mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-05 13:50:08 +00:00
Ports over TGMC's Ammo HUD and all relevant code, adapted to work for Polaris's guns. This took me several days, but hey, I learned a bunch. <: Time to port Aim Mode + Mentorhelp. :3c - All guns now have an ammo HUD sprite. If one lacks one, it will be ??? or blank, at which point, make an issue report, as all guns should be working by now. - Guns will display how many rounds they have left until ammunition runs dry. - Ammo will only count the casings that CURRENTLY have a projectile in them. This is slightly unrealistic, yes, but it is better and more intuitive for the player. This also enables guns like the revolver to work, given they recycle casings. - Up to 4 ammo HUDs can be displayed at once, but given we lack TGMC's attachments and guncode, you'll only ever usually see 2. TBD on porting over TGMC guncode. <: - Ammunition for multiple guns has different colors in the HUD based on what you currently have loaded. - If you're looking at this later on to add new things. DON'T USE _FLASH IN THE HUD_STATE_EMPTY. THE _FLASH IS ADDED ON BY CODE. - Grenades have a hud_state, pending us ever porting over a grenade launcher. Rockets ALSO have a hud_state. Example of Laser/Energy Weapons: https://i.imgur.com/MGvqGxh.mp4 Captain's Gun: https://i.imgur.com/Wd0SS3C.gif Full Test of all weapons: https://streamable.com/usp4dy Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/4033 Earlyport of https://github.com/PolarisSS13/Polaris/pull/8513, with adaptations for VORE's files (Specifically the ML3M medigun and cell-loaded weaponry.) Credit to @SilencedMP5A5 for helping me with sprite names, testing, and making the Full Test video. <3
977 lines
25 KiB
Plaintext
977 lines
25 KiB
Plaintext
/*
|
|
Screen objects
|
|
Todo: improve/re-implement
|
|
|
|
Screen objects are only used for the hud and should not appear anywhere "in-game".
|
|
They are used with the client/screen list and the screen_loc var.
|
|
For more information, see the byond documentation on the screen_loc and screen vars.
|
|
*/
|
|
/obj/screen
|
|
name = ""
|
|
icon = 'icons/mob/screen1.dmi'
|
|
appearance_flags = TILE_BOUND|PIXEL_SCALE|NO_CLIENT_COLOR
|
|
layer = LAYER_HUD_BASE
|
|
plane = PLANE_PLAYER_HUD
|
|
unacidable = TRUE
|
|
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
|
|
var/datum/hud/hud = null // A reference to the owner HUD, if any.
|
|
|
|
/obj/screen/Destroy()
|
|
master = null
|
|
return ..()
|
|
|
|
/obj/screen/proc/component_click(obj/screen/component_button/component, params)
|
|
return
|
|
|
|
/obj/screen/text
|
|
icon = null
|
|
icon_state = null
|
|
mouse_opacity = 0
|
|
screen_loc = "CENTER-7,CENTER-7"
|
|
maptext_height = 480
|
|
maptext_width = 480
|
|
|
|
|
|
/obj/screen/inventory
|
|
var/slot_id //The indentifier for the slot. It has nothing to do with ID cards.
|
|
var/list/object_overlays = list() // Required for inventory/screen overlays.
|
|
|
|
/obj/screen/inventory/MouseEntered()
|
|
..()
|
|
add_overlays()
|
|
|
|
/obj/screen/inventory/MouseExited()
|
|
..()
|
|
cut_overlay(object_overlays)
|
|
object_overlays.Cut()
|
|
|
|
/obj/screen/inventory/proc/add_overlays()
|
|
var/mob/user = hud.mymob
|
|
|
|
if(hud && user && slot_id)
|
|
var/obj/item/holding = user.get_active_hand()
|
|
|
|
if(!holding || user.get_equipped_item(slot_id))
|
|
return
|
|
|
|
var/image/item_overlay = image(holding)
|
|
item_overlay.alpha = 92
|
|
|
|
if(!holding.mob_can_equip(user, slot_id, disable_warning = TRUE))
|
|
item_overlay.color = "#ff0000"
|
|
else
|
|
item_overlay.color = "#00ff00"
|
|
|
|
object_overlays += item_overlay
|
|
add_overlay(object_overlays)
|
|
|
|
