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VOREStation/code/modules/client/preference_setup/general/13_nif.dm
T
Aura DusklightGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
311c0117c1 Conversion of realname and nickname from bay (#19120)
* Automatic changelog compile [ci skip]

* replace all bay instances for realname and nickname with tg

* add comments where uncertain of sanitisation needed

* Fix issue from git conflict..

* Fix issue causing setup menu not opening

* Attempt to clean up how name datums are handled

* Remove redundant check

* Fix number issues with character names

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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2026-02-08 17:34:04 +01:00

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//Pretty small file, mostly just for storage.
/datum/preferences
var/obj/item/nif/nif_path
var/nif_durability
var/list/nif_savedata
// Definition of the stuff for NIFs
// Magic bullshit, they're stored separately from everything else
/datum/category_item/player_setup_item/general/nif
name = "NIF Data"
sort_order = 8
/proc/nif_savefile_path(ckey)
if(!ckey)
return
return "data/player_saves/[copytext(ckey,1,2)]/[ckey]/nif.json"
/datum/category_item/player_setup_item/general/nif/load_character()
var/datum/json_savefile/savefile = new /datum/json_savefile(nif_savefile_path(pref.client_ckey))
var/list/save_data_file = savefile.get_entry("character[pref.default_slot]", list())
pref.nif_path = save_data_file["nif_path"]
pref.nif_durability = save_data_file["nif_durability"]
pref.nif_savedata = check_list_copy(save_data_file["nif_savedata"])
/datum/category_item/player_setup_item/general/nif/save_character()
var/datum/json_savefile/savefile = new /datum/json_savefile(nif_savefile_path(pref.client_ckey))
var/list/save_data_file = savefile.get_entry("character[pref.default_slot]", list())
save_data_file["nif_path"] = pref.nif_path
save_data_file["nif_durability"] = pref.nif_durability
save_data_file["nif_savedata"] = check_list_copy(pref.nif_savedata)
savefile.set_entry("character[pref.default_slot]", save_data_file)
savefile.save()
/datum/category_item/player_setup_item/general/nif/sanitize_character()
var/char_name = pref.read_preference(/datum/preference/name/real_name) || "-name not yet loaded-"
if(pref.nif_path && !ispath(pref.nif_path)) //We have at least a text string that should be a path.
pref.nif_path = text2path(pref.nif_path) //Try to convert it to a hard path.
if(!pref.nif_path) //If we couldn't, kill it.
pref.nif_path = null //Kill!
WARNING("Loaded a NIF but it was an invalid path, [char_name]")
if (ispath(pref.nif_path, /obj/item/nif/protean) && pref.species != SPECIES_PROTEAN) //no free nifs
pref.nif_path = null
if(ispath(pref.nif_path) && isnull(pref.nif_durability)) //How'd you lose this?
pref.nif_durability = initial(pref.nif_path.durability) //Well, have a new one, my bad.
WARNING("Loaded a NIF but with no durability, [char_name]")
if(!islist(pref.nif_savedata))
pref.nif_savedata = list()
/datum/category_item/player_setup_item/general/nif/copy_to_mob(var/mob/living/carbon/human/character)
//If you had a NIF...
if(istype(character) && ispath(pref.nif_path) && pref.nif_durability && !ismannequin(character))
new pref.nif_path(character, pref.nif_durability, pref.nif_savedata)
/datum/category_item/player_setup_item/general/nif/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["nif"] = ispath(pref.nif_path)
return data