/action/item_action/toggle_pom_pom)
special_handling = TRUE
/obj/item/clothing/head/fluff/pompom/digest_act(var/atom/movable/item_storage = null)
return FALSE
/obj/item/clothing/head/fluff/pompom/gurgle_contaminate(var/atom/movable/item_storage = null)
return FALSE
/obj/item/clothing/head/fluff/pompom/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
//if(!isturf(user.loc)) -- doesn't seem to cause problems to allow this and it's silly not to
// to_chat(user, "You cannot turn the light on while in this [user.loc]")
// return
if(light_on)
to_chat(user, "You dim your pom-pom.")
icon_state = "pom"
else
to_chat(user, "You light up your pom-pom.")
icon_state = "pom-on"
//update_light(user) -- old code
update_flashlight(user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.head == src)
H.update_inv_head()
//Viveret:Keturah
/obj/item/clothing/under/dress/maid
name = "Maid Outfit"
desc = "A french maid outfit made ironically in Gaia's version of the far east."
//JoanRisu:Joan Risu
/obj/item/clothing/head/helmet/space/fluff/joan
name = "Joan's Combat Space Helmet"
desc = "A customized combat space helmet made for a certain squirrely Commissioned Officer. \
The top has the signature ears that are held up with a harder back covering. 'Joan' is engraved on the back.\
There are some indications that the helmet has seen combat."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "joanhelm"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
light_overlay = "helmet_light"
/obj/item/clothing/head/helmet/space/fluff/joan/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "joanrisu")
to_chat(H, span_warning("You try to fit on the helmet, but it doesn't fit."))
return 0
else
return 1
//JoanRisu:Joan Risu
/obj/item/clothing/suit/space/fluff/joan
name = "Joan's Combat Spacesuit"
desc = "A customized combat spacesuit made for a certain squirrely Commissioned Officer, tail slot included. \
On the right shoulder, the United Federation's Emblem sits proudly with a Rose weaving through it. \
On the left, there are faded indications that there were different ranks painted on and off. On the collar \
where the suit is softer is a rectangular name-tag with the name 'Joan' on it. There are indications that the \
suit has seen combat."
armor = list(melee = 50, bullet = 40, laser = 45, energy = 25, bomb = 50, bio = 100, rad = 50) //These values were taken from the combat rigs and adjusted to be weaker than said rigs.
slowdown = 0
allowed = list(POCKET_GENERIC, POCKET_ALL_TANKS, POCKET_SECURITY, POCKET_SUIT_REGULATORS)
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "joansuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/space/fluff/joan/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "joanrisu")
to_chat(H, span_warning("You try to fit into the suit, to no avail."))
return 0
else
return 1
/obj/item/clothing/under/rank/internalaffairs/fluff/joan
desc = "The plain, professional attire of a Federation Law Enforcement Detective."
name = "Federation Dress Shirt"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "joanuniform"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
rolled_sleeves = 0
starting_accessories = list(/obj/item/clothing/accessory/tie/black)
//Kisukegema:Kisuke `the nerd` Gema
/obj/item/clothing/glasses/omnihud/kamina
name = "Kamina glasses"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "kamina"
desc = "ROW ROW, FIGHT THE POWER."
flash_prot = 1 //Why not.
//Kitsuhana Uniforms
/obj/item/clothing/under/rank/khi
name = DEVELOPER_WARNING_NAME
desc = "Why did you spawn this one? Dork."
sensor_mode = 3
icon_state = "khi_uniform"
/obj/item/clothing/under/rank/khi/cmd //Command version
name = "sleek command suit"
desc = "A sleek, neocorporate style uniform. An extra-comfortable command one, at that."
icon_state = "khi_uniform_cmd"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/khi/sec //Security version
name = "sleek security suit"
desc = "A sleek, neocorporate style uniform. This one has angry red security stripes. Keepin' the peace in style."
icon_state = "khi_uniform_sec"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/khi/med //Medical version
name = "sleek medical suit"
desc = "A sleek, neocorporate style uniform. The medical version. Why not just get a new body, anyway?"
icon_state = "khi_uniform_med"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/khi/eng //Engineering version
name = "sleek engineering suit"
desc = "A sleek, neocorporate style uniform. One fit for an engineer, by the looks of it."
icon_state = "khi_uniform_eng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
/obj/item/clothing/under/rank/khi/sci //Science version
name = "sleek science suit"
desc = "A sleek, neocorporate style uniform. For performing science in, based on the color!"
icon_state = "khi_uniform_sci"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/khi/crg //Cargo version
name = "sleek cargo suit"
desc = "A sleek, neocorporate style uniform. Looks like it's in supply and cargo division colors. Heavy industry means heavy lifting, after all."
icon_state = "khi_uniform_crg"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/khi/civ //Science version
name = "sleek civilian suit"
desc = "A sleek, neocorporate style uniform. Snazzy silver trim marks this is as the general civilian branch. Smells like paperwork and bureaucracy."
icon_state = "khi_uniform_civ"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/khi/fluff
name = DEVELOPER_WARNING_NAME
/obj/item/clothing/under/rank/khi/fluff/aronai //Aro fluff version
name = "KHI meditech suit"
desc = "Kitsuhana Heavy Industries uniform. This one has the colors of a resleeving or mnemonics engineer. It has 'Aronai' written inside the top."
icon_state = "khi_uniform_aro"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
//jacobdragon:Earthen Breath
/obj/item/clothing/under/fluff/earthenbreath
name = "Earth Swimsuit"
desc = "The suit of Subject 688,509,403. Made of an enviromentally safe elastic. Dry-clean not required."
icon_state = "swim_earth"
//jacobdragon:Earthen Breath
/obj/item/clothing/head/fluff/hairflowerpin
name = "Hair Flower Pin"
desc = "It's a flower fashioned into a hair pin. It's very nice."
icon_state = "hairflower_pink"
body_parts_covered = 0
//bwoincognito:Octavious Ward
/obj/item/clothing/suit/storage/trench/fluff/octaviouscoat
name = "Thin Leather coat"
desc = "A finely made leather coat designed for use in laboratories and doubles for parties. Has the letters O.C.W. embroidered in sliver on the right breast pocket."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "octavgentlecoat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
blood_overlay_type = "coat"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SECURITY, POCKET_DETECTIVE)
//bwoincognito:Octavious Ward
/obj/item/clothing/under/det/fluff/octavious
name = "Expensive Suit and vest"
desc = "A well made suit and tie, with a thin leather vest, while not as rugged as normal lab suits, it lets the wearer look dashing as he works. The letter's O.C.W. are embroidered on the left breast."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "octavgentlesuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//bwoincognito:Octavious Ward
/obj/item/clothing/head/fedora/fluff/bowler
name = "Expensive Bowler Hat"
desc = "A well made bowler hat. Lets the wearer look dashing as he works. The letter's O.C.W. are embroidered on the inside."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "bowler"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//bwoincognito:Octavious Ward
/obj/item/clothing/mask/gas/plaguedoctor/fluff/octaviousmask
name = "Customized Gas Mask"
desc = "A customized gas mask to look like an old plague doctors, with a special looking lens in the left eye that turns on when in use."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "octplaguedoctor"
item_icons = list(
slot_wear_mask_str = 'icons/vore/custom_clothes_mob.dmi'
)
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
body_parts_covered = HEAD|FACE|EYES
//bwoincognito:Octavious Ward
/obj/item/clothing/glasses/hud/health/octaviousmonicle
name = "Gilded monocle"
desc = "Avery expensive looking monocle inlaid with small gems around the gold frame. It has a thin leather cord running down to a clasp for attaching to ones coat. Probably not a good idea to steal this."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "clockworkgoggle_l"
item_state_slots = null
body_parts_covered = 0
/obj/item/clothing/shoes/black/cuffs
name = "gilded leg wraps"
desc = "Ankle coverings for digitigrade creatures. Gilded!"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "gildedcuffs"
blocks_footsteps = FALSE
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
body_parts_covered = 0
/obj/item/clothing/shoes/black/cuffs/red
name = "red leg wraps"
desc = "Ankle coverings for digitigrade creatures. Red!"