/obj/screen/close
|
|
name = "close"
|
|
|
|
/obj/screen/close/Click()
|
|
if(master)
|
|
if(istype(master, /obj/item/weapon/storage))
|
|
var/obj/item/weapon/storage/S = master
|
|
S.close(usr)
|
|
return 1
|
|
|
|
|
|
/obj/screen/item_action
|
|
var/obj/item/owner
|
|
|
|
/obj/screen/item_action/Destroy()
|
|
. = ..()
|
|
owner = null
|
|
|
|
/obj/screen/item_action/Click()
|
|
if(!usr || !owner)
|
|
return 1
|
|
if(!usr.checkClickCooldown())
|
|
return
|
|
|
|
if(usr.stat || usr.restrained() || usr.stunned || usr.lying)
|
|
return 1
|
|
|
|
if(!(owner in usr))
|
|
return 1
|
|
|
|
owner.ui_action_click()
|
|
return 1
|
|
|
|
/obj/screen/grab
|
|
name = "grab"
|
|
|
|
/obj/screen/grab/Click()
|
|
var/obj/item/weapon/grab/G = master
|
|
G.s_click(src)
|
|
return 1
|
|
|
|
/obj/screen/grab/attack_hand()
|
|
return
|
|
|
|
/obj/screen/grab/attackby()
|
|
return
|
|
|
|
|
|
/obj/screen/storage
|
|
name = "storage"
|
|
|
|
/obj/screen/storage/Click()
|
|
if(!usr.checkClickCooldown())
|
|
return 1
|
|
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
|
|
return 1
|
|
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
|
return 1
|
|
if(master)
|
|
var/obj/item/I = usr.get_active_hand()
|
|
if(I)
|
|
usr.ClickOn(master)
|
|
return 1
|
|
|
|
/obj/screen/zone_sel
|
|
name = "damage zone"
|
|
icon_state = "zone_sel"
|
|
screen_loc = ui_zonesel
|
|
var/selecting = BP_TORSO
|
|
var/static/list/hover_overlays_cache = list()
|
|
var/hovering_choice
|
|
var/mutable_appearance/selecting_appearance
|
|
|
|
/obj/screen/zone_sel/Click(location, control,params)
|
|
if(isobserver(usr))
|
|
return
|
|
|
|
var/list/PL = params2list(params)
|
|
var/icon_x = text2num(PL["icon-x"])
|
|
var/icon_y = text2num(PL["icon-y"])
|
|
var/choice = get_zone_at(icon_x, icon_y)
|
|
if(!choice)
|
|
return 1
|
|
|
|
return set_selected_zone(choice, usr)
|
|
|
|
/obj/screen/zone_sel/MouseEntered(location, control, params)
|
|
MouseMove(location, control, params)
|
|
|
|
/obj/screen/zone_sel/MouseMove(location, control, params)
|
|
if(isobserver(usr))
|
|
return
|
|
|
|
var/list/PL = params2list(params)
|
|
var/icon_x = text2num(PL["icon-x"])
|
|
var/icon_y = text2num(PL["icon-y"])
|
|
var/choice = get_zone_at(icon_x, icon_y)
|
|
|
|
if(hovering_choice == choice)
|
|
return
|
|
vis_contents -= hover_overlays_cache[hovering_choice]
|
|
hovering_choice = choice
|
|
|
|
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
|
|
if(!overlay_object)
|
|
overlay_object = new
|
|
overlay_object.icon_state = "[choice]"
|
|
hover_overlays_cache[choice] = overlay_object
|
|
vis_contents += overlay_object
|
|
|
|
|
|
/obj/effect/overlay/zone_sel
|
|
icon = 'icons/mob/zone_sel.dmi'
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
alpha = 128
|
|
anchored = TRUE
|
|
layer = LAYER_HUD_ABOVE
|
|
plane = PLANE_PLAYER_HUD_ABOVE
|
|
|
|
/obj/screen/zone_sel/MouseExited(location, control, params)
|
|
if(!isobserver(usr) && hovering_choice)
|
|
vis_contents -= hover_overlays_cache[hovering_choice]
|
|
hovering_choice = null
|
|
|
|
/obj/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
|
|
switch(icon_y)
|
|
if(1 to 3) //Feet
|
|
switch(icon_x)
|
|
if(10 to 15)
|
|
return BP_R_FOOT
|
|
if(17 to 22)
|
|
return BP_L_FOOT
|
|
if(4 to 9) //Legs
|
|
switch(icon_x)
|
|
if(10 to 15)
|
|
return BP_R_LEG
|
|
if(17 to 22)
|
|
return BP_L_LEG
|
|
if(10 to 13) //Hands and groin
|
|
switch(icon_x)
|
|
if(8 to 11)
|
|
return BP_R_HAND
|
|
if(12 to 20)
|
|
return BP_GROIN
|
|
if(21 to 24)
|
|
return BP_L_HAND
|
|
if(14 to 22) //Chest and arms to shoulders
|
|
switch(icon_x)
|
|
if(8 to 11)
|
|
return BP_R_ARM
|
|
if(12 to 20)
|
|
return BP_TORSO
|
|
if(21 to 24)
|
|
return BP_L_ARM
