Files
VOREStation/code/game/machinery/computer/camera.dm
johnsonmt88@gmail.com 3ac21339c1 You can now make a single camera use multiple networks.
var/network = string is now var/list/network = list().
I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest.
Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect"

I fixed a few issues while editing the cameras on the map as well.

Both maps:
- Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out)
- Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists.
- - Permabrig-hallway (SS13, Prison)
- - Every room in R&D (including robotics) (SS13, RD)
- - The bomb testing range (RD, Toxins)

tgstation.2.1.1.dmm:
- Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out)
- Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out)
- - The mining door between cargo and mining
- - The door between the hallway and the engineering lobby

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 01:24:09 +00:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/security
name = "Security Cameras"
desc = "Used to access the various cameras on the station."
icon_state = "cameras"
circuit = "/obj/item/weapon/circuitboard/security"
var/obj/machinery/camera/current = null
var/last_pic = 1.0
var/list/network = list("SS13")
var/mapping = 0//For the overview file, interesting bit of code.
attack_ai(var/mob/user as mob)
return attack_hand(user)
attack_paw(var/mob/user as mob)
return attack_hand(user)
check_eye(var/mob/user as mob)
if ((get_dist(user, src) > 1 || !( user.canmove ) || user.blinded || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
return null
user.reset_view(current)
return 1
attack_hand(var/mob/user as mob)
if (src.z > 6)
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
if(stat & (NOPOWER|BROKEN)) return
if(!isAI(user))
user.set_machine(src)
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/D = list()
D["Cancel"] = "Cancel"
for(var/obj/machinery/camera/C in L)
var/list/tempnetwork = C.network&network
if(tempnetwork.len)
D[text("[][]", C.c_tag, (C.status ? null : " (Deactivated)"))] = C
var/t = input(user, "Which camera should you change to?") as null|anything in D
if(!t)
user.unset_machine()
return 0
var/obj/machinery/camera/C = D[t]
if(t == "Cancel")
user.unset_machine()
return 0
if(C)
if ((get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) || !( C.can_use() )) && (!istype(user, /mob/living/silicon/ai)))
if(!C.can_use() && !isAI(user))
src.current = null
return 0
else
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
src.current = C
use_power(50)
spawn(5)
attack_hand(user)
return
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "telescreen"
network = list("thunder")
density = 0
circuit = null
/obj/machinery/computer/security/telescreen/update_icon()
icon_state = initial(icon_state)
if(stat & BROKEN)
icon_state += "b"
return
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, they better have /tg/thechannel on these things."
icon = 'icons/obj/status_display.dmi'
icon_state = "entertainment"
network = list("thunder")
density = 0
circuit = null
/obj/machinery/computer/security/wooden_tv
name = "Security Cameras"
desc = "An old TV hooked into the stations camera network."
icon_state = "security_det"
/obj/machinery/computer/security/mining
name = "Outpost Cameras"
desc = "Used to access the various cameras on the outpost."
icon_state = "miningcameras"
network = list("MINE")
circuit = "/obj/item/weapon/circuitboard/mining"