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- Makes low levels of radiation slower and more insidious. (Low levels of rads only have effects every 5 life ticks.)
- Makes high levels of radiation have varying effects and be much more lethal. (When above 600 rads, effects are done every life tick)
- Makes radiation have lingering effects that can be treated with normal radiation chemicals.
- Adds 'Prussian Blue' a chemical made with '("carbon" = 3, "iron" = 1, "nitrogen" = 3)' that temporarily stops radiation effects to allow for medical to treat a patient.
- Makes medical scanners able to give a definitive answer as to how much rads someone has.
- Makes cryopods handle radiation sickness. Maybe now they'll see more use than just genetic damage.
16 lines
538 B
Plaintext
16 lines
538 B
Plaintext
/mob
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var/vantag_hud = 0 // Do I have the HUD enabled?
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var/mob/temporary_form // For holding onto a temporary form
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var/disconnect_time = null //Time of client loss, set by Logout(), for timekeeping
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var/obj/screen/shadekin/shadekin_display = null
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var/obj/screen/xenochimera/danger_level/xenochimera_danger_display = null
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var/size_multiplier = 1 //multiplier for the mob's icon size
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var/accumulated_rads = 0 // For radiation stuff.
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/mob/drop_location()
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if(temporary_form)
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return temporary_form.drop_location()
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return ..() |