|
|
if(23 to 30) //Head, but we need to check for eye or mouth
|
|
if(icon_x in 12 to 20)
|
|
switch(icon_y)
|
|
if(23 to 24)
|
|
if(icon_x in 15 to 17)
|
|
return O_MOUTH
|
|
if(26) //Eyeline, eyes are on 15 and 17
|
|
if(icon_x in 14 to 18)
|
|
return O_EYES
|
|
if(25 to 27)
|
|
if(icon_x in 15 to 17)
|
|
return O_EYES
|
|
return BP_HEAD
|
|
|
|
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
|
|
if(isobserver(user))
|
|
return
|
|
if(choice != selecting)
|
|
selecting = choice
|
|
update_icon()
|
|
|
|
/obj/screen/zone_sel/update_icon()
|
|
cut_overlay(selecting_appearance)
|
|
selecting_appearance = mutable_appearance('icons/mob/zone_sel.dmi', "[selecting]")
|
|
add_overlay(selecting_appearance)
|
|
|
|
/obj/screen/Click(location, control, params)
|
|
..() // why the FUCK was this not called before
|
|
if(!usr) return 1
|
|
switch(name)
|
|
if("toggle")
|
|
if(usr.hud_used.inventory_shown)
|
|
usr.hud_used.inventory_shown = 0
|
|
usr.client.screen -= usr.hud_used.other
|
|
else
|
|
usr.hud_used.inventory_shown = 1
|
|
usr.client.screen += usr.hud_used.other
|
|
|
|
usr.hud_used.hidden_inventory_update()
|
|
|
|
if("equip")
|
|
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
|
return 1
|
|
if(ishuman(usr))
|
|
var/mob/living/carbon/human/H = usr
|
|
H.quick_equip()
|
|
|
|
if("resist")
|
|
if(isliving(usr))
|
|
var/mob/living/L = usr
|
|
L.resist()
|
|
|
|
if("mov_intent")
|
|
if(isliving(usr))
|
|
if(iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
if(C.legcuffed)
|
|
to_chat(C, "<span class='notice'>You are legcuffed! You cannot run until you get [C.legcuffed] removed!</span>")
|
|
C.m_intent = "walk" //Just incase
|
|
C.hud_used.move_intent.icon_state = "walking"
|
|
return 1
|
|
var/mob/living/L = usr
|
|
switch(L.m_intent)
|
|
if("run")
|
|
L.m_intent = "walk"
|
|
L.hud_used.move_intent.icon_state = "walking"
|
|
if("walk")
|
|
L.m_intent = "run"
|
|
L.hud_used.move_intent.icon_state = "running"
|
|
if("m_intent")
|
|
if(!usr.m_int)
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_int = "13,14"
|
|
if("walk")
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_int = "15,14"
|
|
else
|
|
usr.m_int = null
|
|
if("walk")
|
|
usr.m_intent = "walk"
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_intent = "face"
|
|
usr.m_int = "15,14"
|
|
if("run")
|
|
usr.m_intent = "run"
|
|
usr.m_int = "13,14"
|
|
if("Reset Machine")
|
|
usr.unset_machine()
|
|
if("internal")
|
|
if(iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
if(!C.stat && !C.stunned && !C.paralysis && !C.restrained())
|
|
if(C.internal)
|
|
C.internal = null
|
|
to_chat(C, "<span class='notice'>No longer running on internals.</span>")
|
|
if(C.internals)
|
|
C.internals.icon_state = "internal0"
|
|
else
|
|
|
|
var/no_mask
|
|
if(!(C.wear_mask && C.wear_mask.item_flags & AIRTIGHT))
|
|
var/mob/living/carbon/human/H = C
|
|
if(!(H.head && H.head.item_flags & AIRTIGHT))
|
|
no_mask = 1
|
|
|
|
if(no_mask)
|
|
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
|
|
return 1
|
|
else
|
|
var/list/nicename = null
|
|
var/list/tankcheck = null
|
|
var/breathes = "oxygen" //default, we'll check later
|
|
var/list/contents = list()
|
|
var/from = "on"
|
|
|
|
if(ishuman(C))
|
|
var/mob/living/carbon/human/H = C
|
|
breathes = H.species.breath_type
|
|
nicename = list ("suit", "back", "belt", "right hand", "left hand", "left pocket", "right pocket")
|
|
tankcheck = list (H.s_store, C.back, H.belt, C.r_hand, C.l_hand, H.l_store, H.r_store)
|
|
else
|
|
nicename = list("right hand", "left hand", "back")
|
|
tankcheck = list(C.r_hand, C.l_hand, C.back)
|
|
|
|
// Rigs are a fucking pain since they keep an air tank in nullspace.