icon_state = "redcuffs"
/obj/item/clothing/shoes/black/cuffs/blue
name = "blue leg wraps"
desc = "Ankle coverings for digitigrade creatures. Blue!"
icon_state = "bluecuffs"
//bwoincognito:Octavious Ward
/obj/item/clothing/shoes/black/cuffs/octavious
name = "silvered leg wraps"
desc = "Dark leather leg wraps with sliver clasps on the sides. Stylish and functional."
icon_state = "silvergildedcuffs"
//jemli:Jemli
/obj/item/clothing/head/fedora/fluff/jemli
name = "Cavalier Hat"
desc = "A smart, wide-brimmed hat with a rather fetching red feather in the brim. All for one, one for all."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "jemli_hat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//virgo113:Verin Raharra
/obj/item/clothing/suit/storage/hazardvest/fluff/verin
name = "Green Haz-coat"
desc = "A well-worn green, long coat made with lightweight materials, it has a radioactive hazard icon on it's right sleeve. Smells faintly like sergal."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 20)
body_parts_covered = UPPER_TORSO|ARMS
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "verin"
//whiskyrose:Vinjj
/obj/item/clothing/head/welding/fluff/vinjj
name = "Vinjj's Stylish Bandana"
desc = "A lovely blue and purple bandanna with a refined topaz hanging from its tail end, a pair of goggles are hidden underneath its fabric. Although for some strange reason, wearing this seems to inspire lewd thoughts."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_icons = list(
slot_l_hand_str = 'icons/vore/custom_clothes_mob.dmi',
slot_r_hand_str = 'icons/vore/custom_clothes_mob.dmi',
)
icon_state = "vinjjdana"
item_state_slots = list(slot_r_hand_str = "vinjjdana_r", slot_l_hand_str = "vinjjdana_l")
flags_inv = (HIDEEYES)
body_parts_covered = HEAD|EYES
/obj/item/clothing/head/welding/fluff/vinjj/toggle() //overriding this 'cause it only conceals the eyes - it's a hat, not a mask
set category = "Object"
set src in usr
if(usr.canmove && !usr.stat && !usr.restrained())
if(up)
up = !up
body_parts_covered |= (EYES)
flags_inv |= (HIDEEYES)
icon_state = "vinjjdana"
to_chat(usr, "You flip the goggles down to protect your eyes.")
else
up = !up
body_parts_covered &= ~(EYES)
flags_inv &= ~(HIDEEYES)
icon_state = "vinjjdanaup"
to_chat(usr, "You push the goggles up out of your face.")
update_clothing_icon() //so our mob-overlays
if (ismob(loc)) //should allow masks to update when it is opened/closed
var/mob/M = loc
M.update_inv_wear_mask()
usr.update_mob_action_buttons()
//Vorrarkul: Theodora Lindt
/obj/item/clothing/suit/chococoat
name = "Chococoat"
desc = "A long coat designed to resemble Getmore Chocolate Corp's namesake chocolate bar wrapper." //A walking advertisement?
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "chococoat_on"
icon_state = "chococoat"
body_parts_covered = CHEST|ARMS
allowed = list (/obj/item/material/knife)
//KiwiDaNinja: Chakat Taiga
/obj/item/clothing/under/fluff/taiga
name = "Taiga's F.D Uniform"
desc = "This uniform - consisting of only the uniform shirt, and built out of a soft fleece - dons the badge of Amistad Fire and Rescuse on both shoulders. The badges denote the wearer as a FF/" + JOB_PARAMEDIC + ", and their name is embroidered in a gold thread on their right breast; Chakat Taiga! An 'official' badge is pinned to their left breast." //A walking advertisement?
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "taigaff_on"
icon_state = "taigaff" //Went ahead and made the det_corporate sprite fit.
/*
Departamental Swimsuits, for general use
*/
/obj/item/clothing/under/swimsuit/fluff
name = DEVELOPER_WARNING_NAME
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/fluff/engineering
name = "Engineering Swimsuit"
desc = "It's an orange high visibility swimsuit worn by engineers. It lacks radiation, or any, shielding."
icon_state = "swimsuit_engineering"
/obj/item/clothing/under/swimsuit/fluff/science
name = "Science Swimsuit"
desc = "It's made of a special fiber that provides no protection whatsoever, but its hydrophobic. It has markings that denote the wearer as a scientist."
icon_state = "swimsuit_science"
/obj/item/clothing/under/swimsuit/fluff/security
name = "Security Swimsuit"
desc = "It's made of a slightly sturdier material than standard swimsuits, to allow for a more robust appearance."
icon_state = "swimsuit_security"
/obj/item/clothing/under/swimsuit/fluff/medical
name = "Medical Swimsuit"
desc = "It's made of a special fiber that provides no protection whatsoever, but its elastic. It has a cross on the back denoting that the wearer is trained medical personnel."
icon_state = "swimsuit_medical"
//Xsdew:Penelope Allen
/obj/item/clothing/under/swimsuit/fluff/penelope
name = "Penelope's Swimsuit"
desc = "It's made of a special fiber that provides no protection whatsoever, but its elastic. This one was custom made for Penelope."
icon_state = "swimsuit_penelope"
//Just some alt-uniforms themed around Star Trek - Pls don't sue, Mr Roddenberry ;_;
// PS. <3 Nienhaus
/obj/item/clothing/under/rank/trek
name = "Section 31 Uniform"
desc = "Oooh... right."
//TOS
/obj/item/clothing/under/rank/trek/command
name = "Command Uniform"
desc = "The uniform worn by command officers in the mid 2260s."
icon_state = "trek_command"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Considering only staff heads get to pick it
/obj/item/clothing/under/rank/trek/engsec
name = "Operations Uniform"
desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..."
icon_state = "trek_engsec"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // since they're shared between jobs and kinda moot.
/obj/item/clothing/under/rank/trek/medsci
name = "MedSci Uniform"
desc = "The uniform worn by medsci officers in the mid 2260s."
icon_state = "trek_medsci"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) // basically a copy of vanilla sci/med
//TNG
/obj/item/clothing/under/rank/trek/command/next
desc = "The uniform worn by command officers. This one's from the mid 2360s."
icon_state = "trek_next_command"
/obj/item/clothing/under/rank/trek/engsec/next
desc = "The uniform worn by operation officers. This one's from the mid 2360s."
icon_state = "trek_next_engsec"
/obj/item/clothing/under/rank/trek/medsci/next
desc = "The uniform worn by medsci officers. This one's from the mid 2360s."
icon_state = "trek_next_medsci"
//ENT
/obj/item/clothing/under/rank/trek/command/ent
desc = "The uniform worn by command officers of the 2140s."
icon_state = "trek_ent_command"
/obj/item/clothing/under/rank/trek/engsec/ent
desc = "The uniform worn by operations officers of the 2140s."
icon_state = "trek_ent_engsec"
/obj/item/clothing/under/rank/trek/medsci/ent
desc = "The uniform worn by medsci officers of the 2140s."
icon_state = "trek_ent_medsci"
//VOY
/obj/item/clothing/under/rank/trek/command/voy
desc = "The uniform worn by command officers of the 2370s."
icon_state = "trek_voy_command"
/obj/item/clothing/under/rank/trek/engsec/voy
desc = "The uniform worn by operations officers of the 2370s."
icon_state = "trek_voy_engsec"
/obj/item/clothing/under/rank/trek/medsci/voy
desc = "The uniform worn by medsci officers of the 2370s."
icon_state = "trek_voy_medsci"
//DS9
/obj/item/clothing/suit/storage/trek/ds9
name = "Padded Overcoat"
desc = "The overcoat worn by all officers of the 2380s."
