mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-05-22 14:47:16 +01:00
6cf7d1ab5f
* ports the chat settings update * . * . * follow up changes * zod * migration changes from jl * this will blow up badly * yuck * . * . * order * . * : * be gone * . * . * logging * dix logging * move to its own atom * fix settings import * . * fix audio * tgui fix * . * archiving as atom * more changes from JL * bring back default archive all * no stale state * no need to run twice * - * we need both anyway * dep up * . * build fixes port * Fix file path replacement in build script * backend update * . * . * use the tg method * only use as unchunked fallback for say etc * . * linter errors * tg's chunking methód should be sane enough * sadly still not * update for tg chunking * force those * jl suggestion * . * needs game atom * push * have this * we only want to store if a page was changed or added * only store what we really care about * fixes import port * we need settings first * recoloring shouldn't be a pain * partial * . * some type fixing * . * no throw of events * ree map might not be there yet * . * always store our settings * this is a valid crash * ss early assets * saver image access * missed unsafe access * . * move chat loading order * . * . * . * . * missing unregs * keep the ref map name, just don't bother * await the asset like redux did before * try that? * . * use await * biome up * better handling as JL did on tg * rename * last dep up * major bump here * major bump --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
31 lines
669 B
TypeScript
31 lines
669 B
TypeScript
const EXCLUDED_PATTERNS = [/v4shim/i];
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export function loadStyleSheet(payload: string): void {
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Byond.loadCss(payload);
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}
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export function loadMappings(
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payload: Record<string, string>,
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/** Lets you insert your own independent asset map. */
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map: Record<string, string>,
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): void {
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for (const name in payload) {
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// Skip anything that matches excluded patterns
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if (EXCLUDED_PATTERNS.some((regex) => regex.test(name))) {
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continue;
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}
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const url = payload[name];
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const ext = name.split('.').pop();
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map[name] = url;
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if (ext === 'css') {
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Byond.loadCss(url);
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}
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if (ext === 'js') {
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Byond.loadJs(url);
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}
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}
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}
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