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d5849910e5
* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
164 lines
5.5 KiB
Plaintext
164 lines
5.5 KiB
Plaintext
/obj/item/xenobio
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name = "xenobio gun"
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desc = "You shouldn't see this!"
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icon = 'icons/obj/gun.dmi'
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icon_state = "harpoon-2"
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var/loadable_item = null
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var/loaded_item = null
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var/loadable_name = null
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var/firable = TRUE
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/obj/item/xenobio/examine(var/mob/user)
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. = ..()
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if(loaded_item)
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.+= "A [loaded_item] is slotted into the side."
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else
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.+= "There appears to be an empty slot for attaching a [loadable_name]."
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/obj/item/xenobio/attack_hand(mob/user as mob)
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if(user.get_inactive_hand() == src && loaded_item)
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user.put_in_hands(loaded_item)
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user.visible_message(span_notice("[user] removes [loaded_item] from [src]."), span_notice("You remove [loaded_item] from [src]."))
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loaded_item = null
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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else
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return ..()
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/obj/item/xenobio/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, loadable_item))
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if(loaded_item)
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to_chat(user, span_warning("[I] doesn't seem to fit into [src]."))
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return
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//var/obj/item/reagent_containers/glass/beaker/B = I
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user.drop_item()
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I.loc = src
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loaded_item = I
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user.visible_message(span_notice("[user] inserts [I] into [src]."), span_notice("You slot [I] into [src]."))
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return 1
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..()
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/obj/item/xenobio/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(loaded_item)
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user.put_in_hands(loaded_item)
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user.visible_message(span_notice("[user] removes [loaded_item] from [src]."), span_notice("You remove [loaded_item] from [src]."))
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loaded_item = null
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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/obj/item/xenobio/afterattack(atom/A, mob/user as mob)
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if(!loaded_item)
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to_chat(user,span_warning("\The [src] shot fizzles, it appears you need to load something!"))
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//playsound(src, 'sound/weapons/wave.ogg', 60, 1)
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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return
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if(!firable)
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return
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playsound(src, 'sound/weapons/wave.ogg', 60, 1)
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user.visible_message(span_warning("[user] fires \the [src]!"),span_warning("You fire \the [src]!"))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(4, 1, A)
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s.start()
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s = new /datum/effect/effect/system/spark_spread
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s.set_up(4, 1, user)
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s.start()
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/obj/item/xenobio/monkey_gun
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name = "Bluespace Cube Rehydrator"
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desc = "Based on the technology of the 'Bluespace Harpoon' this device can teleport a loaded cube to a given target and rehydrate it."
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loadable_item = /obj/item/reagent_containers/food/snacks/monkeycube
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loadable_name = "Monkey Cube"
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origin_tech = list(TECH_BLUESPACE = 5, TECH_BIO = 6)
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//projectile_type = /obj/item/projectile/beam/xenobio/monkey
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/obj/item/xenobio/monkey_gun/afterattack(atom/A, mob/user as mob)
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..()
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if(!firable)
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return
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var/turf/T = get_turf(A)
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if(!T || (T.check_density(ignore_mobs = TRUE)))
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to_chat(user,span_warning("Your rehydrator flashes an error as it attempts to process your target."))
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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return
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if(isliving(A))
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to_chat(user,span_warning("The rehydrator's saftey systems prevent firing into living creatures!"))
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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return
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if(loaded_item)
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var/obj/item/reagent_containers/food/snacks/monkeycube/cube = loaded_item
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cube.loc = A
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cube.Expand()
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loaded_item = null
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firable = FALSE
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VARSET_IN(src, firable, TRUE, 2 SECONDS)
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// Instead of bringing the slime to the grinder, lets bring the grinder to the slime! This will process slimes and monkies one at a time.
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/obj/item/slime_grinder
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name = "portable slime processor"
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desc = "An industrial grinder used to automate the process of slime core extraction. It can also recycle biomatter. This one appears miniturized"
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//icon = 'icons/obj/weapons_vr.dmi'
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icon_state = "chainsaw0"
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var/processing = FALSE // So I heard you like processing.
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var/list/to_be_processed = list()
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var/monkeys_recycled = 0
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description_info = "Click a monkey or slime to begin processing."
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/obj/item/slime_grinder/proc/extract(var/atom/movable/AM, var/mob/living/user)
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processing = TRUE
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if(istype(AM, /mob/living/simple_mob/slime))
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var/mob/living/simple_mob/slime/S = AM
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while(S.cores)
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playsound(src, 'sound/machines/juicer.ogg', 25, 1)
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if(do_after(user, 15, target = src))
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var/atom/new_core = new S.coretype(get_turf(AM))
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_HARVEST_SLIME_CORE, new_core)
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playsound(src, 'sound/effects/splat.ogg', 50, 1)
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S.cores--
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qdel(S)
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if(istype(AM, /mob/living/carbon/human/monkey))
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playsound(src, 'sound/machines/juicer.ogg', 25, 1)
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if(do_after(user, 15, target = src))
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var/mob/living/carbon/human/M = AM
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playsound(src, 'sound/effects/splat.ogg', 50, 1)
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qdel(M)
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monkeys_recycled++
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sleep(1 SECOND)
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while(monkeys_recycled >= 4)
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new /obj/item/reagent_containers/food/snacks/monkeycube(get_turf(src))
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playsound(src, 'sound/effects/splat.ogg', 50, 1)
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monkeys_recycled -= 4
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sleep(1 SECOND)
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processing = FALSE
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/obj/item/slime_grinder/proc/can_insert(var/atom/movable/AM)
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if(istype(AM, /mob/living/simple_mob/slime))
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var/mob/living/simple_mob/slime/S = AM
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if(S.stat != DEAD)
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return FALSE
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return TRUE
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(!istype(H.species, /datum/species/monkey))
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return FALSE
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if(H.stat != DEAD)
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return FALSE
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return TRUE
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return FALSE
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/obj/item/slime_grinder/attack(mob/M as mob, mob/living/user as mob)
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if(processing)
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return
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if(!can_insert(M))
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to_chat(user, span_warning("\The [src] cannot process \the [M] at this time."))
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
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return
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extract(M, user)
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return ..()
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