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "trek_ds9_coat"
body_parts_covered = CHEST|ARMS
permeability_coefficient = 0.50
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING, POCKET_MEDICAL)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
desc = "Admirality specialty coat to keep flag officers fashionable and protected."
icon_state = "trek_ds9_coat_adm"
armor = list(melee = 45, bullet = 35, laser = 35, energy = 20, bomb = 0, bio = 40, rad = 55)
/obj/item/clothing/under/rank/trek/command/ds9
desc = "The uniform worn by command officers of the 2380s."
icon_state = "trek_command" // no unique state for this one
item_state = "trek_ds9_command"
/obj/item/clothing/under/rank/trek/engsec/ds9
desc = "The uniform worn by operations officers of the 2380s."
icon_state = "trek_engsec" // no unique state for this one
item_state = "trek_ds9_engsec"
/obj/item/clothing/under/rank/trek/medsci/ds9
desc = "The uniform undershit worn by medsci officers of the 2380s."
icon_state = "trek_medsci" // no unique state for this one
item_state = "trek_ds9_medsci"
//For general use maybe
/obj/item/clothing/under/batter //I guess we're going OFF limits.
name = "Worn baseball outfit"
desc = span_bold("Purification in progress...")
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "batter"
/obj/item/clothing/suit/storage/hooded/wintercoat/jessie
name = "Handmade Winter Suit"
desc = "A durable, but somewhat ragged lower portion of a snow suit fitted for a wolftaur."
icon = 'icons/mob/taursuits_wolf.dmi'
icon_state = "jessiecoat"
/obj/item/clothing/suit/storage/hooded/wintercoat/jessie/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
return ..()
else
to_chat(H, span_warning("You need to have a wolf-taur half to wear this."))
return 0
//samanthafyre:Kateryna Petrovitch
/obj/item/clothing/suit/armor/vest/wolftaur/kate
name = "Kat's Fox Taur Armor"
desc = "A set of security armor, light weight and easy to run in for a Taur, this item protects the \
entire body."
icon = 'icons/mob/taursuits_wolf.dmi'
icon_state = "katesuit"
item_state_slots = null
/obj/item/clothing/suit/armor/vest/wolftaur/kate/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
return ..()
else
to_chat(H, span_warning("You need to have a wolf-taur half to wear this."))
return 0
//samanthafyre:Kateryna Petrovitch
/obj/item/clothing/suit/space/void/engineering/kate
name = "Kat's Navy Engineer voidsuit"
desc = "Taur engineering voidsuit. Recolored navy blue and white. Slightly tweaked as well to \
get close to having security voidsuit protection as possible with a slight reduction in movement \
speed to compensate for custom padding and armor Kateryna made herself."
icon = 'icons/mob/taursuits_wolf.dmi'
icon_state = "lilithsuit"
species_restricted = null
armor = list(melee = 40, bullet = 20, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
//samanthafyre:Kateryna Petrovitch
/obj/item/clothing/head/helmet/space/fluff/kate
name = "Kat's Navy Engineer Helmet"
desc = "A customized combat space helmet made for Kateryna. It uses a navy design as the base before it\
was customized to suit the wearer's personality."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "lilithhelmet"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
light_overlay = "helmet_light"
species_restricted = null
/obj/item/clothing/head/helmet/space/fluff/kate/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "samanthafyre")
to_chat(H, span_warning("You try to fit on the helmet, but it doesn't fit."))
return 0
else
return 1
//Seiga: Alfonso Oak Telanor
/obj/item/clothing/glasses/sunglasses/fluff/alfonso
name = "cyborg visor"
desc = "Eyewear worn by a once famous Thunderdome competitor. Fo' shizzle."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "alfonso_visor"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//JackNoir413: Mor Xaina
/obj/item/clothing/under/fluff/morunder
name = "grey top with shorts"
desc = "Fashionable grey top, combined with black shorts. Fancy!"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "morunder"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//JackNoir413: Mor Xaina
/obj/item/clothing/gloves/fluff/morsleeves
name = "fingerless sleeves"
desc = "Cute long armwarmers. Sadly, they don't cover fingers."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "morsleeves"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//JackNoir413: Mor Xaina
/obj/item/clothing/shoes/fluff/morthighs
name = "long grey socks"
desc = "Striped, soft thigh-high socks with no fingers. Must be hard to wash them..."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "morthighs"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Jackets For General Use. Sprited by Joji.
/obj/item/clothing/suit/storage/fluff/jacket //Not the toggle version since it uses custom toggle code to update the on-mob icon.
name = "Field Jacket"
desc = "A standard Earth military field jacket made of comfortable cotton."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fjacket"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
var/unbuttoned = FALSE
/obj/item/clothing/suit/storage/fluff/jacket/verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return FALSE
if(unbuttoned)
icon_state = "[initial(icon_state)]"
unbuttoned = FALSE
to_chat(usr, "You button up the coat.")
else
icon_state = "[initial(icon_state)]_open"
unbuttoned = TRUE
to_chat(usr, "You unbutton the coat.")
usr.update_inv_wear_suit()
/obj/item/clothing/suit/storage/fluff/jacket/field //Just here so it can be seen and easily recognized under /spawn.
name = "Field Jacket"
/obj/item/clothing/suit/storage/fluff/jacket/air_cavalry
name = "Air Cavalry Jacket"
desc = "A jacket worn by the 1st Cavalry Division on Earth."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "acjacket"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/fluff/jacket/air_force
name = "Air Force Jacket"
desc = "A jacket worn by the Earth Air Force."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "afjacket"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/fluff/jacket/navy
name = "Navy Jacket"
desc = "A jacket worn by the Earth's Navy. It's adorned with reflective straps."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "navyjacket"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/fluff/jacket/special_forces
name = "Special Forces Jacket"
desc = "A durable jacket worn by the Earth's special forces."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "sfjacket"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//General use
/obj/item/clothing/head/fluff/headbando
name = "basic headband"
desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "headbando"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/fluff/gntop
name = "GN crop jacket"
desc = "A nifty little jacket. At least it keeps your shoulders warm."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "gntop"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/under/fluff/gnshorts
name = "GN shorts"
desc = "Stylish white shorts with pockets, stripes, and even a belt."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "gnshorts"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/under/fluff/v_nanovest
name = "Varmacorp nanovest"
desc = "A nifty little vest optimized for nanite contact."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "nanovest"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//General use
/obj/item/clothing/suit/storage/fluff/loincloth
name = "Loincloth"
desc = "A primitive piece of oak-brown clothing wrapped firmly around the waist. A few bones line the edges. Comes with a primitive outfit to boot."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "loincloth"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/clothing/suit/storage/hooded/wintercoat/kilanocoat
name = "black and gold armoured coat."
desc = "A black and gold coat, with white fur lining, lined with some kind of heavier material inside, seemingly giving some sort of padding to it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanocoat"
item_state_slots = list(slot_r_hand_str = "kilanocoat", slot_l_hand_str = "kilanocoat")
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//hoodtype = ??? //Needs a hoodtype to be created for it.
has_hood_sprite = TRUE
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/clothing/under/fluff/kilanosuit
name = "black and gold armourweave dress"
desc = "A black and gold patterned silky dress, with some kind of inlined, heavier material lining the skirt and chest area."
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "kilanosuit"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/storage/backpack/messenger/sec/fluff/kilano
name = "Ne'tra's security bag"
desc = "A security Satchel containing Ne'tra Ky'rams Security gear."
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/storage/belt/security/fluff/kilano
name = "black and gold security belt"
desc = "A Black and Gold security belt, somewhat resembling something you must've seen in a comic years ago."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanobelt"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/clothing/gloves/fluff/kilano/netra
name = "black and gold dress gloves"
desc = "Some fancy looking black and gold patterned gloves made of a silky material."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanogloves" //TODO: White sprite.
