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* fixes a critical bug with artifact triggers * Gets rid of gas activated anomalies Feedback has been overwhelming negative for gas trigger anomalies, so they have been removed. (I expected this. See: My coder comments) but wanted to give it a chance since more xenoarch players were coming into the scene. * Adds more anomaly batteries. Adds them to the protolathe * Some more xenoarch tweaks - Makes scanpads and harvesters craftable - Makes harvesters upgradable - Fixes typo in the battery ID & desc - Fixes harvester charge logic to NOT be garbage * whoopsies * clarification * more effect->trigger fixes this one didnt matter since both were 0 but still * Better logic * Obey gloves