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d4e4c8268c
* Defib and tank * Defib, CPR, and stabilizer changes qol: Defib now informs you WHY it's failing, so you can properly fix the problem. balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage. balance: CPR will cause the recipient to metabolize reagents. balance: CPR now has a small chance of causing brute damage and rib fractures to the chest. balance: Patient Stabilizer will cause the patient to metabolize reagents if dead. * Broken bone fix A fracture has a random chance of shifting around inside the first time you break it. * shadekin runtime fix * tgui Adds two new TGUI states - living and living_adjacent Fixes tram to allow mobs (and robots) * Vital Organ chance fix * flip flop
52 lines
2.6 KiB
Plaintext
52 lines
2.6 KiB
Plaintext
/obj/item/clothing/suit/bio_suit/anomaly
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name = "Anomaly suit"
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desc = "A sealed bio suit capable of insulating against exotic alien energies."
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icon = 'icons/inventory/suit/item.dmi'
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icon_state = "engspace_suit"
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item_state = "engspace_suit"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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max_pressure_protection = 5 * ONE_ATMOSPHERE // Not very good protection, but if an anomaly starts doing gas stuff you're not screwed
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min_pressure_protection = 0.4 * ONE_ATMOSPHERE
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/obj/item/clothing/head/bio_hood/anomaly
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name = "Anomaly hood"
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desc = "A sealed bio hood capable of insulating against exotic alien energies."
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icon_state = "engspace_helmet"
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item_state = "engspace_helmet"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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max_pressure_protection = 5 * ONE_ATMOSPHERE // Not very good protection, but if an anomaly starts doing gas stuff you're not screwed
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min_pressure_protection = 0.4 * ONE_ATMOSPHERE
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/obj/item/clothing/suit/space/anomaly
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name = "Excavation suit"
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desc = "A pressure resistant excavation suit partially capable of insulating against exotic alien energies."
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icon_state = "cespace_suit"
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item_state = "cespace_suit"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_ALL_TANKS)
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slowdown = 1
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// Pressure protection inherited from space suits
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/obj/item/clothing/head/helmet/space/anomaly
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name = "Excavation hood"
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desc = "A pressure resistant excavation hood partially capable of insulating against exotic alien energies."
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icon_state = "cespace_helmet"
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item_state = "cespace_helmet"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
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/obj/item/clothing/suit/space/anomaly/heat
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name = "Heat Adapted Excavation suit"
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desc = "A pressure resistant excavation suit partially capable of insulating against exotic alien energies and heat."
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heat_protection = CHEST|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE+1000
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 5* ONE_ATMOSPHERE
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/obj/item/clothing/head/helmet/space/anomaly/heat
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name = "Heat Adapted Excavation hood"
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desc = "A pressure resistant excavation hood partially capable of insulating against exotic alien energies and heat."
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE+1000
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 5* ONE_ATMOSPHERE
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