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https://github.com/VOREStation/VOREStation.git
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* Reworked job randomizing * Added some user feedback to recharger * Added a new preference setting in job preferences. This setting will make you get a random job if your picked occupations were already filled. This defaults to on to make less graypride. * Updated changelog I have tested the new job randomizing with friends and it works good, not sure about large scale however. Feel free to revert this change if it fucks up everything. (and notify me of problems) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3893 316c924e-a436-60f5-8080-3fe189b3f50e
202 lines
5.6 KiB
Plaintext
202 lines
5.6 KiB
Plaintext
#define SAVEFILE_VERSION_MIN 5
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#define SAVEFILE_VERSION_MAX 6
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datum/preferences/proc/savefile_path(mob/user)
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return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences.sav"
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datum/preferences/proc/savefile_save(mob/user)
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if (IsGuestKey(user.key))
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return 0
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var/savefile/F = new /savefile(src.savefile_path(user))
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// var/version
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// F["version"] >> version
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F["version"] << SAVEFILE_VERSION_MAX
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F["real_name"] << src.real_name
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F["name_is_always_random"] << src.be_random_name
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F["gender"] << src.gender
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F["age"] << src.age
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//Job data
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F["job_civilian_high"] << src.job_civilian_high
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F["job_civilian_med"] << src.job_civilian_med
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F["job_civilian_low"] << src.job_civilian_low
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F["job_medsci_high"] << src.job_medsci_high
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F["job_medsci_med"] << src.job_medsci_med
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F["job_medsci_low"] << src.job_medsci_low
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F["job_engsec_high"] << src.job_engsec_high
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F["job_engsec_med"] << src.job_engsec_med
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F["job_engsec_low"] << src.job_engsec_low
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F["userandomjob"] << src.userandomjob
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//Body data
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F["hair_red"] << src.r_hair
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F["hair_green"] << src.g_hair
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F["hair_blue"] << src.b_hair
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F["facial_red"] << src.r_facial
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F["facial_green"] << src.g_facial
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F["facial_blue"] << src.b_facial
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F["skin_tone"] << src.s_tone
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F["hair_style_name"] << src.h_style
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F["facial_style_name"] << src.f_style
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F["eyes_red"] << src.r_eyes
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F["eyes_green"] << src.g_eyes
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F["eyes_blue"] << src.b_eyes
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F["blood_type"] << src.b_type
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F["underwear"] << src.underwear
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F["backbag"] << src.backbag
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F["backbag"] << src.backbag
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F["be_special"] << src.be_special
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//F["UI"] << src.UI
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if(isnull(UI_style))
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UI_style = "Midnight"
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F["UI_style"] << UI_style
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F["midis"] << src.midis
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F["ghost_ears"] << src.ghost_ears
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F["ghost_sight"] << src.ghost_sight
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F["ooccolor"] << src.ooccolor
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F["lastchangelog"] << src.lastchangelog
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F["OOC_Notes"] << src.metadata
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F["sound_adminhelp"] << src.sound_adminhelp
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return 1
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// loads the savefile corresponding to the mob's ckey
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// if silent=true, report incompatible savefiles
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// returns 1 if loaded (or file was incompatible)
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// returns 0 if savefile did not exist
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datum/preferences/proc/savefile_load(mob/user)
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if(IsGuestKey(user.key)) return 0
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var/path = savefile_path(user)
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if(!fexists(path)) return 0
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var/savefile/F = new /savefile(path)
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var/version = null
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F["version"] >> version
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if (isnull(version) || version < SAVEFILE_VERSION_MIN || version > SAVEFILE_VERSION_MAX)
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fdel(path)
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alert(user, "Your savefile was incompatible with this version and was deleted.")
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return 0
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F["real_name"] >> src.real_name
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F["gender"] >> src.gender
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F["age"] >> src.age
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F["hair_red"] >> src.r_hair
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F["hair_green"] >> src.g_hair
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F["hair_blue"] >> src.b_hair
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F["facial_red"] >> src.r_facial
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F["facial_green"] >> src.g_facial
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F["facial_blue"] >> src.b_facial
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F["skin_tone"] >> src.s_tone
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F["hair_style_name"] >> src.h_style
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F["facial_style_name"] >> src.f_style
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F["eyes_red"] >> src.r_eyes
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F["eyes_green"] >> src.g_eyes
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F["eyes_blue"] >> src.b_eyes
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F["blood_type"] >> src.b_type
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F["underwear"] >> src.underwear
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if(underwear == 0) underwear = 12 //For old players who have 0 in their savefile
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F["backbag"] >> src.backbag
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if(isnull(backbag)) backbag = 2
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F["name_is_always_random"] >> src.be_random_name
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F["midis"] >> src.midis
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F["ghost_ears"] >> src.ghost_ears
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if(isnull(ghost_ears)) ghost_ears = 1 //Hotfix
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F["ghost_sight"] >> src.ghost_sight
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if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix
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F["ooccolor"] >> src.ooccolor
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F["lastchangelog"] >> src.lastchangelog
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//F["UI"] >> src.UI
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F["UI_style"] >> src.UI_style
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if(isnull(UI_style))
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UI_style = "Midnight"
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F["be_special"] >> src.be_special
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F["job_civilian_high"] >> src.job_civilian_high
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F["job_civilian_med"] >> src.job_civilian_med
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F["job_civilian_low"] >> src.job_civilian_low
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F["job_medsci_high"] >> src.job_medsci_high
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F["job_medsci_med"] >> src.job_medsci_med
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F["job_medsci_low"] >> src.job_medsci_low
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F["job_engsec_high"] >> src.job_engsec_high
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F["job_engsec_med"] >> src.job_engsec_med
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F["job_engsec_low"] >> src.job_engsec_low
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F["userandomjob"] >> src.userandomjob
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F["OOC_Notes"] >> src.metadata
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F["sound_adminhelp"] >> src.sound_adminhelp
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if(isnull(metadata))
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metadata = ""
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//NOTE: Conversion things go inside this if statement
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//When updating the save file remember to add 1 to BOTH the savefile constants
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//Also take the old conversion things that no longer apply out of this if
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if(version && version < SAVEFILE_VERSION_MAX)
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convert_hairstyles() // convert version 4 hairstyles to version 5
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style_to_datum() // convert f_style and h_style to /datum
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return 1
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#undef SAVEFILE_VERSION_MAX
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#undef SAVEFILE_VERSION_MIN
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datum/preferences/proc/convert_hairstyles()
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// convert hairstyle names from old savefiles
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switch(h_style)
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if("Balding")
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h_style = "Balding Hair"
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if("Fag")
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h_style = "Flow Hair"
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if("Jensen Hair")
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h_style = "Adam Jensen Hair"
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if("Kusangi Hair")
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h_style = "Kusanagi Hair"
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switch(f_style)
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if("Watson")
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f_style = "Watson Mustache"
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if("Chaplin")
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f_style = "Square Mustache"
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if("Selleck")
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f_style = "Selleck Mustache"
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if("Van Dyke")
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f_style = "Van Dyke Mustache"
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if("Elvis")
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f_style = "Elvis Sideburns"
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if("Abe")
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f_style = "Abraham Lincoln Beard"
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if("Hipster")
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f_style = "Hipster Beard"
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if("Hogan")
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f_style = "Hulk Hogan Mustache"
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if("Jensen Goatee")
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f_style = "Adam Jensen Beard"
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return
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#undef SAVEFILE_VERSION_MIN
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#undef SAVEFILE_VERSION_MAX
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