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* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
55 lines
2.2 KiB
Plaintext
55 lines
2.2 KiB
Plaintext
PROCESSING_SUBSYSTEM_DEF(instruments)
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name = "Instruments"
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wait = 0.5
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flags = SS_KEEP_TIMING
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priority = FIRE_PRIORITY_INSTRUMENTS
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/// List of all instrument data, associative id = datum
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var/static/list/datum/instrument/instrument_data = list()
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/// List of all song datums.
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var/static/list/datum/song/songs = list()
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/// Max lines in songs
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var/static/musician_maxlines = 600
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/// Max characters per line in songs
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var/static/musician_maxlinechars = 300
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/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
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var/static/musician_hearcheck_mindelay = 5
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/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
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var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
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/// Current number of channels allocated for instruments
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var/static/current_instrument_channels = 0
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/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
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var/static/list/synthesizer_instrument_ids
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/datum/controller/subsystem/processing/instruments/Initialize()
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initialize_instrument_data()
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synthesizer_instrument_ids = get_allowed_instrument_ids()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
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songs += S
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/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
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songs -= S
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/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
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for(var/datum/instrument/I as anything in subtypesof(/datum/instrument))
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if(initial(I.instrument_type) == I)
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continue
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I = new I
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I.Initialize()
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if(!I.id)
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qdel(I)
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continue
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instrument_data[I.id] = I
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CHECK_TICK
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/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
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return instrument_data["[id_or_path]"]
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/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
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if(current_instrument_channels > max_instrument_channels)
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return
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. = SSsounds.reserve_sound_channel(I)
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if(!isnull(.))
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current_instrument_channels++
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