|
|
var/obj/item/weapon/rig/Rig = C.get_rig()
|
|
if(Rig)
|
|
if(Rig.air_supply && !Rig.offline)
|
|
from = "in"
|
|
nicename |= "hardsuit"
|
|
tankcheck |= Rig.air_supply
|
|
|
|
for(var/i=1, i<tankcheck.len+1, ++i)
|
|
if(istype(tankcheck[i], /obj/item/weapon/tank))
|
|
var/obj/item/weapon/tank/t = tankcheck[i]
|
|
if (!isnull(t.manipulated_by) && t.manipulated_by != C.real_name && findtext(t.desc,breathes))
|
|
contents.Add(t.air_contents.total_moles) //Someone messed with the tank and put unknown gasses
|
|
continue //in it, so we're going to believe the tank is what it says it is
|
|
switch(breathes)
|
|
//These tanks we're sure of their contents
|
|
if("nitrogen") //So we're a bit more picky about them.
|
|
|
|
if(t.air_contents.gas["nitrogen"] && !t.air_contents.gas["oxygen"])
|
|
contents.Add(t.air_contents.gas["nitrogen"])
|
|
else
|
|
contents.Add(0)
|
|
|
|
if ("oxygen")
|
|
if(t.air_contents.gas["oxygen"] && !t.air_contents.gas["phoron"])
|
|
contents.Add(t.air_contents.gas["oxygen"])
|
|
else
|
|
contents.Add(0)
|
|
|
|
// No races breath this, but never know about downstream servers.
|
|
if ("carbon dioxide")
|
|
if(t.air_contents.gas["carbon_dioxide"] && !t.air_contents.gas["phoron"])
|
|
contents.Add(t.air_contents.gas["carbon_dioxide"])
|
|
else
|
|
contents.Add(0)
|
|
|
|
// And here's for the Vox
|
|
if ("phoron")
|
|
if(t.air_contents.gas["phoron"] && !t.air_contents.gas["oxygen"])
|
|
contents.Add(t.air_contents.gas["phoron"])
|
|
else
|
|
contents.Add(0)
|
|
|
|
|
|
else
|
|
//no tank so we set contents to 0
|
|
contents.Add(0)
|
|
|
|
//Alright now we know the contents of the tanks so we have to pick the best one.
|
|
|
|
var/best = 0
|
|
var/bestcontents = 0
|
|
for(var/i=1, i < contents.len + 1 , ++i)
|
|
if(!contents[i])
|
|
continue
|
|
if(contents[i] > bestcontents)
|
|
best = i
|
|
bestcontents = contents[i]
|
|
|
|
|
|
//We've determined the best container now we set it as our internals
|
|
|
|
if(best)
|
|
to_chat(C, "<span class='notice'>You are now running on internals from [tankcheck[best]] [from] your [nicename[best]].</span>")
|
|
C.internal = tankcheck[best]
|
|
|
|
|
|
if(C.internal)
|
|
if(C.internals)
|
|
C.internals.icon_state = "internal1"
|
|
else
|
|
to_chat(C, "<span class='notice'>You don't have a[breathes=="oxygen" ? "n oxygen" : addtext(" ",breathes)] tank.</span>")
|
|
if("act_intent")
|
|
usr.a_intent_change("right")
|
|
if(I_HELP)
|
|
usr.a_intent = I_HELP
|
|
usr.hud_used.action_intent.icon_state = "intent_help"
|
|
if(I_HURT)
|
|
usr.a_intent = I_HURT
|
|
usr.hud_used.action_intent.icon_state = "intent_harm"
|
|
if(I_GRAB)
|
|
usr.a_intent = I_GRAB
|
|
usr.hud_used.action_intent.icon_state = "intent_grab"
|
|
if(I_DISARM)
|
|
usr.a_intent = I_DISARM
|
|
usr.hud_used.action_intent.icon_state = "intent_disarm"
|
|
|
|
if("pull")
|
|
usr.stop_pulling()
|
|
if("throw")
|
|
if(!usr.stat && isturf(usr.loc) && !usr.restrained())
|
|
usr:toggle_throw_mode()
|
|
if("drop")
|
|
if(usr.client)
|
|
usr.client.drop_item()
|
|
|
|
if("module")
|
|
if(isrobot(usr))
|
|
var/mob/living/silicon/robot/R = usr
|
|
// if(R.module)
|
|
// R.hud_used.toggle_show_robot_modules()
|
|
// return 1
|
|
R.pick_module()
|
|
|
|
if("inventory")
|
|
if(isrobot(usr))
|
|
var/mob/living/silicon/robot/R = usr
|
|
if(R.module)
|
|
R.hud_used.toggle_show_robot_modules()
|
|
return 1
|
|
else
|
|
to_chat(R, "You haven't selected a module yet.")