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/clothing/shoes/boots/fluff/kilano
name = "black and gold winter boots"
desc = "Some Fur lined black and gold heavy duty winter bots."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanoboots"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
//BeyondMyLife: Ne'tra Ky'ram
/obj/item/clothing/accessory/storage/black_vest/fluff/kilano
name = "black and gold webbing vest"
desc = "A black and gold webbing vest, it looks like a child spilled a box of crayons all over it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanovest"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//BeyondMyLife:Kilano Soryu //Moved these for orginization purposes.
/obj/item/clothing/under/dress/fluff/kilano
name = "Bleached Dress"
desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanodress"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
body_parts_covered = CHEST|ARMS
//BeyondMyLife:Kilano Soryu
/obj/item/clothing/gloves/fluff/kilano
name = "Bleached Gloves"
desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "kilanogloves"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
//BeyondMyLife: Cassandra Selones
/obj/item/clothing/shoes/boots/fluff/kilano/purple
name = "purple and silver winter boots"
desc = "Some fur lined boots, purple and silver."
icon_state = "winterboots_cap_p"
//BeyondMyLife: Cassandra Selones
/obj/item/clothing/gloves/fluff/kilano/purple
name = "purple and silver gloves"
desc = "A purple pair of gloves, replicating the usual captains gloves, with odd oriental, and foriegn patterns in it, and silver lining replacing the usual gold."
icon_state = "kilanogloves_p"
//BeyondMyLife: Cassandra Selones
/obj/item/clothing/under/fluff/kilanosuit/purple
name = "purple and silver dress uniform"
desc = "A royal purple dress, replicating the usual captains dress, made of the same glossy/silky material, with odd oriental and foriegn patterns on it, silver lined too!"
icon_state = "kilanosuit_p"
//Mewchild: Phi Vietsi
/obj/item/clothing/accessory/ring/seal/signet/fluff/phi
name = "Phi's Bone Signet Ring"
desc = "A signet ring belonging to Phi, carved from the bones of something long extinct, as a ward against bad luck."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "phi_ring"
/obj/item/clothing/accessory/ring/seal/signet/fluff/phi/change_name(var/signet_name = "Unknown")
name = "[signet_name]'s Bone Signet Ring"
desc = "A signet ring belonging to [signet_name], carved from the bones of something long extinct, as a ward against bad luck."
//KotetsuRedwood:Latex Maid Dresses, for everyone to 'enjoy'. :3c
/obj/item/clothing/under/fluff/latexmaid
name = "latex maid dress"
desc = "Squeak! A shiny outfit for cleaning, made by people with dirty minds."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "latexmaid"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
sprite_sheets = list(
SPECIES_TESHARI = 'icons/vore/custom_clothes_tesh_vr.dmi'
)
body_parts_covered = CHEST
//Aztectornado:Tron inspired Siren outfit
/obj/item/clothing/under/fluff/siren
name = "Siren Jumpsuit"
desc = "An advanced jumpsuit with inlaid neon highlighting, and a port on the back."
description_fluff = "Unlike other competitor suits, the Ward Takahashi Siren jumpsuit features a whole host of extra sensors for augmented reality use, and features a non-invasive neural sensor/stimulator for a fully immersive experience."
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "tronsiren"
rolled_sleeves = 0
/obj/item/clothing/gloves/fluff/siren
name = "Siren Gloves"
desc = "A set of white and neon blue gloves."
description_fluff = "Like its jumpsuit companion, the Ward Takahashi Siren gloves feature multiple sensors for usage in augmented reality. The gloves operate fine even without a paired jumpsuit, offering optimal AR menu control and haptic feedback."
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "tronsiren_gloves"
/obj/item/clothing/shoes/boots/fluff/siren
name = "Siren Boots"
desc = "A set of white boots with neon lighting."
description_fluff = "Unlike the rest of the Ward Takahashi Siren lineup, the boots are simply boots. However, they go great with the rest of the outfit, and are quite comfortable."
icon_state = "tronsiren_shoes"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/head/helmet/space/void/security/hasd
name = "HASD EVA faceplate"
desc = "It's a faceplate that slots into the HASD EVA bodyplate assembly. Functionally useless alone."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "hasd_helm"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
/obj/item/clothing/head/helmet/space/void/security/hasd/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "silencedmp5a5")
to_chat(H, span_warning("...The faceplate is clearly not made for your anatomy, thus, does not fit."))
return 0
else
return 1
/obj/item/clothing/suit/space/void/security/hasd
name = "HASD EVA bodyplates"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
desc = "A series of armor plates painted black, deployed from a back-mounted module. They fit smoothly over the unit's armor plates and projects a skintight bubble shield over the unit's uncovered parts. Faceplate and coolant unit not included."
species_restricted = null
icon = 'icons/mob/taursuits_lizard.dmi'
icon_state = "hasd_suit"
pixel_x = -16
/obj/item/clothing/suit/space/void/security/hasd/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..() && istype(H) && H.ckey == "silencedmp5a5")
return 1
else
to_chat(H, span_warning("This suit is not designed for you."))
return 0
//Zigfe:Zaoozaoo Xrimxuqmqixzix
/obj/item/clothing/head/fluff/zao
name = "Zao's Hat"
desc = "A black hat that has an uncanny similarity to the HoS's hat. There's a small letter Z sewn on the inside of the brim."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "zao_cap"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Nepox:Annie Rose
/obj/item/clothing/accessory/sweater/fluff/annie
name = "Lazy Annie's Lazy Sweater"
desc = "A cozy sweater that's probably far too long for it's owner. She's too lazy to care though."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "sweater_annie"
icon_override = 'icons/vore/custom_clothes_mob.dmi'
slot_flags = SLOT_OCLOTHING | SLOT_TIE
body_parts_covered = CHEST|ARMS
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
//General definition for bracer items. No icons.
/obj/item/clothing/accessory/bracer
name = DEVELOPER_WARNING_NAME // "bracer"
desc = "A bracer."
icon_state = null
item_state = null
default_worn_icon = null
slot_flags = SLOT_GLOVES | SLOT_TIE
w_class = ITEMSIZE_SMALL
slot = ACCESSORY_SLOT_ARMBAND
//AegisOA:Xander Bevin
//WanderingDeviant:S'thasha Tavakdavi
/obj/item/clothing/accessory/bracer/fluff/xander_sthasha
name = "Plasteel Bracer"
desc = "A sturdy arm-guard of polished plasteel that sports gold trimming, silver tribal-looping etchings, and a single cut diamond set into its side. Attached to one's forearm with a small, magnetic clasp."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "bracer_xander_sthasha"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/accessory/bracer/fluff/xander_sthasha/digest_act(var/atom/movable/item_storage = null)
return FALSE
/obj/item/clothing/accessory/bracer/fluff/xander_sthasha/gurgle_contaminate(var/atom/movable/item_storage = null)
return FALSE
//Heroman3003:Lauren Zackson
/obj/item/clothing/accessory/collar/fluff/goldenstring
name = "golden string"
desc = "It appears to just be a length of gold-colored string attached to a simple plastic clasp, meant to be worn around the neck"
icon = 'icons/vore/custom_items_vr.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "goldenstring"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_TIE
//Chaoko99: Aika Hisakawa
/obj/item/clothing/suit/fluff/blue_trimmed_coat
name = "blue-trimmed greatcoat"
desc = "A heavy, form-obscuring coat with gilded buttons and azure trim."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "aika_coat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
flags_inv = HIDEJUMPSUIT | HIDETIE
item_icons = list(
slot_l_hand_str = 'icons/vore/custom_clothes_mob.dmi',
slot_r_hand_str = 'icons/vore/custom_clothes_mob.dmi',
)
item_state_slots = list(slot_r_hand_str = "aika_coat_r", slot_l_hand_str = "aika_coat_l")
//Burrito Justice: Jayda Wilson
/obj/item/clothing/under/solgov/utility/sifguard/medical/fluff
desc = "The utility uniform of the Terran Commonwealth Explorer Corps, made from biohazard resistant material. This is an older issuing of the uniform, with integrated department markings."
