Files
VOREStation/config/example/game_options.txt
T
Selis f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00

97 lines
5.2 KiB
Plaintext

### HEALTH ###
## level of health at which a mob goes into continual shock (soft crit)
HEALTH_THRESHOLD_SOFTCRIT 0
## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1
## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 1.0 means normal, 0.5 means half
ORGAN_HEALTH_MULTIPLIER 1.0
## multiplier which influences how fast organs regenerate naturally
## 1.0 means normal, 0.5 means half
ORGAN_REGENERATION_MULTIPLIER 0.5
### REVIVAL ###
## whether pod plants work or not
## FIXME: Unused config. Only uncomment if changed in code.
# REVIVAL_POD_PLANTS 1
## whether cloning tubes work or not
REVIVAL_CLONING 1
## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
### MOB MOVEMENT ###
## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 3
WALK_SPEED 9
## Force Random Names.
## I think this also randomizes bodies for some reason.
# FORCE_RANDOM_NAMES
## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
## FIXME: Unused config. Only uncomment if changed in code.
# MONKEY_DELAY 0
## FIXME: Unused config. Only uncomment if changed in code.
# ALIEN_DELAY 0
## FIXME: Unused config. Only uncomment if changed in code.
# METROID_DELAY 0
ANIMAL_DELAY 0
## Volume of footstep sound effects. Range: 1-100, Set to 0 to disable footstep sounds.
FOOTSTEP_VOLUME 65
### Miscellaneous ###
## Config options which, of course, don't fit into previous categories.
## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
#USE_LOYALTY_IMPLANTS
## Whether or not humans show an area message when they die.
SHOW_HUMAN_DEATH_MESSAGE
## If chemicals and drinks can give addictions during a round. Otherwise they are only accessible through traits or exotic effects.
#CAN_ADDICT_DURING_ROUND
## Alert level descriptions
ALERT_DESC_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.
ALERT_DESC_YELLOW_UPTO A minor security emergency has developed. Security personnel are to report to their supervisor for orders and may have weapons visible on their person. Privacy laws are still enforced.
ALERT_DESC_YELLOW_DOWNTO Code yellow procedures are now in effect. Security personnel are to report to their supervisor for orders and may have weapons visible on their person. Privacy laws are still enforced.
ALERT_DESC_VIOLET_UPTO A major medical emergency has developed. Medical personnel are required to report to their supervisor for orders, and non-medical personnel are required to obey all relevant instructions from medical staff.
ALERT_DESC_VIOLET_DOWNTO Code violet procedures are now in effect; Medical personnel are required to report to their supervisor for orders, and non-medical personnel are required to obey relevant instructions from medical staff.
ALERT_DESC_ORANGE_UPTO A major engineering emergency has developed. Engineering personnel are required to report to their supervisor for orders, and non-engineering personnel are required to evacuate any affected areas and obey relevant instructions from engineering staff.
ALERT_DESC_ORANGE_DOWNTO Code orange procedures are now in effect; Engineering personnel are required to report to their supervisor for orders, and non-engineering personnel are required to evacuate any affected areas and obey relevant instructions from engineering staff.
ALERT_DESC_BLUE_UPTO A major security emergency has developed. Security personnel are to report to their supervisor for orders, are permitted to search staff and facilities, and may have weapons visible on their person.
ALERT_DESC_BLUE_DOWNTO Code blue procedures are now in effect. Security personnel are to report to their supervisor for orders, are permitted to search staff and facilities, and may have weapons visible on their person.
ALERT_DESC_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.
ALERT_DESC_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised.
ALERT_DESC_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.