|
|
|
|
if("radio")
|
|
if(issilicon(usr))
|
|
usr:radio_menu()
|
|
if("panel")
|
|
if(issilicon(usr))
|
|
usr:installed_modules()
|
|
|
|
if("store")
|
|
if(isrobot(usr))
|
|
var/mob/living/silicon/robot/R = usr
|
|
if(R.module)
|
|
R.uneq_active()
|
|
else
|
|
to_chat(R, "You haven't selected a module yet.")
|
|
|
|
if("module1")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
usr:toggle_module(1)
|
|
|
|
if("module2")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
usr:toggle_module(2)
|
|
|
|
if("module3")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
usr:toggle_module(3)
|
|
|
|
if("AI Core")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.view_core()
|
|
|
|
if("Show Camera List")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
var/camera = tgui_input_list(AI, "Pick Camera:", "Camera Choice", AI.get_camera_list())
|
|
AI.ai_camera_list(camera)
|
|
|
|
if("Track With Camera")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
var/target_name = tgui_input_list(AI, "Pick Mob:", "Mob Choice", AI.trackable_mobs())
|
|
AI.ai_camera_track(target_name)
|
|
|
|
if("Toggle Camera Light")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.toggle_camera_light()
|
|
|
|
if("Crew Monitoring")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.subsystem_crew_monitor()
|
|
|
|
if("Show Crew Manifest")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.subsystem_crew_manifest()
|
|
|
|
if("Show Alerts")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.subsystem_alarm_monitor()
|
|
|
|
if("Announcement")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.ai_announcement()
|
|
|
|
if("Call Emergency Shuttle")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.ai_call_shuttle()
|
|
|
|
if("State Laws")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.ai_checklaws()
|
|
|
|
if("PDA - Send Message")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.aiPDA.start_program(AI.aiPDA.find_program(/datum/data/pda/app/messenger))
|
|
AI.aiPDA.cmd_pda_open_ui(usr)
|
|
|
|
if("PDA - Show Message Log")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.aiPDA.start_program(AI.aiPDA.find_program(/datum/data/pda/app/messenger))
|
|
AI.aiPDA.cmd_pda_open_ui(usr)
|
|
|
|
if("Take Image")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.take_image()
|
|
|
|
if("View Images")
|
|
if(isAI(usr))
|
|
var/mob/living/silicon/ai/AI = usr
|
|
AI.view_images()
|
|
else
|
|
return attempt_vr(src,"Click_vr",list(location,control,params)) //VOREStation Add - Additional things.
|
|
return 1
|
|
|
|
/obj/screen/inventory/Click()
|
|
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
|
// We don't even know if it's a middle click
|
|
if(!usr.checkClickCooldown())
|
|
return 1
|
|
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
|
|
return 1
|
|
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
|
return 1
|
|
switch(name)
|
|
if("r_hand")
|
|
if(iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
C.activate_hand("r")
|
|
if("l_hand")
|
|
if(iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
C.activate_hand("l")
|
|
if("swap")
|
|
usr:swap_hand()
|
|
if("hand")
|
|
usr:swap_hand()
|
|
else
|
|
if(usr.attack_ui(slot_id))
|
|
usr.update_inv_l_hand(0)
|
|
usr.update_inv_r_hand(0)
|
|
return 1
|
|
|
|
// Hand slots are special to handle the handcuffs overlay
|
|
/obj/screen/inventory/hand
|
|
var/image/handcuff_overlay
|
|
|
|
/obj/screen/inventory/hand/update_icon()
|
|
..()
|
|
if(!hud)
|
|
return
|
|
if(!handcuff_overlay)
|
|
var/state = (hud.l_hand_hud_object == src) ? "l_hand_hud_handcuffs" : "r_hand_hud_handcuffs"
|
|
handcuff_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"=state)