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "blackutility_med"
worn_state = "blackutility_med"
rolled_down = 0
rolled_sleeves = 0
starting_accessories = null
//Vorrarkul: Melanie Farmer
/obj/item/clothing/under/fluff/slime_skeleton
name = "Melanie's Skeleton"
desc = "The skeleton of a promethean, still covered in residual slime. Upon closer inspection, they're not even real bones!"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "melanie_skeleton"
body_parts_covered = 0
species_restricted = list("exclude", SPECIES_TESHARI)
/obj/item/clothing/under/fluff/slime_skeleton/mob_can_equip(M as mob, slot, disable_warning = FALSE)
if(!..())
return 0
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!(H.get_species() == SPECIES_PROMETHEAN)) //Only wearable by slimes, since species_restricted actually checks bodytype, not species
return 0
return 1
/obj/item/clothing/under/fluff/slime_skeleton/digest_act(var/atom/movable/item_storage = null)
return FALSE //Indigestible
//Bacon12366:Elly Brown
/obj/item/clothing/suit/storage/star
name = "Star hoodie"
desc = "It's a black long hoodie with a big blue star at the chest area. It's made of pretty soft material."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "star_hoodie"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//KillerDragn:Excess
/obj/item/clothing/accessory/collar/pink/fluff/warning
name = "Warning Collar (AGGRESSIVE)"
desc = "A bright red warning collar with white text - \"AGGRESSIVE\"."
//KillerDragn:Excess
/obj/item/clothing/under/fluff/excess
name = "XS-21E Labeled Latex Clothing"
desc = "A latex navy blue tube-top and matching compression shorts, with a bright yellow stripe down the side. \"XS-21E\" is written on the thigh. \"Warning\" is written in yellow by the stripe on the top."
body_parts_covered = CHEST
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "latex_clothes"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
color = COLOR_NAVY
sprite_sheets = null
//SweetBlueSylveon:Pip Shyner
/obj/item/clothing/accessory/poncho/roles/cloak/hop/fluff/pip
name = "Pip's Cloak"
desc = "A brightly colored cloak, similar in pattern to the CRO's cloak. It's colored White, Pink, and Blue, with Gold buttons."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "pipcloak"
item_state = "pipcloak"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_override = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/accessory/poncho/roles/cloak/hop/fluff/pip/equipped()
..()
var/mob/living/carbon/human/H = loc
if(istype(H) && H.wear_suit == src)
icon_override = 'icons/vore/custom_clothes_mob.dmi'
update_clothing_icon()
/obj/item/clothing/accessory/poncho/roles/cloak/hop/fluff/pip/dropped()
..()
icon_override = 'icons/vore/custom_clothes_mob.dmi'
//CappyCat:Cappy Fuzzlyfeathers
/obj/item/clothing/accessory/watch/custom
name = "silver pocket watch"
desc = "A fancy silver-plated digital pocket watch. Looks expensive."
icon = 'icons/obj/deadringer.dmi'
icon_state = "deadringer"
w_class = ITEMSIZE_SMALL
slot = ACCESSORY_SLOT_INSIGNIA
slot_flags = SLOT_ID | SLOT_BELT | SLOT_TIE
//Pimientopyro:Zaku Fyodorovna
/obj/item/clothing/suit/varsity/green/sweater_vest
name = "green sweater vest"
desc = "A green argyle sweater vest with a white undershirt, a must for long winter nights and looking like a dork."
//Azura Chitin: Azura Chitin
/obj/item/clothing/accessory/collar/azura
name = "Azura's collar"
desc = "A black collar with green patterns, reminiscent of tribal tattoos. Regardless of what the front of the tag says, the back of it reads \"Azura Chitin\"."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "azuracollar"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Xonkon: Zena Aviv
/obj/item/clothing/head/helmet/space/void/engineering/zena
name = "custom shroud helmet"
desc = "A black and orange engineering shroud helmet. Orange plated and specially crafted and augmented for a variety of activites."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "zenahelmet"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
/obj/item/clothing/suit/space/void/engineering/zena
name = "custom shroud suit"
desc = "A black and orange engineering shroud helmet. Skintight and specially crafted and augmented for a variety of activites."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "zenasuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
species_restricted = null
/obj/item/clothing/suit/storage/flintlock
name = "green jacket"
desc = "Flintlock's green jacket. It seems to be made of rather high quality leather."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "flintlock"
item_state_slots = list(slot_r_hand_str = "item_greensuit", slot_l_hand_str = "item_greensuit")
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//BobOfBoblandia: Charles Gettler
/obj/item/clothing/head/that/fluff/gettler
name = "Charles' Top-Hat"
desc = "A special hat, removed from its owner."
//Ryumi: Nikki Yumeno
/obj/item/clothing/under/skirt/outfit/fluff/nikki
name = "dorky outfit"
desc = "A little witch costume that looks like it's been worn as ordinary clothes. Who in their right mind would...??"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "nikki_outfit"
sensor_mode = 3 // I'm a dumbass and forget these all the time please understand :(
/obj/item/clothing/under/skirt/outfit/fluff/nikki/mob_can_equip(var/mob/living/carbon/human/M, slot, disable_warning = 0)
if(..())
if (M.ckey == "ryumi")
return 1
else if (M.get_active_hand() == src)
to_chat(M, span_warning("What the heck? \The [src] doesn't fit!"))
return 0
/obj/item/clothing/shoes/fluff/nikki
name = "non-magical boots"
desc = "Boots optimally built for a dork. They don't sparkle or anything, but you can imagine them doing that when you click the heels together."
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "nikki_boots"
/obj/item/clothing/shoes/fluff/nikki/mob_can_equip(var/mob/living/carbon/human/M, slot, disable_warning = 0)
if(..())
if (M.ckey == "ryumi")
return 1
else if (M.get_active_hand() == src)
to_chat(M, span_warning("What the heck? \The [src] doesn't fit!"))
return 0
/obj/item/clothing/suit/fluff/nikki //see /obj/item/rig/nikki
name = "cape"
desc = "Snazzy!"
flags = NONE
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) // It's not armor, it's a dorky frickin cape
body_parts_covered = null // Cape ain't gonna cover a THING
cold_protection = CHEST|ARMS // It will keep you toasty tho, it's more than big enough to help with that! Just wrap the thing around you when on the surface, idk
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "nikkicape"
/obj/item/clothing/head/fluff/nikki
// I have never tryharded so much just to accomplish something so stupid as "Vore By Hat" in my entire life, and I apologize to each and every one of you.
name = "oversized witch hat"
desc = "A dork-shaped hat. Its long, pointed tip reaches far more than most hats had ought to, its wide brim complementing \
this with its tendency to droop at the ends under its own weight."
description_fluff = "Despite what Nikki Yumeno may believe, her hat is not in fact a magical artifact of teleportation magicks. \
It is however the result of clever utilization of bluespace technology combined with style. Like a classic magician's trick, \
the power of this hat lies in the hidden compartment hidden on the inside, into which a personal translocation device can be \
snapped inside. Once installed, bluespace electronics inside the hat sync with the translocator and utilize its teleportation \
technology to create a localized bluespace portal within the hole of the hat. This tiny portal will warp anything or anyone \
who makes physical contact with it to whatever beacon the translocator within is locked onto."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "nikki-hat"
item_icons = list(
slot_l_hand_str = 'icons/vore/custom_clothes_left_hand_vr.dmi',
slot_r_hand_str = 'icons/vore/custom_clothes_right_hand_vr.dmi',
slot_head_str = 'icons/vore/custom_onmob_32x48_vr.dmi'
)
flags_inv = HIDEEARS
w_class = ITEMSIZE_LARGE // THIS HAT IS FUCKIN HUGE YO
var/owner = "ryumi"
var/obj/item/perfect_tele/translocator = null // The translocator installed inside, if there is one. Gotta go out and get it first!
