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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
62 lines
2.3 KiB
Plaintext
62 lines
2.3 KiB
Plaintext
/datum/event/radiation_storm
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var/const/enterBelt = 30
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var/const/radIntervall = 5 // Enough time between enter/leave belt for 10 hits, as per original implementation
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var/const/leaveBelt = 80
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var/const/revokeAccess = 165
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startWhen = 2
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announceWhen = 1
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endWhen = revokeAccess
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var/postStartTicks = 0
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/datum/event/radiation_storm/announce()
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command_announcement.Announce("High levels of radiation detected near \the [station_name()]. Please evacuate into one of the shielded maintenance tunnels or dorms.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg') //VOREStation Edit - Dorms ref
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/datum/event/radiation_storm/start()
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make_maint_all_access()
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/datum/event/radiation_storm/tick()
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if(activeFor == enterBelt)
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command_announcement.Announce("The [using_map.facility_type] has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
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radiate()
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if(activeFor >= enterBelt && activeFor <= leaveBelt)
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postStartTicks++
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if(postStartTicks == radIntervall)
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postStartTicks = 0
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radiate()
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else if(activeFor == leaveBelt)
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command_announcement.Announce("The [using_map.facility_type] has passed the radiation belt. Please allow for up to one minute while radiation levels dissipate, and report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
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/datum/event/radiation_storm/proc/radiate()
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var/radiation_level = rand(15, 35)
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for(var/z in using_map.station_levels)
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SSradiation.z_radiate(locate(1, 1, z), radiation_level, 1)
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for(var/mob/living/carbon/C in GLOB.living_mob_list)
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if(!(C.z in using_map.station_levels) || C.isSynthetic() || isbelly(C.loc))
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continue
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var/area/A = get_area(C)
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if(!A)
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continue
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if(A.flag_check(RAD_SHIELDED))
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continue
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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var/chance = 5.0
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chance -= (chance / 100) * C.getarmor(null, "rad")
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if(prob(chance))
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if (prob(75))
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randmutb(H) // Applies bad mutation
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domutcheck(H,null,MUTCHK_FORCED)
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else
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randmutg(H) // Applies good mutation
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domutcheck(H,null,MUTCHK_FORCED)
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H.UpdateAppearance()
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/datum/event/radiation_storm/end()
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revoke_maint_all_access()
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/datum/event/radiation_storm/syndicate/radiate()
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return
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