|
|
cut_overlays()
|
|
if(hud.mymob && iscarbon(hud.mymob))
|
|
var/mob/living/carbon/C = hud.mymob
|
|
if(C.handcuffed)
|
|
add_overlay(handcuff_overlay)
|
|
|
|
// PIP stuff
|
|
/obj/screen/component_button
|
|
var/obj/screen/parent
|
|
|
|
/obj/screen/component_button/Initialize(mapload, obj/screen/new_parent)
|
|
. = ..()
|
|
parent = new_parent
|
|
|
|
/obj/screen/component_button/Click(params)
|
|
if(parent)
|
|
parent.component_click(src, params)
|
|
|
|
// Character setup stuff
|
|
/obj/screen/setup_preview
|
|
|
|
var/datum/preferences/pref
|
|
|
|
/obj/screen/setup_preview/Destroy()
|
|
pref = null
|
|
return ..()
|
|
|
|
// Background 'floor'
|
|
/obj/screen/setup_preview/pm_helper
|
|
icon = null
|
|
icon_state = null
|
|
appearance_flags = PLANE_MASTER
|
|
plane = PLANE_EMISSIVE
|
|
alpha = 0
|
|
|
|
/obj/screen/setup_preview/bg
|
|
mouse_over_pointer = MOUSE_HAND_POINTER
|
|
|
|
/obj/screen/setup_preview/bg/Click(params)
|
|
pref?.bgstate = next_in_list(pref.bgstate, pref.bgstate_options)
|
|
pref?.update_preview_icon()
|
|
|
|
/obj/screen/splash
|
|
screen_loc = "1,1"
|
|
layer = LAYER_HUD_ABOVE
|
|
plane = PLANE_PLAYER_HUD_ABOVE
|
|
var/client/holder
|
|
|
|
/obj/screen/splash/New(client/C, visible)
|
|
. = ..()
|
|
|
|
holder = C
|
|
|
|
if(!visible)
|
|
alpha = 0
|
|
|
|
if(!lobby_image)
|
|
qdel(src)
|
|
return
|
|
|
|
icon = lobby_image.icon
|
|
icon_state = lobby_image.icon_state
|
|
|
|
holder.screen += src
|
|
|
|
/obj/screen/splash/proc/Fade(out, qdel_after = TRUE)
|
|
if(QDELETED(src))
|
|
return
|
|
if(out)
|
|
animate(src, alpha = 0, time = 30)
|
|
else
|
|
alpha = 0
|
|
animate(src, alpha = 255, time = 30)
|
|
if(qdel_after)
|
|
QDEL_IN(src, 30)
|
|
|
|
/obj/screen/splash/Destroy()
|
|
if(holder)
|
|
holder.screen -= src
|
|
holder = null
|
|
return ..()
|
|
|
|
|
|
/**
|
|
* This object holds all the on-screen elements of the mapping unit.
|
|
* It has a decorative frame and onscreen buttons. The map itself is drawn
|
|
* using a white mask and multiplying the mask against it to crop it to the
|
|
* size of the screen. This is not ideal, as filter() is faster, and has
|
|
* alpha masks, but the alpha masks it has can't be animated, so the 'ping'
|
|
* mode of this device isn't possible using that technique.
|
|
*
|
|
* The markers use that technique, though, so at least there's that.
|
|
*/
|
|
/obj/screen/movable/mapper_holder
|
|
name = "gps unit"
|
|
icon = null
|
|
icon_state = ""
|
|
screen_loc = "CENTER,CENTER"
|
|
alpha = 255
|
|
appearance_flags = KEEP_TOGETHER
|
|
mouse_opacity = 1
|
|
plane = PLANE_HOLOMAP
|
|
|
|
var/running = FALSE
|
|
|
|
var/obj/screen/mapper/mask_full/mask_full
|
|
var/obj/screen/mapper/mask_ping/mask_ping
|
|
var/obj/screen/mapper/bg/bg
|
|
|
|
var/obj/screen/mapper/frame/frame
|
|
var/obj/screen/mapper/powbutton/powbutton
|
|
var/obj/screen/mapper/mapbutton/mapbutton
|
|
|
|
var/obj/item/device/mapping_unit/owner
|
|
var/obj/screen/mapper/extras_holder/extras_holder
|
|
|
|
/obj/screen/movable/mapper_holder/Initialize(mapload, newowner)
|
|
owner = newowner
|
|
|
|
mask_full = new(src) // Full white square mask
|
|
mask_ping = new(src) // Animated 'pinging' mask
|
|
bg = new(src) // Background color, holds map in vis_contents, uses mult against masks
|
|
|
|
frame = new(src) // Decorative frame
|
|
powbutton = new(src) // Clickable button
|
|
mapbutton = new(src) // Clickable button
|
|
|
|
frame.icon_state = initial(frame.icon_state)+owner.hud_frame_hint
|
|
|
|
/**
|
|
* The vis_contents layout is: this(frame,extras_holder,mask(bg(map)))
|
|
* bg is set to BLEND_MULTIPLY against the mask to crop it.