/obj/item/clothing/head/fluff/nikki/verb/verb_translocator_unequip()
set category = "Object"
set name = "Nikki's Hat - Unequip Translocator"
set src in usr
translocator_unequip(translocator, usr)
/obj/item/clothing/head/fluff/nikki/proc/translocator_equip(var/obj/item/perfect_tele/T, var/mob/living/carbon/human/user)
if (do_after(user, 2 SECONDS, target = T))
user.unEquip(T)
translocator_unequip(translocator, user)
T.forceMove(src)
translocator = T
user.show_message("[icon2html(src, user.client)]*click!*")
playsound(src, 'sound/machines/click.ogg', 30, 1)
/obj/item/clothing/head/fluff/nikki/proc/translocator_unequip(var/obj/item/perfect_tele/T, var/mob/living/carbon/human/user)
if (translocator)
if (user)
user.put_in_hands(T)
user.show_message("[icon2html(src, user.client)]*click!*")
else
translocator.forceMove(get_turf(src))
translocator = null
playsound(src, 'sound/machines/click.ogg', 30, 1)
/obj/item/clothing/head/fluff/nikki/proc/teleport_fail(mob/user, mob/target)
if (target != user)
user.visible_message(span_notice("[user] harmlessly bops [target] with \the [src]."), \
span_notice("\The [src] harmlessly bops [target]. The hat seems... unwilling?"))
else
user.visible_message(span_bold("\The [src]") + " flops over [user]'s' head for a moment, but they seem alright.", \
span_notice("\The [src] flops over your head for a moment, but you correct it without issue. There we go!"))
/obj/item/clothing/head/fluff/nikki/proc/hat_warp_checks(var/mob/living/target, mob/user, proximity_flag)
if (!proximity_flag)
return 0
if (!translocator)
to_chat(user, span_warning("\The [src] doesn't have a translocator inside it yet, you goof!"))
return 0
if (target.ckey == owner && target != user) // ur not getting me that easy sonny jim......
to_chat(user, span_warning("You think to turn \the [src] on its creator?! <b>FOOOOOOOOL.</b>"))
to_chat(user, span_notice("From seemingly nowhere you hear echoing, derisive laughter, accompanied by a stock laugh track and... Are those bike horns?"))
return 0
if (!istype(target))
to_chat(user, span_warning("\The [src] isn't a valid target!"))
return 0
// Because other mobs (i.e. monkeys) apparently have dropnom prey set to 0, we check SPECIFICALLY for humans' dropnom setting.
if (target.type == /mob/living/carbon/human && !target.can_be_drop_prey)
teleport_fail(user, target)
return 0
if (!translocator.teleport_checks(target, user))
return 0
else return 1
/obj/item/clothing/head/fluff/nikki/attackby(obj/item/I as obj, mob/user as mob)
if (istype(I, /obj/item/perfect_tele) && user.get_inactive_hand() == src)
if (translocator)
visible_message(span_notice("[user] starts to pull \a [translocator] out of \the [src] to swap it out with \the [I]..."), \
span_notice("You start pulling \the [translocator] pops out of its compartment with a soft 'click' as you replace it with \the [I]...."))
else
visible_message(span_notice("[user] begins slipping \the [I] into \the [src]..."), \
span_notice("You begin to snap \the [I] into a small, hidden compartment inside \the [src]..."))
// This works for both adding and replacing a translocator
translocator_equip(I, user)
return
else if (translocator)
translocator.attackby(I, user)
return
..()
/obj/item/clothing/head/fluff/nikki/get_description_interaction()
. = ..()
if (translocator)
. += "It has \a [translocator] inside of it. Alt-click while holding it on your inactive hand to remove it."
. += "Otherwise, this hat functions exactly as the translocator it has inside while still being a sweet head accessory."
else
. += "A translocator can be placed inside of it! While holding the hat in your inactive hand, use a translocator on it to slip it inside."
. += "After doing this, it will function as both a head accessory and teleportation device."
/obj/item/clothing/head/fluff/nikki/attack_hand(mob/user)
if (translocator && (user.get_inactive_hand() == src))
translocator.unload_ammo(user, ignore_inactive_hand_check = 1)
return
..()
/obj/item/clothing/head/fluff/nikki/click_alt(mob/user)
if (translocator && (user.get_inactive_hand() == src))
translocator_unequip(translocator, user)
/obj/item/clothing/head/fluff/nikki/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
..(user, TRUE)
if (translocator)
translocator.attack_self(user, user)
return
else
to_chat(user, span_warning("\The [src] doesn't have a translocator inside it right now."))
return
/obj/item/clothing/head/fluff/nikki/examine(mob/user) // If it has a translocator installed, make it very obvious to viewers that something WEIRD is going on with this hat.
. = ..()
if (translocator)
. += "Weird... " + span_danger("You can't see the bottom of the hole inside the hat...")
/obj/item/clothing/head/fluff/nikki/equipped(mob/living/carbon/human/user, slot)
. = ..()
if (slot == slot_head && translocator && user.ckey != owner) // This way we don't unnecessarily spam the chat with hat/translocator errors
// hey, are we actually able to teleport this poor person?
if (hat_warp_checks(user, user, proximity_flag = 1))
// YOU FOOL! YOU HAVE ACTIVATED MY STAND, 「VORE BY HAT」!
src.visible_message(span_danger("\The [src] falls over [user]'s head... and somehow falls over the rest of their body, causing them to vanish inside. Where did they go?!"), \
span_danger("The hat falls over your head as you put it on, enveloping you in a bright green light! <b>Uh oh.</b>"))
var/uh_oh = pick(translocator.beacons)
user.remove_from_mob(src, get_turf(user))
translocator.destination = translocator.beacons[uh_oh]
translocator.afterattack(user, user, proximity = 1, ignore_fail_chance = 1)
add_attack_logs(user, user, "Tried to put on \the [src] and was involuntarily teleported by it (via \the [translocator] within)!")
return
/obj/item/clothing/head/fluff/nikki/afterattack(var/mob/living/target, mob/user, proximity_flag, click_parameters)
// If the hat is willing to cooperate with the holder...
if (hat_warp_checks(target, user, proximity_flag))
// Silly fluffed up styles of teleporting people based on user intent.
switch (user.a_intent)
if (I_HELP)
user.visible_message(span_notice("[user] guides \the [target] to the bottomless hole within \the [src]. They begin to climb inside..."))
if (do_after(user, 5 SECONDS, target))
translocator.afterattack(target, user, proximity_flag)
if (I_DISARM)
user.visible_message(span_danger("[user] plops \the [src] onto \the [target]'s head!"))
translocator.afterattack(target, user, proximity_flag)
if (I_GRAB)
user.visible_message(span_danger("[user] begins stuffing [target] into \the [src]!"))
if (do_after(user, 5 SECONDS, target))
translocator.afterattack(target, user, proximity_flag)
if (I_HURT)
user.visible_message(span_danger("[user] swipes \the [src] over \the [target]!"))
translocator.afterattack(target, user, proximity_flag)
add_attack_logs(user, target, "Teleported [target] with via \the [src]'s [translocator]!")
