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94e61bdfc0
* Fixes some bad Destroy()s Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files. * The rest of them Found a quick way to look through them all * Update chicken.dm * fix that * don't abuse destroy * . * move this up --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
36 lines
921 B
Plaintext
36 lines
921 B
Plaintext
/obj/structure/crystal
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name = "large crystal"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "crystal"
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density = TRUE
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/obj/structure/crystal/Initialize(mapload)
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. = ..()
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icon_state = pick("ano70","ano80")
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desc = pick(
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"It shines faintly as it catches the light.",
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"It appears to have a faint inner glow.",
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"It seems to draw you inward as you look it at.",
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"Something twinkles faintly as you look at it.",
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"It's mesmerizing to behold.")
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/obj/structure/crystal/Destroy()
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src.visible_message(span_bolddanger("[src] shatters!"))
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if(prob(75))
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new /obj/item/material/shard/phoron(src.loc)
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if(prob(50))
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new /obj/item/material/shard/phoron(src.loc)
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if(prob(25))
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new /obj/item/material/shard/phoron(src.loc)
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if(prob(75))
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new /obj/item/material/shard(src.loc)
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if(prob(50))
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new /obj/item/material/shard(src.loc)
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if(prob(25))
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new /obj/item/material/shard(src.loc)
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. = ..()
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//todo: laser_act
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