|
|
*/
|
|
|
|
mask_full.vis_contents.Add(bg)
|
|
mask_ping.vis_contents.Add(bg)
|
|
frame.vis_contents.Add(powbutton,mapbutton)
|
|
vis_contents.Add(frame)
|
|
|
|
|
|
/obj/screen/movable/mapper_holder/Destroy()
|
|
qdel_null(mask_full)
|
|
qdel_null(mask_ping)
|
|
qdel_null(bg)
|
|
|
|
qdel_null(frame)
|
|
qdel_null(powbutton)
|
|
qdel_null(mapbutton)
|
|
|
|
extras_holder = null
|
|
owner = null
|
|
return ..()
|
|
|
|
/obj/screen/movable/mapper_holder/proc/update(var/obj/screen/mapper/map, var/obj/screen/mapper/extras_holder/extras, ping = FALSE)
|
|
if(!running)
|
|
running = TRUE
|
|
if(ping)
|
|
vis_contents.Add(mask_ping)
|
|
else
|
|
vis_contents.Add(mask_full)
|
|
|
|
bg.vis_contents.Cut()
|
|
bg.vis_contents.Add(map)
|
|
|
|
if(extras && !extras_holder)
|
|
extras_holder = extras
|
|
vis_contents += extras_holder
|
|
if(!extras && extras_holder)
|
|
vis_contents -= extras_holder
|
|
extras_holder = null
|
|
|
|
/obj/screen/movable/mapper_holder/proc/powerClick()
|
|
if(running)
|
|
off()
|
|
else
|
|
on()
|
|
|
|
/obj/screen/movable/mapper_holder/proc/mapClick()
|
|
if(owner)
|
|
if(running)
|
|
off()
|
|
owner.pinging = !owner.pinging
|
|
on()
|
|
|
|
/obj/screen/movable/mapper_holder/proc/off(var/inform = TRUE)
|
|
frame.cut_overlay("powlight")
|
|
bg.vis_contents.Cut()
|
|
vis_contents.Remove(mask_ping, mask_full, extras_holder)
|
|
extras_holder = null
|
|
running = FALSE
|
|
if(inform)
|
|
owner.stop_updates()
|
|
|
|
/obj/screen/movable/mapper_holder/proc/on(var/inform = TRUE)
|
|
frame.add_overlay("powlight")
|
|
if(inform)
|
|
owner.start_updates()
|
|
|
|
// Prototype
|
|
/obj/screen/mapper
|
|
plane = PLANE_HOLOMAP
|
|
mouse_opacity = 0
|
|
var/obj/screen/movable/mapper_holder/parent
|
|
|
|
/obj/screen/mapper/New()
|
|
..()
|
|
parent = loc
|
|
|
|
/obj/screen/mapper/Destroy()
|
|
parent = null
|
|
return ..()
|
|
|
|
// Holds the actual map image
|
|
/obj/screen/mapper/map
|
|
var/offset_x = 32
|
|
var/offset_y = 32
|
|
|
|
// I really wish I could use filters for this instead of this multiplication-masking technique
|
|
// but alpha filters can't be animated, which means I can't use them for the 'sonar ping' mode.
|
|
// If filters start supporting animated icons in the future (for the alpha mask filter),
|
|
// you should definitely replace these with that technique instead.