else ..()
/obj/item/clothing/suit/storage/hooded/fluff
name = DEVELOPER_WARNING_NAME
//Vitoras: Verie
/obj/item/clothing/suit/storage/hooded/fluff/verie
name = "distressingly cyan hoodie"
desc = "A cute, brightly colored hoodie perfect for occasional concealment of a verie silly nerd. A little tag inside \
the collar bears only the letters \"VW.\""
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "verie_hoodie"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
hoodtype = /obj/item/clothing/head/hood/winter/fluff/verie
var/owner = "vitoras"
/obj/item/clothing/suit/storage/hooded/fluff/verie/ToggleHood()
// If you ain't the robutt, you probably don't have the hair style that the hooded icon states are made for. sorry!
var/mob/living/carbon/human/H = src.loc
if (H.ckey != owner)
to_chat(H, "Strange... the hood doesn't go over your head no matter how you try to put it up.")
return
..()
/obj/item/clothing/head/hood/winter/fluff/verie
body_parts_covered = null // This way, Verie's hair can show through the hood!
name = "not-so-cyan hood"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "verie_hood"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/under/fluff/verie
name = "salaciously stylised suit"
desc = "It's kind of difficult to identify the type of material that makes up this form-fitting suit. It is stretchy and flexible, but \
is firm in its toughness, and clings tightly to the skin. Come to think of it, it glistens quite a bit in the light and- \
oh god it's latex.\
\n... A <b>Verie</b> appropriate material choice indeed." //the wordplay never ends
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "veriesuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
body_parts_covered = CHEST|FEET|ARMS|HANDS
//PastelPrinceDan: Masumi Maki
/obj/item/clothing/accessory/poncho/roles/cloak/fluff/cloakglowing
name = "glowing cloak"
desc = "A fancy cloak with a RGB LED color strip along the trim, cycling through the colors of the rainbow."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "rgb"
item_state = "rgb"
overlay_state = "rgb"
icon_override = 'icons/vore/custom_clothes_mob.dmi' //This one HAS to be icon_override due to accessory code in acessory.dm
var/is_dark = FALSE
item_icons = list(
slot_wear_suit_str = 'icons/vore/custom_clothes_mob.dmi'
)
/obj/item/clothing/accessory/poncho/roles/cloak/fluff/cloakglowing/equipped()
..()
var/mob/living/carbon/human/H = loc
if(istype(H) && H.wear_suit == src)
icon_override = 'icons/vore/custom_clothes_mob.dmi'
update_clothing_icon()
/obj/item/clothing/accessory/poncho/roles/cloak/fluff/cloakglowing/dropped(mob/user)
..()
icon_override = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/accessory/poncho/roles/cloak/fluff/cloakglowing/proc/colorswap(mob/user)
if(user.canmove && !user.stat)
src.is_dark = !src.is_dark
if (src.is_dark)
icon_state = "rgbd"
item_state = "rgbd"
overlay_state = "rgbd"
to_chat(user, "The polychromic plates in your cloak activate, turning it black.")
else
icon_state = "rgb"
item_state = "rgb"
overlay_state = "rgb"
to_chat(user, "The polychromic plates in your cloak activate, turning it white.")
has_suit?.update_clothing_icon()
user.update_inv_wear_suit()
/obj/item/clothing/accessory/poncho/roles/cloak/fluff/cloakglowing/verb/color_verb()
set name = "Swap color"
set category = "Object"
set src in usr
if(!isliving(usr)) return
if(usr.stat) return
colorswap(usr)
//Hatterhat: Harold Robinson
/obj/item/clothing/under/fluff/mechanic_overalls
name = "mechanic overalls"
desc = "A set of white and blue overalls, paired with a yellow shirt."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "mechaoveralls"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Hatterhat: Harold Robinson
/obj/item/clothing/suit/storage/hooded/wintercoat/fluff/mechanic
name = "mechanic winter coat"
desc = "A blue and yellow winter coat, worn only by overachievers."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "mechacoat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
hoodtype = /obj/item/clothing/head/hood/winter/fluff/mechanic
has_hood_sprite = TRUE
/obj/item/clothing/head/hood/winter/fluff/mechanic
name = "mechanic winter hood"
desc = "A blue and yellow winter coat's hood."
icon = 'icons/inventory/head/item.dmi'
icon_state = "mechahood"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Pandora029 : Evelyn Tareen
/obj/item/clothing/suit/storage/hooded/wintercoat/security/fluff/evelyn
name = "warden's navy winter coat"
desc = "A custom tailored security winter coat in navy blue colors, this one has the rank markings of a warden on it."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "evelyncoat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
hoodtype = /obj/item/clothing/head/hood/winter/security/fluff/evelyn
has_hood_sprite = TRUE
/obj/item/clothing/head/hood/winter/security/fluff/evelyn
name = "warden's navy winter hood"
desc = "A custom tailored security winter coat's hood in navy blue colors."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "evelynhood"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Allweek:Fifi the Magnificent
/obj/item/clothing/head/fluff/fifi_hat
name = "fifi's hat"
desc = "It's a colorful hat for an eccentric entertaining cat."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fifi_hat"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/under/fluff/fifi_jumpsuit
name = "fifi's jumpsuit"
desc = "It's a colorful outfit for an eccentric entertaining cat."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fifi_jumpsuit"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/shoes/fluff/fifi_socks
name = "fifi's socks"
desc = "A pair of colorful socks for an eccentric entertaining cat."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "fifi_socks"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Uncle_Fruit_VEVO - Bradley Khatibi
/obj/item/clothing/shoes/fluff/airjordans
name = "A pair of Air Jordan 1 Mid 'Black Gym Red's"
desc = "Appearing in a classic Jordan Brand colorway, the Air Jordan 1 Mid 'Black Gym Red' released in May 2021. Built with leather, the shoe's upper sports a white base, contrasted by black on the overlays and highlighted by Gym Red on the padded collar, 'Wings' logo and Swoosh branding. A breathable nylon tongue and perforated toe box support the fit, while underfoot, a standard rubber cupsole with Air in the heel anchors the build."
icon_state = "airjordans"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Pandora029:Shona Young
/obj/item/clothing/under/fluff/foxoflightsuit
name = "padded flightsuit"
desc = "A ruddy-orange combination immersion-and-flight suit, fitted with extra padding across the front of its legs. Warm, waterproof and practical, seveal patches are scattered across it alongside a hard-wearing harness."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "foxflightsuit"
rolled_sleeves = 0
rolled_down = 0
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
body_parts_covered = CHEST|ARMS|LEGS
//Shalax: Cerise Duelliste
/obj/item/storage/belt/security/fluff/cerise
name = "champion's belt"
desc = "Cerise's hard-won belt from her glory days. Her skill might have waned since then, but her renown lives on."
icon_state = "champion"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//Sudate: Shea Corbett
/obj/item/clothing/under/fluff/greek_dress
name = "mytilenean dress"
desc = "It's a breezy, colorful two-part dress woven from linen, with the top consisting of white linen, and the skirt of rougher, sturdy fabric. It's adorned with a yellow belt and embroidered stripes in the hem, and blue highlights at the sleeves. More notably, however, it exposes the wearer's chest entirely."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "greek_dress"
worn_state = "greek_dress"
rolled_sleeves = 0
rolled_down = 0
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
body_parts_covered = CHEST|ARMS|LEGS
//JadeManique: Freyr
/obj/item/clothing/mask/fluff/freyr_mask
name = "Freyr's Mask"
desc = "A pristine white mask with antlers. Its silky to the touch, like porcelain!"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "freyrmask"
item_icons = list(
slot_wear_mask_str = 'icons/vore/custom_clothes_mob.dmi'
)
body_parts_covered = FACE
flags_inv = HIDEFACE
item_flags = FLEXIBLEMATERIAL
protean_drop_whitelist = TRUE
//codeme: Perrin Kade
/obj/item/clothing/shoes/fluff/gildedshoes_perrin
name = "gilded shoes"
desc = "Black shoes with gilding, revealing and comfortable for any wearer!"