|
|
/obj/screen/mapper/mask_full
|
|
icon = 'icons/effects/64x64.dmi'
|
|
icon_state = "mapper_mask"
|
|
|
|
/obj/screen/mapper/mask_ping
|
|
icon = 'icons/effects/64x64.dmi'
|
|
icon_state = "mapper_ping"
|
|
|
|
/obj/screen/mapper/bg
|
|
icon = 'icons/effects/64x64.dmi'
|
|
icon_state = "mapper_bg"
|
|
|
|
blend_mode = BLEND_MULTIPLY
|
|
appearance_flags = KEEP_TOGETHER
|
|
|
|
// Frame/deco components
|
|
/obj/screen/mapper/frame
|
|
icon = 'icons/effects/gpshud.dmi'
|
|
icon_state = "frame"
|
|
plane = PLANE_HOLOMAP_FRAME
|
|
pixel_x = -18
|
|
pixel_y = -29
|
|
mouse_opacity = 1
|
|
vis_flags = VIS_INHERIT_ID
|
|
|
|
/obj/screen/mapper/powbutton
|
|
icon = 'icons/effects/gpshud.dmi'
|
|
icon_state = "powbutton"
|
|
plane = PLANE_HOLOMAP_FRAME
|
|
mouse_opacity = 1
|
|
|
|
/obj/screen/mapper/powbutton/Click()
|
|
if(!usr.checkClickCooldown())
|
|
return TRUE
|
|
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
|
|
return TRUE
|
|
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
|
return TRUE
|
|
parent.powerClick()
|
|
flick("powClick",src)
|
|
usr << get_sfx("button")
|
|
return TRUE
|
|
|
|
/obj/screen/mapper/mapbutton
|
|
icon = 'icons/effects/gpshud.dmi'
|
|
icon_state = "mapbutton"
|
|
plane = PLANE_HOLOMAP_FRAME
|
|
mouse_opacity = 1
|
|
|
|
/obj/screen/mapper/mapbutton/Click()
|
|
if(!usr.checkClickCooldown())
|
|
return TRUE
|
|
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
|
|
return TRUE
|
|
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
|
|
return TRUE
|
|
parent.mapClick()
|
|
flick("mapClick",src)
|
|
usr << get_sfx("button")
|
|
return TRUE
|
|
|
|
// Markers are 16x16, people have apparently settled on centering them on the 8,8 pixel
|
|
/obj/screen/mapper/marker
|
|
icon = 'icons/holomap_markers.dmi'
|
|
plane = PLANE_HOLOMAP_ICONS
|
|
|
|
var/offset_x = -8
|
|
var/offset_y = -8
|
|
|
|
// Holds markers in its vis_contents. It uses an alpha filter to crop them to the HUD screen size
|
|
/obj/screen/mapper/extras_holder
|
|
icon = null
|
|
icon_state = null
|
|
plane = PLANE_HOLOMAP_ICONS
|
|
appearance_flags = KEEP_TOGETHER
|
|
|
|
// Begin TGMC Ammo HUD Port
|
|
/obj/screen/ammo
|
|
name = "ammo"
|
|
icon = 'icons/mob/screen_ammo.dmi'
|
|
icon_state = "ammo"
|
|
screen_loc = ui_ammo_hud1
|
|
var/warned = FALSE
|
|
var/static/list/ammo_screen_loc_list = list(ui_ammo_hud1, ui_ammo_hud2, ui_ammo_hud3 ,ui_ammo_hud4)
|
|
|
|
/obj/screen/ammo/proc/add_hud(var/mob/living/user, var/obj/item/weapon/gun/G)
|
|
|
|
if(!user?.client)
|
|
return
|
|
|
|
if(!G)
|
|
CRASH("/obj/screen/ammo/proc/add_hud() has been called from [src] without the required param of G")
|
|
|
|
if(!G.has_ammo_counter())
|
|
return
|
|
|
|
user.client.screen += src
|
|
|
|
/obj/screen/ammo/proc/remove_hud(var/mob/living/user)
|
|
user?.client?.screen -= src
|
|
|
|
/obj/screen/ammo/proc/update_hud(var/mob/living/user, var/obj/item/weapon/gun/G)
|
|
if(!user?.client?.screen.Find(src))
|
|
return
|
|
|
|
if(!G || !istype(G) || !G.has_ammo_counter() || !G.get_ammo_type() || isnull(G.get_ammo_count()))
|
|
remove_hud()
|
|
return
|
|
|
|
var/list/ammo_type = G.get_ammo_type()
|
|
var/rounds = G.get_ammo_count()
|
|
|
|
var/hud_state = ammo_type[1]
|
|
var/hud_state_empty = ammo_type[2]
|
|
|
|
overlays.Cut()
|
|
|
|
var/empty = image('icons/mob/screen_ammo.dmi', src, "[hud_state_empty]")
|
|
|
|
if(rounds == 0)
|
|
if(warned)
|
|
overlays += empty
|
|
else
|
|
warned = TRUE
|
|
var/obj/screen/ammo/F = new /obj/screen/ammo(src)
|
|
F.icon_state = "frame"
|
|
user.client.screen += F
|
|
flick("[hud_state_empty]_flash", F)
|
|
spawn(20)
|
|
user.client.screen -= F
|
|
qdel(F)
|
|
overlays += empty
|
|
else
|
|
warned = FALSE
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "[hud_state]")
|
|
|
|
rounds = num2text(rounds)
|
|
//Handle the amount of rounds
|
|
switch(length(rounds))
|
|
if(1)
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "o[rounds[1]]")
|
|
if(2)
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "o[rounds[2]]")
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "t[rounds[1]]")
|
|
if(3)
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "o[rounds[3]]")
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "t[rounds[2]]")
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "h[rounds[1]]")
|
|
else //"0" is still length 1 so this means it's over 999
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "o9")
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "t9")
|
|
overlays += image('icons/mob/screen_ammo.dmi', src, "h9") |