icon_state = "perrinshoes"
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/under/fluff/gildedrobe_perrin
name = "gilded robe"
desc = "Black robe with gilding, revealing and comfortable for any wearer!"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "perrinrobes"
worn_state = "perrinrobes_s"
rolled_sleeves = 0
rolled_down = 0
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "perrinrobes_s"
body_parts_covered = CHEST
//Fuackwit422: Zera Livanne
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/zera
name = "Zera's Labcloak"
desc = "Zera's custom-designed lab-coat and cloak hybrid. Designed to perfectly align with OSHA and NT's Health and Safety regulations, while also allowing her to completely ignore all that if she really wanted."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "zera_labcloak"
item_state = "zera_labcloak"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/zera/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return FALSE
if(open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
open = FALSE
icon_state = initial(icon_state)
item_state = initial(item_state)
flags_inv = HIDETIE|HIDEHOLSTER
to_chat(usr, "You button up the coat.")
else
open = TRUE
icon_state = "[icon_state]_open"
item_state = "[item_state]_open"
flags_inv = HIDEHOLSTER
to_chat(usr, "You unbutton the coat.")
update_clothing_icon() //so our overlays update
/obj/item/clothing/head/welding/fluff/zera
name = "White Welding Mask"
desc = "It's a white welding mask. Zera likes it because it matches her labcoat."
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "zera_weld"
flags_inv = (HIDEEYES)
body_parts_covered = HEAD|EYES
/obj/item/clothing/head/welding/fluff/zera/toggle() //overriding this 'cause it only conceals the eyes - it's a hat, not a mask
set category = "Object"
set src in usr
if(usr.canmove && !usr.stat && !usr.restrained())
if(up)
up = !up
body_parts_covered |= (EYES)
flags_inv |= (HIDEEYES)
icon_state = "zera_weld"
to_chat(usr, "You flip the helmet down to protect your eyes.")
else
up = !up
body_parts_covered &= ~(EYES)
flags_inv &= ~(HIDEEYES)
icon_state = "zera_weld_up"
to_chat(usr, "You push the helmet up out of your face.")
update_clothing_icon() //so our mob-overlays
if (ismob(loc)) //should allow masks to update when it is opened/closed
var/mob/M = loc
M.update_inv_wear_mask()
usr.update_mob_action_buttons()
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/zeracloak
name = "Grand Purple Cloak"
desc = "Zera's custom-designed purple cloak. Nice and spooky, and the perfect length to hold up over your face with one hand like Count von Count."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "grand_purple_cloak"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/zeracloak/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return FALSE
if(open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
open = FALSE
icon_state = initial(icon_state)
item_state = initial(item_state)
flags_inv = HIDETIE|HIDEHOLSTER
to_chat(usr, "You button up the coat.")
else
open = TRUE
icon_state = "[icon_state]_open"
item_state = "[item_state]_open"
flags_inv = HIDEHOLSTER
to_chat(usr, "You unbutton the coat.")
update_clothing_icon() //so our overlays update
/obj/item/clothing/head/fluff/zerahat
name = "Grand Purple Hat"
desc = "It's a pointy purple hat. Zera likes it because it matches her ominous purple cloak."
icon = 'icons/vore/custom_clothes_item.dmi'
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
icon_state = "grand_purple_cloak_hat"
//verysoft:Dessa Ton
/obj/item/clothing/head/fluff/giantbow/dessa
desc = "It's a huge bow! So pretty! This one is fitted specially for Dessa's rediculously large ears."
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "dessabow_mob"
/obj/item/clothing/head/fluff/giantbow/dessa/attack_hand(mob/user)
if(user.real_name == "Dessa Ton")
item_state = "dessabow_mob"
else
item_state = "giantbow_mob"
..()
/obj/item/clothing/head/fluff/giantbow //Public version
name = "Giant Bow"
desc = "It's a huge bow! So pretty!"
slot_flags = SLOT_HEAD | SLOT_EARS
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "dessabow"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
item_state = "giantbow_mob"
//Halored: Mercury
/obj/item/clothing/accessory/ring/material/void_opal/fluff/mercury
name = "Mercury's Mate Ring"
desc = "A band of void opal, given to Mercury by Lumen"
//satinisle: Parriz Tavakdavi
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/parrizjacket
name = "pink crop bomber"
desc = "A pink crop bomber jacket that is just barely able to zip up at the front. It has a small Virgo Orbital Research Establishment patch on each shoulder."
icon_state = "parriz_jacket"
//verysoft: Casey Brown
/obj/item/clothing/glasses/big_round
name = "big round blue glasses"
desc = "A set of glasses! They are big, round, and very reflective, catching the light and obscuring the eyes!"
icon_state = "bigroundglasses"
slot_flags = SLOT_EYES | SLOT_EARS
glasses_layer_above = TRUE
//valkaerie: Valkaerie Stoze
/obj/item/clothing/ears/earring/fluff/valkhorns
name = "valkaerie's horns"
desc = "Curled horns that look that they shouldn't really be pulled off!"
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "valkhorns"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
//sixberry: Thistle
/obj/item/clothing/head/fluff/memory_crown
name = "Memory Crown"
desc = "A thorned crown sporting numerous amethyst inserts, all of which seem to glow faintly in the dark. Just holding it makes you feel as though you've forgotten something unpleasant."
icon = 'icons/vore/custom_clothes_item.dmi'
icon_state = "memorycrown"
default_worn_icon = 'icons/vore/custom_clothes_mob.dmi'
slot_flags = SLOT_HEAD
//For general use
/obj/item/clothing/suit/storage/hooded/purple_robes
name = "Purple Robes"
desc = "A basic set of purple robes. This one has a tag that reads 'Now with eye-tracking technology!'"
icon = 'icons/vore/fluff_clothing/eyerobes/custom_clothes_robe_item.dmi'
icon_state = "purple_robes"
default_worn_icon = 'icons/vore/fluff_clothing/eyerobes/custom_clothes_robe_mob.dmi'
hoodtype = /obj/item/clothing/head/hood/purple_robes
blood_overlay_type = "coat"
has_hood_sprite = FALSE //No need.
body_parts_covered = CHEST|ARMS|LEGS
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
var/toggled = FALSE
var/last_toggled = 0
/obj/item/clothing/suit/storage/hooded/purple_robes/verb/toggle()
set name = "Toggle Eyes"
set category = "Object"
set src in usr
toggle_eyes(usr)
/obj/item/clothing/suit/storage/hooded/purple_robes/proc/toggle_eyes(mob/user)
if(!user.canmove || user.stat || user.restrained())
return FALSE
//Antispam.
if((last_toggled + 6 SECONDS) > world.time) //Can only toggle it once every 6 seconds!
to_chat(user, span_info("You can only toggle the eyes every six seconds!"))
return
if(!toggled)
AddComponent(/datum/component/reactive_icon_update/clothing, \
icon_prefix = "_corrupted", \
directions = list(NORTH,EAST,SOUTH,WEST,SOUTHWEST,SOUTHEAST,NORTHWEST,NORTHEAST), \
range = 3, \
triggering_mobs = list(/mob/living))
toggled = TRUE
to_chat(user, span_info("The coat's eyes open."))
else
var/datum/component/reactive_icon_update/clothing/reactive_component = GetComponent(/datum/component/reactive_icon_update/clothing)
if(reactive_component)
qdel(reactive_component)
toggled = FALSE
icon_state = initial(icon_state)
item_state = initial(item_state)
to_chat(user, span_info("The coat's eyes close."))
last_toggled = world.time
user.update_inv_wear_suit()
/obj/item/clothing/head/hood/purple_robes
name = "purple hood"
icon = 'icons/vore/fluff_clothing/eyerobes/custom_clothes_robe_item.dmi'
icon_state = "hood"
default_worn_icon = 'icons/vore/fluff_clothing/eyerobes/custom_clothes_robe_mob.dmi'